Showing Posts For Serge Azel.9145:
Rising Flames was great. The story was well executed. The new map is also very well done, giving Karma additional use for people that don’t have a use for it yet.
Repeatable hearts are great, but have a minor issue: Seeing map completion go back down after completing it is not exactly inspiring. Suggest an “in-between” state for the hearts: Completed, but not completed today? Silver icon/filling instead of gold? Regardless, otherwise very nice!
Biggest problem with new map is the large-scale events, they may need rebalancing. The biggest offender is Sloth Queen. Nobody knows the mechanics of the Sloth Queen since she melts too fast.
Pyroclastic Jade Construct feels a bit underwhelming due to it being stuck in kitten. Turns into a bit of a “stand and spam from range” fight. The rocks that must be thrown at it are annoying to have to glide to throw.
Vermignus feels extremely underwhelming. An end-game zone with a massive encounter, and the player’s primary role is to kill small worms, and spectate as something else kills the big one. I have no suggestions for a better option, and it’s generally fine as is, but it still feels undewhelming.
Champion Karka, Broodmother, and Molten Dominator are all great though.
Overall, accounting for every change and balance in the patch, 9/10
I wasn’t able to find this bug reported:
Mesmer: post 7/28:
Mender’s Purity causes cooldown on Mantra of Resolve.
To reproduce:
1 Have Mantra of Resolve on your utility bar. It must remain uncharged.
2 Have Mender’s Purity trait.
3 Cast healing skill
Expected Result:
Power Cleanse is cast without any effect to the equipped Mantra.
Actual Result:
Power Cleanse is cast, and Mantra of Resolve is set to a 20 second cooldown.
Sorry not my main language:
No worries!
Shamefully most guilds don’t teach new people the none glitched (exploits) and none stack ways to fight.
Its your B said with two negatives that cancel each other. That was to put emphasis in the fact that doing it normal way at least encourage some playing skills -.-
I agree completely. I went into Arah the other day with Pugs, they all expected me to curtain-exploit Lupi. I laughed, then fought Lupi the right way.
That could work too. The point of my idea was to not have a completely worthless skill if you happen to be running the boon signet and get swiftness 1 second before you run through curtain, making the curtain cooldown completely wasted.
Right now its just poor mechanics and it needs to be addressed.
Agreed. I am able to work around it, but it certainly would be nice for it to be addressed.
About the last: shamefully most guilds doesnt teach the none stack and glitched way to their newbies and impose the other way.
I couldn’t understand what you mean. Was it:
A: Shamefully most guilds don’t teach new people the glitched (exploits) ways to fight.
or
B: Shamefully most guilds teach new people the glitched (exploits) ways to fight.
I’m hoping you meant B.
Yay, more stuff to add to the list in https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-33-Updated-October-22nd/ :S
Temporal Curtain swiftness doesn’t stack if the player is already under the effect of swiftness.
Veeeeeeery old bug (actually intended feature) that has been around from since a few after release
yes but annoying none the less. I always felt this was stupid. Curtain should pulse like the Guards staff #3 skill. If you can stand on the symbol and get stacked swiftness why cant you run through curtains line and have the same effect?
That doesn’t make sense, though. The purpose of the curtain was to give a speed boost for people who ran through it, like Veil.
I’m relatively certain that the point of limiting it to people who do not yet have swiftness, was to prevent people from gaining excessive amounts.
The only fix, IMO, is to make it so that, on run-through, you gain a swiftness stack which caps your TOTAL swiftness to ~12 seconds (*modified by boon duration) , which is the base amount one would get if they ran through without swiftness (IIRC).
I’ve come across all these bugs, and more. And not one single fix on the patch today regarding mesmers. Mesmers are all but completely broken. I’ve played it since beta (even though it’s been broken since then) and now I hardly even touch it since this last patch. I’d list the few other bugs I’ve found, but what’s the use? They don’t care about mesmers.
Yes, there have been a number of small bugs for mesmers, here and there, since forever.
Yes, there are numerous bugs that have popped up since the Specializations patch (big surprise here).
Yes, they didn’t patch any of the mesmer bugs today. Nor did they patch anything for thieves.
Please be patient with the development staff: There’s only so much they can do within two weeks; especially without proper QA test servers, or what not (so I hear).
Less than two weeks, even: I don’t know their deployment processes, but it wouldn’t be far-fetched to say they only had five to seven working days from the day they published the initial specializations changes, to the day they had to wrap up for the next patch deployment.
If you’re not willing to list the bugs you’ve found, that’s your choice, but be warned: it may just be interpreted as complaining about something that doesn’t exist.
I highly doubt they have been intentionally just ignoring all the new problems that have popped up from the Specializations patch. If they didn’t care about mesmers, we wouldn’t have gotten so many improvements in our specializations vs the old trait system. However, it’s a free world, you’re free to pick and choose which changes to take for granted and which ones should be glorified/vilified.
I’d like to add a couple that I haven’t heard mentioned yet.
Illusionary Inspiration – When it procs, it ‘cancels’ the next cast queued up.
For example, if you create iBerzerker, but press “2” just before casting finishes, you would expect that the Mirroor Blade skill would begin casting immediately after the phantasm is summoned; however, if the signet of inspiration procs, then the Mirror Blade skill cast would be completely ignored. This is extremely disconcerting.
Restorative Mantras – The healing from this trait now takes effect at the end of the Mantra charging animation, which is a noticable second after the actual charge time completes (previously proc’d here). This could be intentional, but it is also disconcerting.
Proposition: Have Twisted Marionette brought back as exclusively a Guild World Event.
The Twisted Marionette fight was one of the greatest and most enjoyable world events that I can recall to date, that I have had the pleasure of doing and completing. The only event to date that comes close to its level of complexity and entertainment, is the Vinewrath. Unfortunately, as it was part of the Living World season 1, it is no longer accessible, and has been removed. This also removed any chance at the exclusive items that it dropped, which I find most unfortunate. See: The price of Zealots recipes on the Trading Post.
As it stands, all Guild World Events are existing events on regular schedules.
All of these events, to some extent or another, have special loot in their pools.
The Twisted Marionette, when it was around, also had an exclusive pool of loot; many items from which (see, Zealots recipes) can no longer be obtained.
Having the Twisted Marionette as a regularly timed world boss would break existing lore consistencies, especially as it was in theory controlled by someone that is no longer around.
My proposal is that the Twisted Marionette be an event that could only be fought when ‘activated’ by a guild, for a chance at its loot pool. This would give guilds more of a reason to actually build the Guild World Event item. This would bring Zealot’s gear back into being more reasonably priced to acquire or craft, but still potentially retaining some level of exclusivity.
Some detriments to the idea are:
1. Heart of Thorns is changing how Guild Missions work, so I cannot say how such a concept would fit into it; however, it would likely be able to fit in just the same as any of the other three Guild World Events.
2. Some of the loot in the loot pool, such as the code fragments and spare keys, would likely need to be removed before allowing the event to return, for what should be obvious reasons.
3. May require a slight retouching of that area of Lornar’s Pass again, to make it ‘fit’ for fighting.
4. Would likely require a rebalance, to a degree, as of this most recent Specializations update, but not an alteration of its core fight mechanics.
EDIT: Please, do not misunderstand. I know that the Guild Wars development team is hard at work with the current rebalance, preparations for and development of Heart of Thorns, and many other things. I don’t mean to take away from that, just tossing an idea out, which I think would be nice to see.
TL;DR: I want to see the Twisted Marionette again. Does anyone else have an opinion on this matter?
(Also, would be nice to do the Hologram fight from Lion's Arch a second time, but that can be another topic.)
(edited by Serge Azel.9145)
No where in my post did I question the community. Your statement is just as lame as every other guild on different servers that transfer to them, bleed it of players and leave under the guise of “We are a fight guild”. My complaint is with the PVF’ers ".
“We have fun always tho. Server events, class zergs, Mafia games on the forums, inter guild missions, and a generally strong sense of community for those that want to be a part of it Don’t just take our word for it, visit us at www.devonasrest.net and see the community activity there. "
There are two sides to every story, I’m just reporting the reality of not looking through the Rose colored glasses they all seem to be wearing.
With all due respect, I simply do not understand your point of view here.
As to your screenshot, we’re T8. This is the world we live in. We have so little NA morning and night coverage, its not even funny. Well, it kinda is. But at 8:00 am my time, I would -not- be surprised to see this. BP is T7 at this point, lets face it. They have better coverage obviously, and more people.
We’re trying to work on that. I mean, cmon, why else would we have a giant recruitment thread if we didn’t want more people to come hang out with us?
This isn’t PvF; PvF is the drama you’ll get on the WvW forums.
As for[Boop], [Boop] is not an average “gash & dash” guild. You realize, they are tiny, exclusive, and let only their closest friends and the ‘best of the best’ in with them, because they’re roamers. They’re not the “get your sentinels and lets go” hammer train heroes. These are the guys that spend all day hanging out, and having a good time. They’ve been with us for so long. I honestly don’t blame em for going!
But that’s beside the point. You say there’s two sides of the story, but your complaint seems to be directed solely at the fact that… we have a forum thread dedicated towards advertising our server and community. And that our community isn’t always WvWing during irregular NA hours (though, might I point to our weekly, Sunday “Breakfast with a side of Zerg” event? not to be a shameless plug).
What is your side of the story?
I noticed some of these myself.
I also noticed on Tuesday that the mesmer’s Mantra (of Pain) charge sound also had varying distortions, sometimes slightly higher or lower pitch. This seems to have been undone in the Wednesday patch, but it did sound really cool at the time…
Mesmer mantra charges on this patch had been given a variable frequency (randomly slightly higher or lower pitch). Now with the wednesday hot fix, I am disappointed, as I thought this variation was really cool…
I would like to make note that our guild has been affected today, by a bug bearing the exact same symptoms listed here.
Also to note, the timer (3 minutes I believe?) that typically is applied for that section of the puzzle, did not show up or begin.