This is of course just my opinion, for me, condi-shatter is always going to be better then clone death PU. For you, evidently it is not :O
Well, there’s that question of ‘better’.
In a team fight, I’d rather have a clone-death PU build. They won’t die, and the aoe weakness/cripple is stronger than a bit of torment and vulnerability. A Maim build has a distinct chance of dying, due to the significantly lower defense.
For a point assaulter, I’d rather have a clone-death PU build. A Maim build won’t kill any good player significantly faster than a standard PU condition build, particularly since to hold a point the enemy is forced to eat all of the clone explosions. On top of that, a PU build can easily survive in a 2v1 situation if the defender calls for help, where a Maim build will either have to run or die.
So that’s pretty much it for tPvP. There’s no role or situation where I’d rather have a Maim build than a PU condie build on my team.
In WvW zerging, both builds suck.
In WvW roaming, I’d rather be on a PU condie build. WvW is notorious for producing outnumbered fights at the blink of an eye, and you need to be able to handle that capably without dying. Maim builds can’t do that, they sacrifice too much for the torment shatter.
So where and how exactly is a Maim build better?
I don’t believe I asked a question of what was better, I said what was better for me.
You seem to continually fail to mention/forget the other benefits of shattering. You will always apply confusion with every shatter due to Illusionary Retribution (I don’t think I need to say how good this makes Cry of Frustration), as well as Torment, you also gain might from every shatter. If you invest in Domination you also gain access to some serious vulnerability stacking, which you can use to take targets down quickly. Debilitating Dissipation randomly applies weakness, bleeding or vulnerability, and is therefore somewhat unreliable if you are hoping for one particular condition, weakness in your case. I would not class 3 stacks of Torment & Confusion weak, it is punishment for using skills and moving, come on.
As for point assaulting, yes, the enemy is forced to take all damage, a Maim build would deliver that damage faster, and delivers more threatening conditions with high stacks of Torment/Confusion/Vulnerability (how is Weakness/Cripple going to help you here?). And yes, a PU build could survive a 2v1 if a defender called for help, but again you would not be able to take either person out if they collectively had half a brain, you’d spend half the time in stealth which does nothing to help you decap and the opponents can ignore you. With a Maim build, you have more than enough resources to still take on 2 people, there is also more possibility of being able to take someone out, a trade off for being less resilient.
You can now tell me that you also think confusion is a waste of time, but isolating each condition when in actuality they are always applied together in this build makes them potent, whichever way you look at it. They can be cleansed yes, but so can anything your build throws out. Reapplication is easy for both builds.
I don’t normally partake in wvw so I won’t comment too much, but yes I can totally see how both builds would be a waste of time in a zerg. For roaming, it falls down to preference, any Mesmer can deal with a sudden outnumbered fight due to the numerous tools you have to escape and regroup if things develop into something you cant handle, this isn’t just exclusive to a particular build.
You state that you are “sacrificing” trait points to get MTD, in a shatter build you will almost always want to go 6 into illusions line so it is hardily a sacrifice.
You are only confirming what I said, that in your opinion you would rather play Clone Death PU or have someone with you playing that build than a Maim-Shatterer.