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Things must happen to balance PvP.

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Posted by: Shikobro.5319

Shikobro.5319

A LB/GS Ranger I’d argue is better than a Mesmer at the moment. Its ranged burst is unrivalled with a very small cooldown on Rapid Fire. Combined with area cripple, a ranged knockback and two invulnerability skills (Counter Attack and Signet of Stone) it’s still got lots of survivability. A Longbow Ranger can put out single target damage so much easier – it’s point and shoot.

I wouldn’t consider gs #4 a invul skill, as if anything (ai included) hits you in melee, you try to kb them, which roots you for like .5 seconds so its not a blanket invul like stone sig.

While zerk ranger damage is very good, my whole thing with rangers is that they lack a team-centric gimmick, like a thiefs mobility or ele’s boonkitten/water heals. Pet’s obviously suck as a gimmick, so i just feel rangers in general need some unique gimmick (not tied to pets because lolai) to earn their place on a team

As for Condition Ranger’s (which I play often) I think they’re pretty good, the only thing we really lack is Swiftness – we’re so god kitten slow.

I think condi rangers are good at small skirmishes, the smaller the better, i just dont like how besides a traited bonfire all their condi spam is single target, every other condi build i can think of is aoe-centric (engies, necros, condi wars)

I’m Typhos ingame. #YRN

Ranger Mobility for tPvP

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Posted by: Shikobro.5319

Shikobro.5319

I guess everyone forgets signet of the hunt with a passive 25% movement increase. Power rangers are a joke in melee range and dodging the rapid fire is so easy its laughable. Rangers as a class need a complete rework. The pets are almost useless. Traps are a joke. LB is way overpowered and SB is way underpowered.

I’ma dissect your post bruh, as its sooooo contradictory. “LB is way overpowered” “dodging the rapid fire is so easy its laughable.” LB isn’t op if you can easily doge/los its main damage source. In general zerk rangers only seem op when the whole team leaves them alone to pewpew, just paying attention to zerk rangers takes that away. Also GS is actually great if you know what your doing, you can do 4-7k via maul and random autos, while kiting via #3 & #4, basically doing a bunch of damage while not getting hit yourself. but anyways…

Nobody forgot about the signet, but nobody takes it in pvp because your giving up too much utility for just 25% movement, maybe if they buffed the active (and that grandmaster in the crit line…) to give the bonus for 3 seconds and not just literally the next attack, and made cd 60, i could bother with it.

And to everyone else in the thread complaining about giving rangers better mobility, i can tell you dont play ranger because…

1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD.
*2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword.
*3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.

two of the three suggestions would only effect ranger in melee, and we can already kite in both, and for tailwind fullglass rangers already have it, would letting it work all the time and not just in combat really be so op? but not to knock OP, i dont know if making melee’ing rangers fast would really help

I’m Typhos ingame. #YRN

Things must happen to balance PvP.

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Posted by: Shikobro.5319

Shikobro.5319

Ranger is in a good spot, just engi, ele, necro are a little too strong atm for ranger to have a place. If you can’t find a place for ranger its probably a l2p issue. Your problem is probably pet control.

Ok so, “Rangers are good, l2p”. Your post isn’t actually saying anything, I mean thats cool and all but I actually laid out my thoughts on rangers, and why I believe they are not up to par. Rangers getting more viable once the cele meta gets inevitably nerfed is a good thing, but thats just a case of class A “looking” better because class B got worse, not because class A actually got better itself. Ranger is still gonna suck after the nerfs. I honestly have no idea why any team would pick a zerk ranger over a thief or mes, what does a zerk ranger even bring to the table?

But anyways, what are your actual thoughts on rangers?

I’m Typhos ingame. #YRN

Hey anet do me a favour

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Posted by: Shikobro.5319

Shikobro.5319

lol, just open up the pvp score sheet thing while in a match, and right click players. If it says “Join Party” there in a party, and if the enemy team is like that…

I’m Typhos ingame. #YRN

Things must happen to balance PvP.

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Posted by: Shikobro.5319

Shikobro.5319

Ranger
In a good spot.

bruh. For your other suggestions, I’m not nearly esports enough to know how to balance the other classes, but ranger is not in a good place, as all their builds suck comparatively to other classes.

Spirits? I think they could kill the ICD on all of them and just make it, 1sec burn, 1sec prot, 2sec swift, and 15% dmg increase per proc. Or something else along the lines of “more buff uptime” because 2s burn/3s prot per 10 seconds is just bad to me. Also, spirits need some aoe-spam protection, jus some though

Condi? It duels on sidepoints well enough but every other condi-centric class (Engi’s, necros) is aoe condi spam, rangers is mostly single target. That and how engis and necros have way more cc, granted necros has mediocre-ish escaping utility.

Power? So LB/gs zerk pewpews right? Their basically long-range thiefs without the mobility, or mesmers without the portal, or freshair eles without the minor support from attunements/aoe stuff. Basically, LB rangers don’t have anything to offer besides burst, which every other zerk thing can do while giving some form of support

all in all, to me, rangers lack some form of party support/party play, which hurts the more organized your pvp’ing is

I’m Typhos ingame. #YRN

The New Dailies -- Feedback welcome

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Posted by: Shikobro.5319

Shikobro.5319

So, on the assumption I can talk about pvp dailies too…man, there bad. 1) You can get a daily to play a class you don’t actually have 2) they make matchmaking much worse than it should be by class stacking to the point of 3 of a class on one team. “Play x class” dailies should be removed

In the match I got 3 thiefs on my team, and the other team had 2 thiefs and 3 warriors. lol

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I’m Typhos ingame. #YRN

Will something be done about Rangers?

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Posted by: Shikobro.5319

Shikobro.5319

well, the only “extra” they can give is burst damage from 1200 – 1500 range away, in a secluded area. if they find a good position to camp and snipe away.

More like 1800 range lol, but yeah. the only place that even really matters is legacy of the foefire, where you can snipe away at mid while also being close enough to a sidenote incase someone tries to steal it

team utility > pewpew at the end of the day though

I’m Typhos ingame. #YRN

Will something be done about Rangers?

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Posted by: Shikobro.5319

Shikobro.5319

I don’ t get it, what’s the problem with rangers ?

In my opinion…The fact that whatever they do, other classes do way better

Spirit Ranger – Every 10 seconds, you give 2 seconds of burning and 4(?) seconds of protection, and every 2 minutes a possible res. I mean seesh, cele eele/bunk guard/shout war does aoe support better

Condi – Necros/engi’s do condi spam better, and mostly aoe. Most ranger condi spam is single target

Power – when compared to mesmer or thief bursting, its lack luster, as thief has insane mobility for back capping/+1’ing fights, and mesmer has portal, while lb/gs does nothing extra besides the burst

In my eyes ranger doesnt have anything “extra” to it to give it merit in this meta

I’m Typhos ingame. #YRN