The good:
1) Longbow is great. The increased arrow speed helps immensely both for feel and practicality and adding the necessary aiming functionality for the symbol have it in a good place.
2) The virtues are finally worth the trade-off of non-instant cast.
Traps “still-need-work”:
Although somewhat interesting and powerful (at least in a melee oriented build), traps still sacrifice far too much potential survivability to see any real use. To echo the oft-repeated advise, a stunbreak is mandatory, and the best place mechanically for it seems to be test of faith. It’s one of the currently weakest traps, and adding a stunbreak would provide it some fun counterplay when melee cc’d (ie. I’ll stunbreak, and then get out of the ring – do you still train me?)
The most pressing need: Minor traits for dragonhunter are not interesting, are not impactful, and worst of all, can be completely useless for a large number of potential implementations of a dragonhunter.
In my opinion, Defender’s Dogma and Pure of Sight are the worst part of the dragonhunter, so much so that they make the entire feel of slotting the trait line feel bad. There are a couple of reasons for this:
1) They don’t work with all of the potential builds. Say I want to build a melee-focused trap guardian for PvE, or a melee bunker relying on the grandmaster trait. Pure-of-sight is completely and utterly useless. It is something I am forced to take, and yet completely useless.
2) Pure of sight is not interesting because there is no choice. The damage modifier is required to access the rest of the specialization, and consequently feels like a poor-mans trait. Why not just roll the damage in baseline to the bow in the first place? It feels like something was taken away just so there could be a text-string for a minor trait.
3) Defender’s dogma is gimmicky and even within its role, is outclassed by other core guardian functionality. If I want to speed up my passive justice, I’ll build for it in virtues.
4) On top of that, Defender’s dogma encourages even more passive play: it only works when I don’t activate F1, and unfortunately that use/don’t use decision is currently not a great choice (it’s currently much better just to keep the passive and get some free cripple). One of the compelling elements of the new virtues is supposed to be their more physical, impactful nature.
All in all: Defender’s Dogma and Pure of Sight don’t feel good, and since they are required, it feels like I’m sacrificing to access the rest of the specialization. That’s not a good feeling, especially when the core Guardian has so many nice traitlines and tools.
Please, however you do so, remove/replace/BANISH Defender’s Dogma and Pure of Sight.
To this, some thoughts and suggestions:
The Dragonhunter is a selfish, positioning-heavy take on a guardian as it has multiple post-up skills (longbow), other skills that only function if and when you can kite your enemies through them (traps), and others that are explicitly linked to your position (shield of courage).
The problem: cripple doesn’t cut it as a mobility tool on a class without any core mobility options.
So here’s a couple of suggestions, based on some other ideas here, reddit and on the forums:
Version 1:
Remove Defender’s Dogma.
Remove Dulled Senses as an adept and replace with Pure of Sight.
Add two new minors:
Hunter’s Balance: Your first attack cripples foes (3s) and grants you swiftness (6s).
Resolute Hunter: Activating a virtue reapplies Hunter’s Balance.
Motivation: The goal here is to encourage in combat mobility and brief positional advantage only, while simultaneously allowing for a dependable source of cripple. The addition of swiftness helps when there is more than one enemy to be kited, and the second trait encourages use of the more active physical virtues.
Note: At this point is seems as though dev’s are too wary to ever give the guardian any increase to out-of-combat movement speed, and this would avoid the problem of having a mobile (or at least more so) bunker.
Version 2
Remove Defender’s Dogma.
Remove Dulled Senses as an adept and replace with Pure of Sight.
Create two new minor traits based on the previous Dulled Senses:
Dragon Snare: Control effects (knockback, knockdown, launch, and pull) cripple enemies (3s).
Hunter’s Stride: Striking a crippled foe grants swiftness (10s). 10s ICD.
Version 3
Remove Defender’s Dogma.
Switch Dulled Senses and Pure of Sight.
Amp up the minor versions based on the old Dulled Senses:
Dulled Senses: Foes you cripple are made vulnerable (3 stacks, 5 seconds)
Dragon Snare: Control effects (knockback, knockdown, launch, and pull) cripple enemies (3s).
Granted these are all probably horrible, but the point is….please, please, please do something to fix the current state of the Dragonhunter minor traits.