Showing Posts For Shiganaru.2816:
….Dungeons are content I would not like to see become “premium” content. I do not want to see a “VIP” classification pop up amongst the player-base. I would consider that getting brand-new content, outside of a full expansion, that you want me to pay an entrance fee to, is kind of exactly what I’d call “evil manipulation.”
How is it any different than seeing “You must have the XXX expansion in order to enter this dungeon.” message?
In the age of digital distribution, content expansion packs are a thing of the past.
I would like to see Arena Net release a new dungeon or zone, and ask that you buy an “Access Key” from the Gem Store if you want to play it; however, I would agree that any gem store content should be optional, and not be directly related to the main storyline.
Also, any rewards obtained through gem store content, should not give those who buy the content any advantages over other players who did not buy it.
just my two copper.
We don’t need more people in WvWvW, if anything, they need to reduce the amount of players.
When even high-end top-of-the-line CPUs are running at 100%, your zerg might be a little too big.
Also, it doesn’t matter how optimized the server is or the how high or low the population limits are set, players will always fill it up, zerg the same objective, and lag it out.
As long as there is a user interface, there will be bots.
Botting programs can be made in multiple ways. The most common way is to simply carry out a series of repeated or pre-programmed keystrokes. More advanced bots will actually pretend to be a legitimate game client and interact directly with the server, simulating “natural” play.
A lot of botters are botting for RMT purposes. (real money trading). They’ll have a series of bots farming gold or leveling characters to be sold on eBay or other websites.
Some botters are just looking for an advantage in the game. They may know that is wrong, but are otherwise arrogant enough to think they’ll never be caught.
It is also possible, but rare, that a botter is an otherwise innocent player who doesn’t know better. They may have been taught by “friends” that this is how everyone does it or were gullible enough to trust a “gain an advantage in GW2” ad on a forum or website.
It is hard to deal with bots, because it can be difficult to differentiate a well-programmed bot from a player, especially to a degree at which you can say for certain that the player is indeed a bot and proceed to ban the player.
As for the exploits (teleports and melee range glitches), it all comes down to processing the reports, proving the use of the exploit, warning/banning the offenders and then fixing the exploit. It can take time to fix these, as it isn’t necessarily just one line of code that needs to be patched, but an entire system that needs to be reworked and secured.