Showing Posts For Shikaru.7618:
Cons
Other classes simply do it better – Ele AoE damage is unmatched. Mesmer curtain pull offers more precise pulls.
Relatively low dps ceiling – Because power necros are balanced around the fact that they can self stack 25 might, 25 vuln and hit 100 crit chance in a solo setting, their dps ceiling has to be lower in order to compensate.
Defensive support is generally less useful the more experienced a group is – This is just due to the fact that as people get better at fights, they go down less, they get hit by less things and so things like party condi clear become less useful or can be covered by an existing class like druid/mesmer.
That being said, just because Power Necro is not the best of the best in slot, it certainly doesn’t count it out for being useful on certain bosses. (Hint hint – Matthias) Also would like to point out that, while these options could work on a Power Necro, the Condi Variant generally runs it better.
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I guess I’ll just focus on my Warrior, in group content I assume the support will keep it healed, in the open world I’ll just trait the defense line since that’s solo with no pocket healers.
I’ve got to say though trying to do open world with a Zerker Berserker feels like trying to carry water from a well with a leaking bucket, at the end of any fight with 3 or more adds the guy’s losing health like a gunshot wound.
In most of the boss encounters, it is generally possible to avoid most damage incoming from bosses through good use of dodge rolls, blocks and good positioning. While all raid groups will have dedicated healers, this is not a carte blanche to eat every single boss attack. Be sure to help the healers help you by learning boss tells and animations so you can nail those dodges.
Also I’d like to point out what a difference a positive and flexible attitude can have. Compare the responses to this thread vs your last one and you can see how much more supportive people are.
Here’s a bit more to help you along since it sounds like you highly prefer Necro over Warrior. Raid encounters and Raid bosses are puzzles and the team composition are the puzzle pieces that “solve” the boss. Most of the player base prefers meta comps because it is a well proven solution so it reduces the opportunity for unforeseen circumstances occurring. Therefore it is important to understand where exactly your Power Necro fits into the solution, ie. Know what strengths and benefits your non-standard build can provide and also what you’ll be losing by replacing a meta slot with your build.
Here’s a quick list off the top of my head of what a Power Necro could do for a raid group.
1. Has strong cleave potential on multiple targets
Since Gravedigger recharges if ANY of the targets are under 50, you can use this to your advantage on bosses with large number of adds to get additional Gravedigger strikes on the boss.
2. Has an AoE pull
Very useful on bosses with adds such as Sloth and Xera so the team can aoe them down with the boss.
3. Has access to unique support options.
Well of Power, Transfusion, Plague Signet. I’ll use Matthias as an example for these.
Well of Power – The three conditions that Matthias puts on the party (Chill, Burning, Poison) also convert to nice boons (Resistance, Aegis, Regeneration) with Aegis being the strongest since all of Matthias’ attacks are blockable.
Transfusion – Lower cooldown than S&R as a rescue option and also hits multiple targets. Multiple go down to a hulk phase Matt Hadoken and a spirit is running through the center. Transfusion multiple people out of the spirit’s path while simultaneously ressing them and healing the party.
Plague signet – A ton of condition pressure relief on the rest of the party while also doubling as a stun break in case you get caught by a knockdown. The ability to pull chill off people running to fountains, pull burning on teammates that can’t seaweed salad shuffle, or pull poison off people the healer can more effectively heal them back up are all super helpful. On power necro though , plague signet is definitely harder to use because your ability to deal with conditions are limited.
4. Really flexible, huge break bar damage – Flesh golem, is nice in that it’s one of the few CC skills that allows you to keep doing what you’re doing without breaking your rotation. Here’s where it can be useful. You can continue to run corruption to a fountain without having to stop but can still contribute CC for the break bar. This ensures that you can run mechanics during these situations uninterrupted.
5. Higher HP pool lets you take certain risks – There are times where a Transfusion pull is insufficient for ressing a teammate so you need to simply force your way through it by face tanking. What better than way than to bring a class with 40k hp. Example: On Matthias, teammate goes down running corruption to fountain but still outside of transfusion range to be pulled the rest of the way. Turn on Reaper shroud, eat the corruption damage while ressing your teammate.
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Here’s some additional advice for you. While part of raiding is about skill, builds, gear, etc., there’s also the social aspect that mustn’t be ignored. Assuming you join an already established guild or static group as the 10th member, there’s probably already an understanding amogst the 9 people of what type of attitude they expect out of their raid team.
Some groups will demand perfection because they like to push limits and demonstrate what high skill groups can do. Others might be just learning so they eliminate any variables by demanding meta builds. And then there’s the groups who are comfortable running whatever they want because they’ve mastered the encounters and don’t care about speed runs.
Ensure that, whatever group you’re joining, aligns with your expectations of what an ideal raid experience is. Also note that groups will tend to be more lenient with what you run after they’ve gotten more comfortable with you. Showing the willingness and capability of swapping to something meta should the runs start going south will also go a long way.
The alternative is to simply start your own group so you can set the rules. Good luck!
The collection item required to craft the first part of Bolt’s precursor is unobtainable due to a bug with defending Loana. She does not become a vendor after the event completes and never resets her event cycle.
I can’t slot an exquisite ruby jewel or a ruby orb in the exotic leatherworker backpack but I can slot masterwork and below jewelry in that slot.
Question: Are the rewards in the living story going to be substantial enough to where current players such as myself who have 8 characters that have completed the story will lose out on a significant amount of gold?
Currently playing through the story will net you:
2 Sigil of Forces
1 Sigil of Air
1 Sigil of Fire
2 Ori Rubies
I joined the guild a while back and have enjoyed always having something to do during the evening whether it be dungeon runs or wvw. Certainly quality over quantity.
Also a pretty big fan of League of Legends so if you’re into that, come to the guild to geek out about that too!
Hello all,
My girlfriend and I are currently looking for an active PvE guild on NA preferably on Yak’s Bend but open to transfer to any non full server. We each have one level 80 and are working on our second. We like doing dungeons, character progression and a touch of WvW. We’re especially interested in finding a consistent group for the new Fractals dungeon.
Both of us play later in evening past 8pm PST. Please let us know if we’re a good fit for your guild!