Showing Posts For Seryi.7936:
Please revert the trait changes and return the old tier tomes that unlock all traits in that tier in bulk.
If necessary, just bump up the coin costs if you REALLY want that gold sink there. But as it is now, the current method of buying traits individually is beyond ridiculous. It’s not good for the “New Player Experience”, it’s not good for the Veteran Player Experience, it’s not good for anybody in the middle.
Why you felt the need to fix something that was never broken is beyond me, especially after the much welcome change of free respecs out of combat.
Alternatively, if you’re going to stick with having to buy every trait individually, at least make them account bound unlocks to justify the steep coin and skill point costs.
Specific Game Mode
PvP
Proposal Overview
Rework and merge some traits together. For example, merge Piercing Arrows and Quickdraw into a single trait.
Goal of Proposal
To make Ranger traits less redundant, and also make them more competitive with traits currently seen as “must haves”.
Proposal Functionality
As with the example given, a commonly requested change is merging of some bow talents like Piercing Arrows and Quick Draw into a single trait.
Associated Risks
May require some tweaking and reordering of traits, but such a simple change shouldn’t be that difficult to implement. Simple solutions are often better then convoluted ones.
I’m glad that Engineers are getting more of a defined role in compositions.
That said, I wouldn’t expect it to last – remember what happened to HGH bunker busters. Seems like Engineer builds are always destined for the scrap heap.
tl;dr – Warriors are extremely powerful in their current state. In other news, triangles have three sides.
Also, learn what a paragraph is. Nobody’s going to read a massive block of text.
I’m speechless.
By the time a Necromancer is hitting you with life blast, you could’ve taken a sip of coffee, woke up, checked your watch, and then casually blinded or otherwise disabled him.
Yes, it’s hyperbole, but seriously. Life blast has a full second cast time and a significant after cast, as previously stated. Unless you’re sitting there, doing nothing but cheering him on, you shouldn’t have died THAT easily to him.
You got outplayed – pure and simple.
Sorry but no. Warriors gaining a lot of ehp by doing NOTHING is not good design.
Yeah? So, you’re essentially agreeing with what I said – Warriors have too many layered passives that lead to their current state of being extremely strong while not having to put in as much effort.
I don’t think Healing Signet needs to be nerfed more then ArenaNet is already planning to do so. Rather, you should be advocating for less passive defense on traits that give such powerful benefits with absolutely no real input on part of the player, and no real downside (Cleansing Ire comes to mind).
Passive defenses in general shouldn’t be so widespread, but that’s another discussion entirely.
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It’s a tactic. A very annoying tactic, true – but a legitimate one.
Biggest downside i see with this nerf is that is takes away a big reason for a condition necro to get precision.
People are cheering that this is getting nerfed in the way that it is, but all this will do is prompt even more bunker condition builds, as people find there is less reason to get precision.Conditions themselves cannot crit, and its these kind of condition-on-crit traits that give condition builds a good reason to invest into getting a decent crit rate.
Unfortunately, I agree with you and see that happening as well. It just seems like no matter what ArenaNet tries to do, they just can’t win either way when it comes to this sort of thing.
Unless you work for ArenaNet, I don’t think you’re qualified to make statements about what the Warrior’s “Job” is as the development team envisioned it.
Furthermore, nobody ever said that Warriors couldn’t run, or that they lack mobility – not in the class description, and not anywhere in the developer streams.
And at the end of the day, a convoluted tweak to Healing Signet isn’t going to stop a Warrior from running away from you if he REALLY wants to do so and coming back with full health – it’ll just take him a bit longer to do so. So even if your idea was implemented, it wouldn’t do much to alleviate your issue.
The issue is more all the layered passive defenses the Warrior gets on top of all that passive healing (via traits, etcetera).
http://www.youtube.com/watch?v=S-Svq3ktpIo
For the record, I don’t disagree with you Sebrent about Thief burst being viable and players on this forum generally blowing things out of proportion.
However, that isn’t to say the Thief doesn’t have issues, in particular the string of what seem like ill thought-out nerfs that seem to appeal to hotjoin heroes and ungeared, uplevelled, or simply inexperienced players complaining. But given this has happened more or less to all professions in some form recently, I also won’t really argue this point further.
I won’t get in a huge kitten fest with you like many have before in this thread and others, but I just want you to know the Thief isn’t -as- great as you seem to make it out to be in your posts. Given your post history though, it seems you’re a bit biased against Thieves in general though, no offense.
I still agree with you for the most part, just not how you go about presenting things in this thread and others.
You could also use a video of Thief burst in TPvP, at the very least. Again, not disagreeing, just stating it might make your point better.
If you’re going by the amount of moaning on the forums, I’d say Thief or Mesmer.
Otherwise, create a Ranger, Elementalist, Engineer, or Guardian. Plenty of choices.
What I find funny about this is that you were upset enough by this to report them for trash talking. I haven’t really run into much trash talking at all in PvP, both hot join and the occasional solo queue I do.
At any rate, I agree with the above poster. Don’t take it too seriously. Not to sound callous, but thicker skin is a positive trait when it comes to online interactions, not just in PvP.
Things said on the internet can only bother you if you let them. Even this post can only really mean anything if you allow it to.
Its realy pathetic…I played lot of mmo’s including WoW.
I don’t believe you. Especially not if you’re just encountering trash talking or griefing in general in PvP. Happens all the time, not just here…I’ve witnessed more trash talking in WoW BGs then I have in Guild Wars 2 PvP, and I regularly play hotjoins along with the odd solo queue.
My thoughts are that perhaps condition removal should be more heavily tied to utility skills rather than traits, that would solve the “for condition removal you must build a certain way” issue.
Using the Mesmer as an example, the only top tier condition cleanser it has is Shattered Conditions, yet it is never taken as there are few viable builds in the current meta that can incorporate it. Outside of that trait all the Mesmer’s condition cleansers are mediocre, which leaves the profession in general highly susceptible to conditions.
While I understand that some professions are meant to be better at dealing with conditions than others, I feel the discrepancy is too great: some professions can very easily incorporate powerful condition cleansers into their viable builds, to the point that some condition damage builds simply cannot touch them at all.
Which of course brings me to the next issue… building for condition damage with certain professions simply isn’t viable in the face of overwhelming condition cleansing that is easily available to other professions. Again yes, some professions should be able to deal condition damage better than others, but yet again the discrepancy is too great; not helped by the discrepancy in condition cleansing.
TL;DR: The gap of condition damage and cleansing power between professions is too great. Professions with poor condition damage do no damage at all to professions with great cleansing power.
A mesmer asking for more condition removal, while simultaneously asking for other professions’ abilities to build for condition removal to be nerfed.
I’m sorry, but I really hope nobody on the development team takes your suggestion seriously. Mesmers are in an extremely good place at the moment compared to some others.
Not to mention, conditions are already extremely powerful in their current state when you build for them. Don’t underestimate the ability to cause an enemy’s health to steadily tick down, completely unhindered by armor. That instantly puts a time limit on the fight.
Really, I feel like the only people packing enough cleanses to keep up with condition stacking are Elementalists, and HGH Engineers maybe. In most other cases, those conditions go right back up.
Lol, guess what it is that slows games down and forces tactics on the teams, hint it is the only one of the trinity left out of this game.
Dedicated healers don’t add any tactics which aren’t already present in Guild Wars 2 in some form. But you’re right about them slowing the game down.
But hey, if you think slowing things to a crawl encourages skill…
On topic, I’m pretty sure you’re misreading your armor rating as your toughness to be getting hit by those numbers there. Not to mention any Necro worth his salt would’ve popped Well of Darkness, went into the shroud, or would just spam marks at his feet to load the thief up with conditions and make him run.
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I’m not sure what you’re trying to say here.
My comment was directed towards people who don’t want/like to play mesmer.
It was saying that, sure, DE is strong, but it’s able to be countered.
Then you asked me why I would suggest that you swap professions.
And I’m pretty sure your comment about being delusional was directed towards me.
Wat.
To clarify, I’m not calling you delusional, it was more a general statement about how Mesmers are in a good state of balance at the moment. If anything, my comment was directed more towards anyone who defends Mesmers and kittens on players of other professions who complain despite said other professions not always being on remotely the same tier as Mesmers.
“If you were any good at this game, you wouldn’t have to run”
Said I to the Elementalist.
Either way, I for one don’t think that DE should be nerfed. If you really can’t counter a mes who’s running it, go play a mes in PvP yourself. Learn it. Live it. Love it. And then go back to your other class and use what you learned to counter DE.
Why would I go back to any other profession besides an Elementalist or Guardian after playing a Mesmer?
Mesmers are in a very good place now, balance wise. That’s not to say they should be nerfed, but other professions should be brought up. If you genuinely think otherwise, you’re just being delusional.
Just had now 4 games in a row that a player left from my team just after 2-3 minutes, not even giving a team a chance to fight. Then what shoud the rest of us 4 do, just leave too?
Solo play in turnaments is pointles if you want to play seriously. Its just a random fight.
That’s also partly what I’m trying to get at here. Solo queuing is a joke at the moment, so a change like this would do nothing meaningful until we see significant overhauls and fixes.
I’m a Warrior, where can I get this new-fangled ‘protection’ the kids keep telling me about? I asked my thief buddies about it, but they just shrugged.
blah blah blah
So your entire argument is that people should be forced to sit through completely a completely unbalanced match for the amusement and rank points of a premade.
When solo/team queues are separated and the matchmaking is fixed, the leaver hex will make sense. Until then, you’re completely kittened if you think people are going to sit through TPvP, whether you like it or not. Sorry to burst your bubble, since you’re obviously so pro (Evident given your posts on the thief forum…)
Also, way to put words in my mouth. You infer an awful lot by me saying the absence of a leaver hex is there because the developers have other priorities and KNOW PvP needs fixes/changes before they implement it. But once again, you don’t really seem to be getting the problems with TPvP at the moment.
And nah, I’ll be just fine playing tournaments with buddies. At least then we’ll have somewhat of a chance when we run into another premade rather then kittening ourselves via solo queue at prime time. Maybe you should stick to WvW if you need to faceroll pugs to feel superior?
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I agree, but don’t be surprised if this thread gets kittened again.
After all, separate queues for solo and teams means that premades lose free rank points and rating by making it harder for them to farm pugs. Brace for the kitten storm of ‘pro’ players who enjoy their easy wins.
Right. By that logic every single aspect of the game is something developers intended and nothing should ever be fixed!
Remember when you tPvP you make a commitment to your team. You live and die with them. When you abandon your team you break that commitment and will get a debuff like you deserve. If you want to just look out for yourself, go to hotjoin.
If you solo join, you may be alone initially but you’re put into an arena with people who are your TEAM. You work together and you stick it out no matter how bad it is.
Like I said before, it was there in GW1 and it’s coming to GW2 whether you like it or not.
FYI I have never left a tPvP tournament even if two guys leave. I stay and fight till the game is over. Even if the score is 470 – 80. Or whatever.
Because to leave would be a betrayal of the team I voluntarily joined up with.
“When you solo queue, you make a commitment to your team and you should stay there whether you like it or not!”
So where’s the dishonorable hex then if it was so successful, hm?
It’s a game. If you think it’s completely balanced and fair to pair solo queuers up against premades because it’s ‘the right thing to do’ and your ‘commitment’…wow. Just wow.
As long as solo queuers are going to be put up against premades, you’re going to see leavers and AFKers, whether you like it or not. If you actually bothered to make the playing field SOMEWHAT balanced, then sure, add a dishonorable hex.
But until then, it’s a band-aid solution at best, and not even a good one – and it won’t stop people from ditching, whether you like it or not. You should try reading before you post.
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or in full glass.
Being in glass doesn’t justify downing in half a second. It’s happened many times in sPvP. 3 seconds I can understand. Less than one? No way.
But this isn’t about ridiculous burst damage. It’s about stealth allowing thieves to reset fights where they should have rightly died.
It’s also about being able to solo 5 people (even if they’re bad players). No other class can do that. Noone should be able to do that. 5 people should always always be able to beat a single player no matter how talented.
I would generally agree assuming the enemy players are competent. But the thing is, what do you intend to give back thieves in exchange? The reason they stealth isn’t just to be annoying or complete kittens, stealth is the only thing keeping them from going splat.
I wouldn’t mind seeing the revealed debuff reduced back to 3 seconds but applying every time stealth ended, rather then just after you deal damage that breaks stealth…but at the moment, thieves already die so easily if they screw up versus competent opponents, it’s ridiculous.
Wow, that’s a lot of Guards, Eles, and Necros. It certainly is ‘interesting’, mursie.
Thieves are unnecessarily annoying not OP. And way to go off topic.
I don’t understand who’s forcing you to play PvP or who’s forcing you to sign up for a tPvP tournament in the first place. If you don’t like it, don’t. But if you do, you signal that you’re willing to give your very best with your team.
If you leave, you deserve to be punished. No one will take you to court – don’t worry. It’s not a legally binding contract. But you will be punished regardless. They had it in GW1 and it’s only a matter of time before they bring it here too.
Too bad for you.
It has nothing to do with anybody forcing you to play so much as it is you wanting to punish players who never had a chance in the first place, because they solo queued and got put up against a premade of guys all from the same guild on VOIP.
If you can’t understand the point why this is causing issues, I bid you to brush up on your reading comprehension skills. Or maybe you’re one of those premade guys who feels some sense of superiority by farming pugs?
It doesn’t matter anyway, because clearly if the developers agreed with you, they would’ve put in the dishonorable hex to begin with rather then wait to fix these issues. Nobody is going to stay in a game so they can get farmed by a premade when they SOLO QUEUED. They’re not obligated to stay there and get crushed for you and your guildies’ amusement.
Too bad for you.
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The only thing remotely ‘OP’ about thieves is stealth stomping, and even then stability stomping is arguably way more effective.
Really, unless you’re a new player or hopelessly outmatched, you shouldn’t die to a thief unless:
A: You’re already weakened from a previous fight and low on health and with your skills on cooldown.
B: You’re outnumbered
Or C: You’re uplevelled and/or in full glass.
Without a decent team to support them and set up their ‘insane burst’, thieves are only slightly higher then warriors on the food chain, and that’s only due to stealth.
People will always leave regardless. Even in GW1 people used to leave. And they were punished. There’s no need to offer a carrot to stay when a nice fat stick will do just fine. It’s not as if it’s not deserved.
And how do you know the ranks of either your team members or the other party before the match starts anyway? In any case it doesn’t matter. Stay or get penalized.
Yeah, I’m sure your change would help the PvP that’s already on its last legs. People on this forum make me laugh sometimes. Then again, you’re a guy who actually thinks thieves are overpowered…LOL.
Maybe if you start by separating solo and team queuers, you’ll get a lot more people inclined to stay and play a match out rather then quit or AFK. Until then, no, people aren’t going to stay to get farmed…so enjoy it.
People would take PvP way more seriously if it was balanced in the first place.
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No one’s taking you to court and filing a case against you for leaving. This is a private community. And if you make an agreement to play, then you better kitten well play. Or don’t queue.
Give people a reason to care beyond a rank that, in the current state of balance and absolutely bonkers matchmaking, doesn’t even matter.
Until then, people will continue to leave when they feel there’s no reason to stay.
PvP in this game is a complete joke at the moment. Pay me to care – or don’t get upset when I leave rather then face another premade full of players thirty ranks above me.
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Except he queued for it, therefore he accepted an obligation to play with the other 4.
Uhh, no. When I solo queue, I’m not signing a contract saying I’m obligated to play with anybody. I’m queuing up to a play a frigging game and have some fun.
If that means leaving because the other team has 450 points to our 120 and ticking upwards, or because the matchmaking put me in a stupidly imbalanced match-up (Hi rank 30-40 premades!), you’re kitten right I’ll do it.
I didn’t sign anything legally binding me to sit there and get facerolled, farmed, or remain there when it’s already over. I paid for this game to be entertained, not hold hands with everybody.
All these punishments would do is make PvP more of a ghost town then it already is, anyway.
If you want people to stay in tournament matches, give them incentives to do so beyond a meaningless rank.
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For the record, I agree there are some major issues with GW2’s PvP at the moment, I’m getting rather tired of hearing WoW or GW1 vets coming in here and calling for a Monk or other dedicated healer/support profession like it would miraculously make things better.
Most people in GW2 came here in the first place to get away from that, it was at the core of the advertising.
Another person who flings his experience in other games around like it means something, calls for a dedicated healer in a game that was clearly advertised as not having the old trinity, and expects things to work like WoW.
Yawn. You could have at least used the search function to find similar threads instead of starting this one again.
This isn’t GW1 and it never will be. GW2 is its own beast entirely. If you can’t get used to that, then I don’t know what to tell you…but most people agree that not having a Monk isn’t an issue.
tldr; You expected a rehash, didn’t get quite what you expected, and think that making the game a copy of GW1 or other trinity MMOs would make things ten times better.
Just out of curiosity, why don’t you consider Rifle and Longbow ‘core’ Warrior weapons? I thought they were pretty useful for their niche, and the Warrior is the master of WEAPONS, not just melee weapons.
And yes, this goes for PvP too.
I guess the people I see on the server, pretty much everywhere, and the zergs in WvW must be completely imaginary. And it’s a whole lot more servers than Warhammer.
I think people who think the game is dying have no more evidence than people who think the game is thriving, but one thing for sure.
The forums get a lot of posts.
Quoted for emphasis and for truth.
OP’s hyperbole is pretty funny. I’m on Tarnished Coast, and whenever I go into the Mists, there are no shortage of people testing builds or queuing up.
But I shouldn’t be terribly surprised I guess. Mass hysteria on the forums seems pretty standard after each patch now. The rest of us just keep playing the game rather then Forum Wars 2.
especially considering Guardians get more health per point of vitality then any other profession.
Where did you get that?
Some ppl just won´t stop making things up, right?Seriously ppl, do some research before you write some non-sense onto forums, please…
Do some research into the concept of ‘effective HP’. Guardians get more per point of vitality then anyone else due to all their mitigation, both passive and active, as I explained in my post.
If anybody needs to do some homework before writing nonsense on the forums, it’s you.
But hey, keep crying while mashing out smileys if it helps you sleep at night. Only person making up stuff is the OP, and all the other newbies saying a 1.75 second cast Killshot with a telegraphed move that puts a neon sign above you saying ‘you should avoid this’ is overpowered.
Nothing to see here folks, just cannons building glass then expecting to be made of steel.
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Just go with whatever you like the best aesthetically. Racial skills are mostly kitten.
I’m loving my Sylvari Warrior.
Hmm odd, because on my full defense support Guardian, all tanky toughness, and vitality, I’ve been pegged for my entire healthbar by one of those shots. 10 k! I know, Guardians have the lowest hp pool in the game, but I’m the tankiest I can get. Maybe it was luck or the fact he hit two people as it pierced it’s way towards me, maybe it was the fact my shield wall was on cooldown, but still THAT hurts ALOT.
Noob spotted. ‘The tankiest I can get’ on a Guardian has more then 10-14k HP, especially considering Guardians get more health per point of vitality then any other profession. You should be investing in Honor if you’re going tanky, especially since the Guard has so much built-in mitigation to begin with, and that’s not even counting utility slots.
Invested healthily into toughness though, a glass cannon warrior would struggle to hit you for 10k, let alone 11 or heaven forbid 14. Unless there was something else going on there, you’re just spreading misinformation at this point – or more likely, you’re just a scrub who can’t dodge, can use defensives, and can’t build a Guard.
Textbook example of L2P up in here.
Sounds like a glass cannon got smacked by another glass cannon.
Get some toughness if it bothers you, bud.