Showing Posts For Shrapnel.9804:
Living Story is a marketing tactic designed to keep players loyal. It’s a carrot on a stick that’s how they’ve been using it atleast. Generally speaking, some players get to feel special because they have a title, backpiece or pet that is now unobtainable and the rest get to feel left out.
I don’t understand how always removing things from your game can possibly be a good thing. A game is a leisure activity that can provide users with hundreds of hours of entertainment. Why keep adding fresh, interesting content only to rip it away again? Who does that benefit? And why?
People who are present during a Story segment can experience it firsthand, then once it’s removed they can go “huh? stuff changed? cool!”.
…Meanwhile anyone who hasn’t been monitoring this game would log in after a year, say to themselves “I wonder what new stuff is happening” and find they have only a small scrap of the Story to experience. They don’t get to have an entire year’s worth of content. They get a tiny piece – like a page torn from a book. Who does this benefit? It benefits ArenaNet. Players will continue logging in to minimse the risk of losing one-time rewards like backpieces and story experiences. And anyone who doesn’t have the time to log in loses out.
GW2 puts so much effort into temporary content because it’s a great way to force players to log in. And the rest of the game suffers for it. You can see it with the steadily increasing number of bugs every patch which somehow manage to bleed out of the LS and into other aspects of the game. This week’s New Bug™ is when my character switches to town clothes he has a hole through his chest where parts of the texture have turned invisible. Kinda weird that messing with Lion’s Arch has affected some clothing but okay.
I spent over an hour waiting on a main map to try and find enough other players for a Marionette kill. 10 minutes into the fight I get kicked to the login screen with this message:
“Network error .
Please check your internet connection and try again. (Code=61:9:13:1956:101)"
I log out, reset my connection and log in… to be put in an overflow. An overflow that has about 15 people altogether. And when I have the message that I can travel to the main map – it gives me an error again. The only times I can successfully leave overflow are when it’s just moving me to another overflow server.
Then when the fight is over and players are leaving it finally lets me in.
What is this and why is it only happening when I spend an hour waiting to get into a non-overflow map? I’m not angry. Just disappointed. Not cos I’m missing out or anything… but because of what a state this game is in.
Spent half an hour waiting on the Marionette bossfight, got in, chain 1 gets cut and chain 2’s looking good when it kicks me to the log in screen. It did the same thing earlier on a Wurm attempt.
And with Anet’s sadistic map mechanics I’m no longer able to join the map I was on (the main one) thanks to ending up on overflows instead. Even when I get through the queue and click to travel to the main map it gives me an error. Not for the other maps. Or the other overflows. Or the other servers. I’d only get an error when attempting to reach the main map, the fight I spent half an hour preparing for and 15 minutes participating in.
Can I ask why? Log in, spend half an hour afk/explaining tactics then fighting for 15 minutes to get disconnected and refused re-entry to the original map is odd. Especially now that the fight’s over and I can log into the non-overflow map with no issues again. In any case the fight’s over now, I’m back in the main map and it’s empty again. Cheers, Anet.
[If an error code is required I can probably supply it when I next get disconnected from Wurm]
Arrows follow the dots, dots cover the leylines, dragons follow the leylines. Is Lion’s Arch getting burned? c: I might have to spend my days at the bank in Rata Sum instead.
The black dots look like that map where players took the points of all her thumpers and plotted them on a map of Tyria.
Yeeey leyliiines.
The lazer also charges when ‘cut the chains’ events are failed. We just had a run where things were going swimmingly except half the chain attempts failed. We managed to cut two and fail about 4 or 5 before a final failure filled the bar and killed us all.
It’s actually pretty fun when everyone has an understanding of what to do (15-20 per tunnel, no exceptions, only the most combat savvy use the center portals, etc.)
I hope her head is torn from her shoulders by a newly-awakened Elder Dragon.
Decapitation by dragon is about the only interesting way she can contribute to the Living Story.
Considering how much activity in GW2 has increased lately, I’d say that is good evidence to support the hypothesis that a lot of people like the living story.
Saw a banner ad for GW2 which said “FREE CONTENT EVERY 2 WEEKS”. It kinda reminded me of those Evony adverts (“PLAY NOW MY LORD”), complete with cleavage. Maybe their marketing has boosted some numbers because I know I’d forgotten this game existed before I ran across that ad.
I think the main issue with Living Story™ is there’s not much of the story left afterwards. If you missed Flame & Frost, Southsun, the election or anything else that wasn’t a minigame then you won’t get to play it at all. New stuff is good but letting new stuff hang around so people can get backlogs of new things to do would be even better. As it is now:
Mini dungeons are removed, new areas are closed off (if they aren’t then they become desolate since they have no use now), cutscenes and dialogue are largely lost and sometimes there’s nothing left of the story installment but a new minigame to be tucked in a corner somewhere. If players stop logging in for a month and come back then the previous step in the story cannot be experienced, period. …Not that they’d miss out on much. The plots, characters and voice acting they’ve been using recently makes me cringe.
Adding new content to the Story™ every two weeks then deleting half of it leaves the world almost the same as it was before. I was expecting Halloween, Wintersday and SAB to disappear without a trace but… why is the ‘Disappear!’ policy applied to so much more? If it’s to keep people from encountering some immersion-breaking repetition then why are they even developing a game?
(edited by Shrapnel.9804)
e-Mail from "ArenaNet?" Please read! [merged]
in Account & Technical Support
Posted by: Shrapnel.9804
If they used the list method then they probably already tried to clear out my (inactive) WoW character. That was the only thing I used the same details on, the only place they could’ve copied. My password was stronger than the “p4$$w0rd” type stuff but it was still kind of lazy…
Well, new and unique passwords from here on out. Maybe a new email too. Paranoid Mode: [ENGAGED]
e-Mail from "ArenaNet?" Please read! [merged]
in Account & Technical Support
Posted by: Shrapnel.9804
Do they ever make phishing attempts based on foreign log in attempts? Maybe hoping curious users would click and pick up a virus? I ask because this morning I received an email notifying me of a log in attempt from China. Checked for viruses first, then logged into my account (it was untouched) and immediately logged out again and changed my password to a crazy new one.
I’d like to think it was a phish… cos if it wasn’t, then it means some random dude on the other side of the world took the time to (successfully) crack my previous password. x_x Thank god for email authentication.
I can practically make it to phase 2 untouched but after that it all goes downhill. I’m looking for some info on how people survive later on. Didn’t realise there were so many threads though, first page didn’t have Liadri anywhere. :T (But feel free to tell me how that’s no excuse)
I don’t get the pet thing though. They really are useless here, I need to make up the lost damage myself since even with careful management my pet will still manage to linger in an aoe. About the only time i’ll be using one is when I use signet of stone. Hopefully my jungle stalker is able to cast F2 and doesn’t spend the entire 6 seconds staring blankly at a wall.
Really feel like I’m playing the wrong class for this fight….
My pet spends all the fight dead and I don’t have the endurance to dodge aoe after aoe even with vigor. Rifts can’t be damaged with normal ranged attacks. They only seem to die with my LB 5 (which roots me while it casts) or the damage from Lightning Reflexes (which I can’t use on every rift). Our trait trees don’t really seem cut out for this sort of thing either. 10% extra damage with endurance full? 10% extra damage from flanking? I’ll pass. I thought about going bunker build to help me survive but remembered there’s a 2 minute time limit to kill her without a pet, so dps build it is.
I’ve been trying axe/wh, sword/wh, SB and LB. I can hit her with 3 lights easily (if all goes well) but when she starts moving, attacking and the aoe is doubled, I rarely get her past 75% before I’m dragged away by a rift and killed. I use Rampage as One but the stability doesn’t last long.
Gear is a mix of berserker’s and rampager’s with a bit of toughness from ascended ring/backpiece. Was 30/20/5/0/15 until I realised my pet was near worthless here and tried 30/10/30/0/0 instead. Didn’t work.
I just have no sustain for this fight, neither heals nor dodges. I can predict where the aoe will be but there’s always either a row of visions I’d have to dodge through (making me lose endurance anyway) or a rift gets me while reflexes is on cd.
Has anyone beaten her on a Ranger? Any advice?
Agree with OP. I enjoy the difficulty of the fights but the tedious nature of reattempting them along with the cumulative cost of the Gauntlet doesn’t seem like a good gameplay addition. Honestly it’s starting to feel like more of a goldsink than anything.
Dying to the boss gives you a repair bill and without a ress buddy you’ll have a waypoint fee and a long run back. Running out of time gives no repair bill but ensures you have to waypoint/run back (no one’s going to ress you where you land). The amount of bugs I’ve seen it’s likely you’ll lose a portion of your tickets to bugged fights (mini oozes along with your boss, active gambits you didn’t select, falling through the floor along with the last player, etc.). The most reliable way to earn tickets is to just purchase them which ofcourse costs more silver.
Entrance fees, waypoint costs, bugs and repair bills. I get the feeling the Liadri pet is just a carrot on a stick, designed to make more people lose more gold to the Gauntlet.
I just looked at them and asked “Why do they have buttocks, and why do they have nipples?”. Then sighed and continued ticking off the monthly content achievements. Then again if you compare it to some of the light armors (on female Humans, Norns and Sylvari) then butt-crack bots aren’t really out of place for this game.
I’ll be eagerly awaiting a male counterpart with a similarly beatifully sculpted behind.
I logged out a while ago after I had the earthquake gambit during my fight.
I hadn’t chosen any gambits.