Showing Posts For Sectry.1236:

question about hero points

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

They tried to get rid of the excess with HoT by making the new ones worth 10 points and requiring something like 50% of the old world to max out the core specs. That backfired however, and HoT’s requirements were cut in half while core was completely removed, so it’s even worse.

The next expansion will come with new elites, but it’ll also have its own points. Whether they bloat the points again, make them expansion-specific, revert to endless points or do nothing, you’ll have to wait and see. For now, the excess is just a way to unlock future specs faster. They talked about adding a vendor for the excess, but it’s obviously a bad idea to waste something that’s limited.

You didn’t need any of Core Tyria’s hero points after the trait rework. If you were level 80 you had enough hero points to max all of your core specializations and skills, and therefore allowed to spend points on the elite spec line. There were 40 hero challenges (each worth 10) in HoT from the beginning, and you needed 400 total hero points to max your Elite Spec. The reason they changed it is because people complained that 400 was too much despite all of them being available in the new 4 maps. Having the excess from doing all the core tyria hero challenges just let you finish your elite spec faster.

(edited by Sectry.1236)

My PvP feedback as a new player

in PvP

Posted by: Sectry.1236

Sectry.1236

The community, at the beginning when I started now I have 400 hours (ONLY in PvP) but I still consider myself new until I hit the 2K hours in PvP I tho players with awesome weapons were veteran players that were good

Those “awesome weapons” come from PvE. Most of the glowly skins are from PvE, and even for the PvP legendary back item you’ll end up doing PvE since you can’t make money from PvP at a reasonable enough rate to buy the ingredients (other than clovers which you can get from reward tracks) for a Gift of Fortune.

I also see a lot of elitism, I get insulted because I don’t have glowing skins or because my achievements are extremely low due to the fact that I don’t do PvE but when the games scoreboard shows at the end I was doing it x5 times better than those people so I really don’t get the point of “Let’s blame the guy without skins even if at the end he get 6 top medals” I even ask them for 1v1 and they refuse while they keep saying that I’m a noob and that I should learn to play after they saw me win a 1v2 against a DH and a Thief.

1v1 doesn’t mean much, PvP in GW2 is a team-based game. I can 1v1 thiefs, DH, Warriors, and Necros on my meditrapper but send a LB Druid my way and I’m 90% likely to die since I’m not good enough to deal with their kiting me and outhealing the cheese-gimmicky build I use. Asking someone who has been talking kitten to you to 1v1 you is a sure way to not get taken seriously and depending on how much they want to push your buttons, may even lead them to further troll you. Also you mentioned your team was trying to break the opposing team’s door, that was likely because they were going for their Lord for a lot of points.

(edited by Sectry.1236)

Players(who mostly PVE) queue ranked in s6?

in PvP

Posted by: Sectry.1236

Sectry.1236

I am but mostly because I need to finish the Year 4 achievements so I can finally make The Ascension, since I don’t like how Ad Infinitum looks. I likely won’t step into PvP after I get my remaining fifteen victories that I need, but I’ll still use the ascended shards I earned this season to buy HoT trinkets for any new builds in the future since I can’t spend them on armor for my condi ranger anymore without leveling my leatherwork.

[Ep4 Spoilers] Let us pay our respects

in Living World

Posted by: Sectry.1236

Sectry.1236

To the honorable Agent Demmi Beetlestone. May she find peace with Master Tybal, aka the best order mentor, in the mists.

Let me try this again

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.


The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.

Among the biggest impediments to success are:

  • Unwillingness to adapt to circumstances — people are looking for flexibility.
  • Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
  • Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.

Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.

Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.

tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.

To be fair if the builds are on METAbattle then they are Meta.

No no no, that’s not true. There’s only one meta build for raids for Necro and it’s this one
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror

Why does everybody swear by it then, if it’s such a bad site then where is the GW2 equivalent to WoW’s Icy Veins?

No one said it was a bad site, but not every build that’s listed is meta. A lot of the builds are experimental, in testing, or in progress. The meta builds are marked as such. They usually say “Our curator decided this build is in the current metagame regardless of rating.” but I assume that since Necro has fallen out of the meta due to the jagged horror nerf, they took off that line from the Viper Horror build. It used to have it before that patch.

So in other words a whole entire class is excluded from raiding, that doesn’t sound toxic or anything.

It isn’t excluded, you can play Necro if you want but the commander can decide if he would prefer to have a higher DPS class like Condi Ranger instead. It’s their group after all. Training groups and raids will also let you bring a Necro provided it’s a Condi Necro.

Also if you want to use a Guardian and are not tanking, you’d be running Berserker gear not Valkyrie.

(edited by Sectry.1236)

Let me try this again

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.


The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.

Among the biggest impediments to success are:

  • Unwillingness to adapt to circumstances — people are looking for flexibility.
  • Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
  • Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.

Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.

Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.

tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.

To be fair if the builds are on METAbattle then they are Meta.

No no no, that’s not true. There’s only one meta build for raids for Necro and it’s this one
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror

Why does everybody swear by it then, if it’s such a bad site then where is the GW2 equivalent to WoW’s Icy Veins?

No one said it was a bad site, but not every build that’s listed is meta. A lot of the builds are experimental, in testing, or in progress. The meta builds are marked as such. They usually say “Our curator decided this build is in the current metagame regardless of rating.” but I assume that since Necro has fallen out of the meta due to the jagged horror nerf, they took off that line from the Viper Horror build. It used to have it before that patch.

Let me try this again

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.


The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.

Among the biggest impediments to success are:

  • Unwillingness to adapt to circumstances — people are looking for flexibility.
  • Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
  • Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.

Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.

Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.

tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.

To be fair if the builds are on METAbattle then they are Meta.

No no no, that’s not true. There’s only one meta build for raids for Necro and it’s this one
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

What, and alienating every non-raider is perfectly fine? I definitely feel alienated right now. In a game that once was designed for players like me.

It still is designed for the common player.

On the contrary, by the official dev statements it is not.

Right so only people in their top tier test guilds clear raids right ?

Or are you going to ignore the fact that just because the devs “Said one thing” doesn’t mean that it was accurate. You know because the entire reason we have an LFG for raids is because its entire possible to pug raids even if it was entirely advertised that it wouldn’t be.

You were the one that said “designed”. No, whatever the end result, they were not made with common players in mind. And if they are a design fail in that regard, it is purely accidental and against the stated goals.

Besides, even the raid puggers are hardly representative of the common players.

But clearly it is only the hardest of the hardcore that can ever clear this content!

Hardest of the hardcore? Not really. Above the average? Definitely. An average player is not likely to clear a raid unless they are being carried by better teammates.

As an average player I take offence to that. I earned my kills just as everyone else through practice and a positive attitude, not by being carried.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

I mean people sell raid runs all the time, so people who don’t actually raid can get legendary armor. This is one of the arguments. Therefore, how is it prestige. You can’t look at the armor and know that someone wasn’t carried through raids.

If the stuff you need from raids would be sellable on the trading post, that would be better, because the game would handle the transaction instead of having to trust your gold to a guild you may or may not know.

At the end of the day though, it can’t be a prestige item if people can buy runs, so there’s no real point in locking it behind raids.

Raiders can’t have it both ways. If it’s a prestige item for the elite, then runs invalidate it anyway. And if raiding is so easy anyone can do it, then it’s not a prestige item in the first place, thus another path to getting the armor is viable.

If they did that then it’d become even easier to fake LIs since that’s one of the main components.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

Calm down everyone . What will happen if Legendary Armor can sell on TP ? I don’t mind if the price is 700-800 gold per one piece .
It will be reasonable . If you do raid you can craft it otherwise you can farm gold to buy . Everyone will happy :X

It’ll be account bound just like every HoT legendary.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

Shame they wont do anything since it’s a HoT thing. Just gives Anet even more ways to push HoT on everyone. Just like how DR’s only exist in base game, but not HoT. Keep it up, Anet.

Having DR in HoT zones would be stupid since every map resets every 2 hours.

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

Not if it takes 4 times longer to develop, for example.
Also, it’s nice that you always come up with those numbers but they might not be true in the slightest.

Even if there was an easier mode, the raid would still have to be challenging to a degree, which might still be too difficult for some. Then there’s also the no-reward fact (or heavily lowered at least), which will put people off from clearing it on low difficulties more often than necessary.

A lower difficulty merely gives people throwaway content, so there is no point in pursuing multiple difficulties.

Feel free to visit gw2eff and see numbers by yourself.
Also, looks like you don’t understand a purpose of tiered difficulty. Lowest difficulties are not intended to be farmed, hence their low rewards, they are made to bridge a difficulty gap for starters and saturate higher tiers with a new blood. “Muh training runs/muh training guilds/start your own group/l2p” is a band-aid, and it’s not working.
People desperately need repeatable content to play, and making it only for 10% of players… well, you can go to NCSoft website and see it by yourself.

1. Most players don’t use gw2eff or even know it exists.
2. Training runs are working for the people who do have the desire to continue raiding in the long run and have the right attitude, the problem is the people who join them expecting to get a kill or be carried. Then there’s also the people who give up after a few wipes, making the group suffer because they have to look for another person.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

The idea of legendary armor only viable for raider is total crap.

The game is an open world content mmorpg and war between players. The idea of getting legendary weapon from open world adventure is very great from Anet. This is probably the best idea to get legendary. But come on, do we fan of open world content should do raid just to get the armor?

Legendary backpiece has 2 ways to get it. Fractal is a short time dungeon (mostly acceptable for us open world lover because you can just do it for 30 minutes and you’re finished). If you don’t like fractala, you can do PvP as other option which is also acceptable (30 minutes of fight and done).

But hey, I don’t ever heard a 30 minutes raid. You have to spend hours to finish it. We have game for raid lover, it’s called World of Warcraft or Final Fantasy XIV.

This is guild wars 2. It is a unique mmorpg that give you flexibilities to play what you like and the end game is endless (get rich, WvW, doing fun exploration with guildies while making every second matters).

Yeah I get it some people really love raiding and stuff like that. But have you ever think why in the first place we play GW2?
Just a suggestion, at least give us other choice to get legendary armor via something else. We don’t want to spend so much time just to done 1 raid. (If you gonna argue me on this by saying build a static or crap like that, it isn’t an option for some of us, most of my friends in-game have thing called life.)

Also to all of you who think we should get legendary armor via raid only, you should learn that not everyone have the time to spend 2-3 hours on raid just to get it. We have job, family and stuff to do in real life. Try to be in our shoes once a bit.

This is an honest rant from me and my friends.

Tl;dr : make other option to get it. Thank you.

Sincerely yours, MrJ

I have a job, am on my last year of university which means the most work yet, have a social life, and yet I still manage to find time on the weekends to raid. Am I making fast progress? Obviously not, but I still make progress. If you have the dedication and right attitude, anything is possible. Hell, some of the guildies I raid with are parents with full time jobs.

Legendary Armor, Medium Set.

in Guild Wars 2 Discussion

Posted by: Sectry.1236

Sectry.1236

Most people will say nay because they’re tired of most of the medium armors being trench coats. It’s actually pretty sad how with heavies and lights you get more variety, but with mediums you have very few choices if you don’t like trench coats.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

I personally have more enjoyment out of content where one’s equipment didn’t determine pass/fail

You can clear the raid in full greens if you’re good enough and dedicated.

New Fractal Meta

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

I did Mai Trin 100 last night with 4 reapers (I was one of them) and 1 engie with a very smooth run so yeah it’s still pretty good.

Gold to join a group: Is this OK?

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

Oh look people overreacting to something they didn’t even bother to spend a few minutes investigating. Yes it’s legit, and no it’s not what you think it is so I’ll be nice enough to explain to you what they’re doing. But first let me explain how the typical multi-loot squad rules work.

First let me explain the lobby system. In a multi-loot squad, the first group will always be designated as the lobby. What’s a lobby you say? It’s where you will move your icon so that people don’t join the wrong map on accident while you move to another one. The rotation is basically this:
Group you are in -> Lobby -> switch to a different map by right clicking on someone in a group you haven’t looted -> move your icon to that group. Rinse and repeat.

In further detail, you join a multi-loot squad, then you move your icon down to the group number that has others with the color green, which means that you are on the same map. If the commander is running a fixed number per group strategy, then you’ll be asked to join a map that needs people to boost its chances of succeeding or with looking for a new map. Around the time the octo starts if a new map hasn’t shown up, you’ll usually be allowed to join the group your map is in if no new map was found or you haven’t moved to a different map already. Once the octo is dead on your respective map, you can begin looting. After you finish looting the grand chests in the map you were on, you move your icon again to group 1, which is the lobby, and then join another map instance of a map that is also done with octo and move your icon down to that group. You repeat this until 30 minute mark when the map kicks everyone out of the chest area and closes the doors. The number 1 reason people get kicked from a squad is because they did not move themselves to the lobby, and thus were disturbing the flow of people and caused someone to join the wrong map.

The reason the lobby system is used is very simple: it’s mainly to prevent people from joining a map different from what they intended and also to not lose maps. If everyone just moves map without caution, you might end up with people losing a map since all the people in that group joined other instances and it means less loot for everyone using the squad, which defeats the purpose.

Now, what exactly are these commanders selling when they say VIP spot? Well, it’s definitely not a spot to use the multi-loot, only an idiot would try and sell that kind of thing because they could just join a free one and only a bigger idiot would pay for a spot like that. Usually multiple multi-loots get formed after all.

What they are selling is a spot in a separate locked group that isn’t representative of a map, in which case they are NOT REQUIRED to use the lobby system. They can stay in their locked group and change map instances as they want, without disturbing the others in the squad who didn’t pay. This allows them some extra time since they don’t have to bother with moving their icons and can min/max their looting and it’s not like 1g is much to someone who multi-loots a lot. The commander and the people in the vip group will still be helping in a map, last thing they want is for a map to fail because that means less loot. They also only give a limited amount of spots in this vip group because if you end up in a situation where everyone in the squad pay, then who is going to form the map groups and keep a healthy amount of people moving around and keeping maps alive?

Please do a bit of research before you jump to conclusions next time.

(edited by Sectry.1236)

Auric Basin Multimap: bad for economy

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

Some people have started charging to use multi-map lobby which should help fix the economy.

I think you misunderstood, they’re charging to NOT have to use the lobby. You essentially get a free pass from having to move your icon all the time when switching maps, which honestly is super lazy and not worth paying for.

Auric Basin Multimap: bad for economy

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

The point was the abuse of the mechanic is producing an unwanted side-effect that impacts people who choose not to do it. Example – i get a couple rares when i do fractals, the value of my loot has dropped making it less rewarding – all because of the abuse of a single event in the entire GW2 world.

I would suspect Anet have not fixed it because maintaining state across multiple instances is an expensive problem to solve. Clearly Anet had no intention of creating this behaviour.

‘An exploit is the misuse of a software feature or bug in a way that allows a player to generate in-game benefits without the risk or time expected by the game’s designers.’ That’s exactly whats going on here.

The game’s designers themselves participate in multiloot. I’ve ran into the same Anet employees with their anet guild tag on before in various maps while opening chests, and the only way that kind of map hopping could happen is if they were either in a multiloot squad or using some kind of dev tool we don’t know about, but only specific devs would have access to that kind of thing.

(edited by Sectry.1236)

Auric Basin Multimap: bad for economy

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

ANet is well aware of AB multiloot’s existance, and some devs even take part in the multiloot squads. Multiloot has existed for months, and has been widespread since June. They already know about it and have chosen not to do anything about it. Also, it’s impossible to get 250 ectos from a single run, 40-50 is probably the best you can get if you manage to loot 8-10 maps fast enough and are lucky with rng when salvaging rares/exotics.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sectry.1236

Sectry.1236

Ok , let’s me do the math for all of you :
In AB map , the maximum Grand Chest you can get in each map is 5 . Because of the timegate for chest loot you can only jump to 4 maps to get the chest if you are fast enough ( believe me , i try many times and normally just can jump to 3 maps ) . For 3-4 map you will get 15-20 rare items and :
Ectos produced per Rare item with a Master’s/Mystic Salvage Kit ( From GW2 Wiki )
Quantity————Chance———-15 Items——20 Items
0———————36.75% —-——-5.475———-7.35
1———————47.00% —-——-7.05 —-——-9.4
2———————8.25% —-——-1.2375———1.65
3———————8.00% —-———1.2————-1.6
So normally you will get 14-18 Ectos . It’s 4-5.14 gold with tax deductions ( The Price of Ecto i check atm is 34 Silvers ) , and plus with some Masterwork Item + chance of Orb and Black Diamon + Seed Pod ( Please don’t tell me about very rare chance of exotic or ascended Weapon Chest ) . It’s could be 5-7 gold .
And the most important thing is : It’s is not raw gold , you have to sell Ectos and other item on Trading Post to get gold . And if the number of an item increase it’s price will decrease , that’s how TP work , right ? Today it’s 5-7 gold and now there’re more and more people know about this farming method and do it so I guess tomorrow it could be 3-4 gold and next week , next month could be1-2 . It will decrease day by day .
Don’t worry boys, TP know how to balance itself .
In my opinion , the reason that cause inflation in this game is :
- GW2 is an old MMORPG
- Botter
- Lack of event , activities that consume gold .
That’s my thought .

What? I can easily loot up to 40 grand chests in the 15~20 minutes I have after beating the Octo, provided they all end before the :15 mark. Even when I have to switch to other toons due to lack of maps, I’m still able to loot that many grand chests, it’s all about picking the right class with high mobility like a thief or a herald for perma-Swiftness and Quickness when opening the chest.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: Sectry.1236

Sectry.1236

If you could get away with just pressing 1 with the proper support there wouldn’t be as many people complaining about raids being too hard for “casuals”.

Confessor's stronghold

in Living World

Posted by: Sectry.1236

Sectry.1236

Once I figured it out it wasn’t so bad, but the lack of instructions made it a complete pain . Having a special action default button is all well and good, but it really wasn’t much use of you don’t know what that is before the scene starts.

Trying to figure something out whilst you are dying wasn’t my idea of fun- even my wife came in and asked me what was wrong as I was muttering so much!

I don’t know man, as soon as I heard the beep and the bottom popped up the first thing I that came to my mind was “I should probably click that”. Once I did the stuff Marj said before about reversing the magic made a lot more sense and it was a pretty smooth run on my first attempt.

Confessor's stronghold

in Living World

Posted by: Sectry.1236

Sectry.1236

Did you press the special action button (default being the – key)?
https://wiki.guildwars2.com/wiki/Special_action_skill