Showing Highly Rated Posts By Shlamorel.8714:

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

I wish they could introduce something like competitive fractals or cooperative fractals.

1. Competitive: two groups of five queue up and get the same order of fractal maps; all loot is dropped like normal but the team that finishes first gets some special prizes (I don’t know what the prizes should be).

Could even have a leaderboard based on points earned (perhaps points are earned by a combination of number of mobs killed plus total time taken to clear maps [the faster the more points])

It’s a rough idea but seems like itd be fun in concept

2. Cooperative fractals: perhaps 10 player fractal runs…. Could be the same maps made harder or new maps altogether made specially for more people.

Just some ideas.

I don’t really care if they add more gear… I just want more competitiveness. I think having leaderboards and/or competitive pve content could be a start.

Am I making a difference or not ?

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

Warning: LONG RESPONSE incoming. Propbably a boring (skippable) read for most people. OP, I think it will answer your question.

I think GW2 has done a good job at making survival everyne’s own priority and minimzied the trinity without eleminating the need to work together.

However, players can still have a significant role through trait and rune choices in the game more than they realize.

The vast majority of individuals expeirment with a very few set of runes and sigils, as these tend to maximize dps. That’s fine that DPS is their priority – just know that with rune and sigil choices you can do a lot of life-saving in your party if you’re ok losing some DPS.

For example, using the rune of Dwayna puts regeneration on your party every time you heal yourself. A water attunement elementalist can have this effect also cure conditions on everyone through a trait that benefits from the rune effect.

My point is, to step outside the box and be a support/tanking/utility character in this game, it is very possible – you just have to learn to synergize trait choices with runes and sigils.

All this being said, I find that, in one way, their de-emphasis of the trinity has the negative side effect of concealing support players even more. Players like you and I, with a “healer” mindset or a mindset of supporting others do so at the cost of DPS – which is fine; But support in this game is often an invisible or unnoticed act, which make people really unaware that you’re helping them most of the time.

For example, in the scenario I gave above (water attune elementalist using Dwayna runes), I can keep the party topped off and free of conditions, yet there is no way my teamates know when I am helping them or not. In my guild this is fine because they know my role and they appreciate me; however, when I pug, I have sometimes been perceived as a lower dps/sucky player and been told so.

Another example is that I’ve been told by guildies “man I like partyin with you, we seem to die less.” When I explained to them that I am keeping regen on them 100% of the time and protection boon on them 80% of the time, they were completely unaware I was granting these things. I don’t need an award or anything for doing my support job. I simply wish there were signs that I was helping them (example., beside the green floating text above your head that says the value you’re healed for, perhaps it could include the name of the person who gave that heal.)

To get the feeling you desire, you’re going to have to find a smaller group of people (guild, friends, etc.) that you play with on a regular basis and who know what your role is. When doing dynamic events and pvp with strangers, you can cast every boon on the game on all the random folks around you but they have no obvious way of knowing you’re the one doing it; they won’t be likely to protect you so that you can heal them andthey won’t stand by you for being a good healer. This is because they usually don’t even know you’re doing anything.

it’s not their fault either; they just have no visual indication in most cases who is helping them.

In sum, the biggest part of the trinity loss isn’t that we lose the role of being support; Support in GW2 has a significant impact on the outcome of battles… but there is simply no visual event on the screen that lets people know you are helping them most of the time.

Edited for spelling.

(edited by Shlamorel.8714)

Fractals improvements update?

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

It can’t come soon enough

Housing.. What's your opinion?

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

As others have mentioned, I have zero interest in something like housing, but I’m fine with them adding it if it will give other players something to enjoy and if it doesn’t take much/any time away from developing other parts of the game

We Need Targetted Heals

in WvW

Posted by: Shlamorel.8714

Shlamorel.8714

I’ve played a healer in every single mmo and loved it.

I miss targeted heals in all of them and would love it in gw2.

However, the game advertised itself as a trinity-breaker, and I think it’d be unfair to many players who bought the game to go back on that. As much as I miss targeted healing, I came into gw2 knowing we wouldn’t have them so I can’t bring myself to hope they change it.

Also I must add that there are many ways to heal and protect teammates In the game. It may not be targeted heals but I think many of the games methods promote a higher level of awareness, which is good.

(edited by Shlamorel.8714)

Can I re-use a name?

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

You can reuse it – I do this a lot for placeholder lowbie alts.

How is it that people don't notice....

in Guild Wars 2 Discussion

Posted by: Shlamorel.8714

Shlamorel.8714

On the most recent AMA post on reddit, someone posed this question to a developer and they asked the poster to contact him (the developer) privately to share data/info about this issue and to discuss it further.

I found this to be extremely out of character with the rest of the fairly-useful dialogue where the dev was responding to questions openly.

Would like to know what came of the conversation, if one took place…

Glyph of Renewal..can't express rage in type

in Elementalist

Posted by: Shlamorel.8714

Shlamorel.8714

I’d rather have this skill occupy my elite skill slot. I would actually be able to utilize it occasionally then :p

[Dead Zones] Probably impossible, but...

in Suggestions

Posted by: Shlamorel.8714

Shlamorel.8714

I saw someone else talking about the idea of “underflow” servers for dead areas.

If the technology is possible I think it’d be an amazing idea that would really be a boon for future mmos.

Attrition is natural.. Finding a way to accommodate it would be a very good time investment is think.

I don’t go to the low level zones much myself anymore, but when I do, it’d be really neat if they were lively like they once were. Very cool idea if it is possible.

(edited by Shlamorel.8714)

zerker elitist in COF

in Fractals, Dungeons & Raids

Posted by: Shlamorel.8714

Shlamorel.8714

Serious question: does speed run mean berserker gear is expected?

If so thats news to me. I always thought it meant they were looking for people familiar with the dungeon so that they could skip the explanations and just jump to killing the bosses. Oh and that they’d be skipping trash whenever possible.

Learn something new every day!

Can i buy single items from vendors in bulk?

in Players Helping Players

Posted by: Shlamorel.8714

Shlamorel.8714

Hi,

is it possible to somehow buy single items from vendors more than 1 item at a time?

For example, if I want to purcahse 100 of an item from a vendor, do I need to click the “buy” button 100 times? Or can I somehow do a combination of buttons that lets me choose a bulk value?

Thanks so much!

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Shlamorel.8714

Shlamorel.8714

I don’t mind the idea of a cap In itself- my only problem is that it was advertised as a dungeon that gets infnitely harder.

In other words, it’d make sense if there was a soft cap due to the sheer impossibility of killing all the mobs or being overwhelmed by adds… But a hard cap due to agony resist isn’t what I was expecting with fotm.

In other words, the progression past 50 will now be staggered based on the max amount of agony resist obtainable. There’s nothin wrong with this in itself – it’s only frustrating because that doesn’t live up to how fotm was advertised before it was launched.

Edit: I guess I should rephrase: progression past the hard cap isn’t impossible (you can still progress by doing odd number fractals). But the max level daily reward chest is hard capped except for one method that I know of: 99% rez method

(edited by Shlamorel.8714)