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Analysis of GW2 WvW compared to DAoC RvR. [Long]

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Posted by: Scotsin.1546

Scotsin.1546

My main problem with WvW in guild wars 2, compared to Daoc has to be the zones. Not enough room to roam and mobs are spread out everywhere instead of small camps of them with empty spaces between.

Another problem would be having four different zones, and not one large zone like new frontiers had. Or if they have to stay separate, then the fast speed a player can respawn and return to a battle. Killing off a large number of players isn’t much of a victory when they can be back in 2 to 3 minutes, less time than it took you to kill them. Faster even if they have a keep with a waypoint to spawn to.

12 hour Score Ticks?

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Posted by: Scotsin.1546

Scotsin.1546

This is where I really can’t follow your logic. From my perspective more frequent ticks rewards holding onto objectives. Less frequent ticks means holding on is not as important until the tick gets closer.

I don’t know if unbalanced scores have gotten better in this last weeks matchups, and I play on Kaineng so our problems are mostly population. But from what I have seen the main complaint about one side dominating, such as 300k to 50k/ 40k is because one side took everything at night, thus getting 500 points every 15 minutes, for 3-7+ hours.

Basically yes less frequent ticks means holding on is not as important the further away the tick is, but less frequent ticks means one side can’t get a lead that seems impossible to catch up to if during the day the 3 servers points per tick are 250/230/200 (I don’t know the total possible, 600, nearly 700 something?).

If a server can get +500 at any point, that totally negates hours of fighting during the day where you only get +25 more than your opponent. Even a few ticks worth of 500 could equal the point lead the entire prime time earns.

I guess you can say at the moment, the fast point tick means its too important to hold onto objectives 24/7 and easily turns into a landslide win for one side the moment they get an advantage.

(edited by Scotsin.1546)

WvWvW Realm Ranks and Abilities

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Posted by: Scotsin.1546

Scotsin.1546

Take out passive damage boost/reduction/health boost and so on. Keep things like bonus magic find and other similar buffs not directly combat related.

12 hour Score Ticks?

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Posted by: Scotsin.1546

Scotsin.1546

The number of fair-weather people who only play when their server is winning and the number of people complaining about night capping disagree with your statement.

If the score wasn’t important to people then this thread wouldn’t even exist.

My point is, every hour will matter because people logging on at X hours before score tick, lets say 1 hour, can’t retake everything against an evenly matched server unless they are simply better then said server. If that is the case they deserve to retake everything in 1 hour and get those points.

With 12 hour ticks, servers will care much more about holding what they have the closer the count down gets, making it harder to assault fully defended towers/keeps and advance much for the other servers.

People playing 6-10 hours before the tick, if they take enough bases will give the people playing later a much better starting position and thus making what they do “matter”. It is still up to those people at the later time to actually use that advantage properly but it has been said this is a 24/7 game.

Right now the problem with 5 or 15 min ticks is the build up of holding a large portion of the map in off hours and gaining +500 to 600 per tick for even 3 hours giving a server a huge lead. I won’t get into the argument of off hours for who as its the same for either side.

12 hour Score Ticks?

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Posted by: Scotsin.1546

Scotsin.1546

People would only fight in the last hour because holding any objectives prior to that have practically no meaning.

You think if green has 95% of the map they took before these people apparently decided to log in at the last hour because anything before that doesnt matter, is going to lose all of that with even numbers due to population cap per zone?

No, plus most people don’t log in and play to get the score tick, they do so for fun and when they have time to play. If their play times aren’t when the score is about to tick they aren’t going to say “Well, taking these keeps isn’t going to matter IF they get retaken before a score tick. I will let the other team have them and sit around in lion’s arch during my free time.”

12 hour Score Ticks?

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Posted by: Scotsin.1546

Scotsin.1546

I don’t see why people would log in at the last hour, and if they do how it would matter. If all sides had the same idea for some reason then whatever the map looks like before they log it won’t change much in one hour.

If we assume the populations in each zone become capped for all sides when it is close to the score tick it will be that much harder to make progress unless one server is just that much better than the others, in which case they deserve it.

Final results

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Posted by: Scotsin.1546

Scotsin.1546

Northern Shiverpeaks: 545,500

Devona’s Rest: 64,100

Kaineng: 41,300

Please enlarge the WvW zones

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Posted by: Scotsin.1546

Scotsin.1546

Size is one of the reasons daoc never had as obvious a problem with one side dominating, even without caps on players in each zone.

Dying caused you to return to your own “borderland” if you released, so if one side began to push to take over everything, the further they got the longer it took for people to return to battle and they ended up facing two far away fronts against two realms, who had much shorter trips.

Combining the maps, and only being able to respawn at your borderland unless you have a keep with a waypoint might help. To get to other borderlands, the entrances/exits can be in eternal battlegrounds.

Perhaps only be able to add waypoints to keeps in your own borderland and Eternal, so that one dominate team cant get a foothold in both enemy borderlands and hold easily. The downside is obviously slightly longer run times but I think it would be worth it.

Even if they have to keep them as different zones and just add portals, it would feel a lot more like one large war instead of four different maps with their own disconnected battles. Portals would become a problem with things like camping though.

The main problem with combining the zones in such a way is that it will become very hard to push past eternal battlegrounds and into an enemies zones, so you would be fighting over the same area a lot more than now.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Posted by: Scotsin.1546

Scotsin.1546

How about fixing night capping by changing the scoring system? I don’t know if this would work, but anet could set keeps and towers to award a set amount of points on capture. Orbs can give points once per day per orb owned instead of stat bonuses. This way if a server captures 3 of your keeps, and 4 towers in the night all your server has to do is take them back during the day and the scores will even out again. Holding more orbs, and longer will be what will show the winning server although a push to capture a large number of towers/keeps and holding them should be able to close the gap.

Kicking people from WvW sounds like a terrible solution and will only anger most people.