Showing Posts For Shyanmar.5936:

Shields hiding back items is a problem.

in Mesmer

Posted by: Shyanmar.5936

Shyanmar.5936

Absolutely agree with this.
Having the Herald shield on my back instead of wings looks ridiculous when gliding and I’ll not even start on the godkitten weapon draw animation thing. This needs to change ASAP.

Goteishi [Go] — Kodash [DE]

Multi Guilds need to be changed

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

Why don’t you and your friends all join the same guild? Also, if the chat was global between every guild you’re part of, trust me, it would be pure chaos (considering guilds tend to have 200+ members)

Nobody is talking about one guild chat for all the guilds you’re a member of.
You can already configure your own chat tabs, and one channel per guild (maybe designated with the corresponding guild tag) wouldn’t bee too much of a problem. People could configure it any way they’d want.

Also, I think there are quite many guilds with 100 members or less … ^_-

Goteishi [Go] — Kodash [DE]

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

True.
But look at it this way: A guild that requires activity will do so regardless of a system showing last logins etc. being implemented or not. They’ll just have a harder time keeping track of it. Essentially, that could lead to guild leaders kicking people for supposed inactivity even though these people might actually have been online and active at some point, only with nobody/the wrong people noticing.
A system like the old GW1 one would prevent that.

And in the end … I think guilds demanding a certain amount of activity from their members is a good thing, because guilds carrying around a lot of inactive “dead weight” are something nobody wants. It might get ridiculous with some guilds, yes, but that’s not the fault of the system but the fault of some guild leaders being power-crazed megalomaniacs, if you get my meaning ^_-

Goteishi [Go] — Kodash [DE]

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

As I said above: It isn’t necessary to have 500+ members to have upgrades. As I said above, my 80-member-guild has more influence than we need and already all the permanent upgrades possible.
I suggest you read before you post.

Goteishi [Go] — Kodash [DE]

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

Oh, I understand it. I just don’t understand the mentality to want to have a lot of members for the sole reason of getting more influence (which, as I said, isn’t even necessary).

Goteishi [Go] — Kodash [DE]

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

So people are just resources, then? Sorry, I see no point in that.
Besides … my 80-member-guild already has way more influence than we could ever spend …

Goteishi [Go] — Kodash [DE]

Multi Guilds need to be changed

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

Change the system so that different characters can have different home servers; then I can set aside an alt character to play with my other friends on their own servers & in their own guilds & actually earn them some influence. From what I understand, many other MMO’s (such as WoW) already operate this way (I’ve never played anything besides GW1 so I’m just going by what I’ve heard).

I think that wouldn’t be feasible.
What would be, though, is making guilds truly global.
Think about it: Shared Guild Upgrades and influence on any and all servers. I really see no reason why a member on a different server can’t gain influence for the guild as a whole but only his server “enclave” of the guild. Just as I see no reason whatsoever why guild upgrades should be server-specific. It’s actually countering some of Anets philosophies of community and playing together.

Therefore: make guilds completely global, give us alliances and allow us to see the guild chat of any of our account guilds, and I think that would pretty much server any problems presented here.

To the people who want a single-guild system back:
Think about what this entails.
Are you really that selfish? There are many players, myself included, who are completely happy with the system as it is now, and are actively using it. You would be restricting those players’ game experience just becaue you yourself don’t like the system?
I won’t accept that I have to choose to cancel my membership in any of the communities I’m a member of just because some people don’t like the fact that their members are illoyal. Make them loyal, give them a reason to be, instead of condemning the system and trying to ruin the game for others.

Goteishi [Go] — Kodash [DE]

(edited by Shyanmar.5936)

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

While I really can’t understand the appeal of having 1000+ guild members (it just seems completely ridiculous, there can’t be any strong community bonds in such a large amount of players where some members probably don’t even know other members), I completely support a display of “last online” and “last represented”. It would make administrating a guild that much easier. This was something that was already implemented in GW1, and I honestly see no reason to not have it in GW2. Actually, I see no reason why it hasn’t already been implemented right form the start, it’s basically essential.

@OP:
I’d change the thread title, though … it doesn’t really say anything about what you want to suggest and may get noticed less because of that.

Goteishi [Go] — Kodash [DE]

Taxes and Tithes

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I’m a guild leader myself, and I don’t really like the idea of this.

First of all, the siege plueprint argument is kind of a moot point, because blueprints are soulbound (which is something I think is all kinds of wrong, but there it is). If a guild leader uses tax money to buy siege blueprints, only he can use those blueprints.
Besides, who seriously actually buys blueprints? I run through the WvW jumping puzzles once a day provided I can get to them (I’m able to run the eternal battlegrounds puzzle in just under 4 minutes if there’s no interference by enemy factions) and I know many people who do the same, so blueprints really are kind of a non-issue. I have at least a dozen arrow-carts and flamerams in my bank, and even 2 golems. I paid for none of them.

That point aside, I think the risk of corruption is just too great. The members do not need to agree with the taxation, the guild leader could just put it there without asking anyone. Not everybody would be willing to leave a guild over this. To think that it’d all be a democratic happy-land is just as naive as assuming the same were true of the real world. Are we asked if we agree with the taxes our governments put on us and use0 for stuff we may not even want them to (like giving it to banks and all that instead of doing something useful with it)?
So how would you make sure that it’s different in a guild environment? That’s right, you can’t.

I’m all for giving members an easy option to donate part of their sales etc. to the guild or having a guild buff that lets members earn extra and give that extra to the guild. But taxes? No. Just no.

Goteishi [Go] — Kodash [DE]

Multi Guilds need to be changed

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I’m completely against changing the guild system. It’s great as it is now.

I am a leader of a guild with about 80 players. 98% of those that are online at any given time are representing that guild (the few that aren’t ususally just didn’t click on represent yet when they’re on a new character), without any rule for it whatsoever.
Why?
Because we’re more than an ingame guild, we’re an active community. Simply being an ingame guild without much to back it up in terms of guild homepage/forum, TS server etc. just doesn’t cut it any more. If you want your members to represent, you have to actually invests ome work and offer them a reason to. I think it’s great, because it forms a stronger guild community when you can manage to do that.

I’m also member in 4 other guilds. They’re mostly community projects and WvW contact guilds meant to keep in touch with people outside my main guild, and RP guilds. I represent them when necessary only, because that’s what they’re meant for.

Now, if you want members to “only” represent your guild (which is kind of ridiculous, you don’t know what kind of guilds they’re in, it could be a personal account guild used for additional storage for all you know, they could just be accessing their own guild bank when they’re not representing, you don’t know this), nothing is stopping you from introducing a rule for that, is it? If you have any kind of website infrastructure backing your guild that wouldn’t be a problem.

I handle it differently. Let them represent other guilds sometimes, fine. We keep track of that, and if our members don’t represent us or interact with us for more than a month, it’s obvious they’re not members we’d want to have, so we’ll get rid of them.

The difficulty is really just finding players that are worth it. You probably wont find those by spamming guild ads in cities, but by actually making a name of yourself so that people WANT to join you. If they want to be in your guild, they’ll represent it. Simple as that.

The guild system doesn’t need changing.
The only thing that could use a change is for players to be able to see guild chat of a guild you’re not representing at the moment. I can get behind that.
And maybe an alliance system in the future, fine with me.
Other than that, it’s perfect as it is now.

Goteishi [Go] — Kodash [DE]

We need duels and wow-style arenas!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

Nowhere in the OP was gear progression mentioned. In fact, you were the first person to mention it in the entire thread.

One of the defining and most important features of sPvP is the gear normalization, everyone but you was arguing with that in mind.

The OP mentioned WoW-style Arena PvP. Since WoW arenas had gear progression, it is natural to assume that that’s also part of the suggestion. The OP wasn’t really all that detailed to begin with, don’t fault me for that. “WoW-style” = TDM + gear progression. If it’s not about gear progression, then it’s not about “WoW-style arenas” but only about a TDM game mode.

Also, if this wasn’t really about the “WoW-style” part and only about the TDM part, why not state that right form the beginning?

Goteishi [Go] — Kodash [DE]

Day /Night recycle

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

@PopeUrban:
The Day/Night cycle does affect things mechanically in the game. Not only has this been stated by the devs from the very beginning, but it’s also easily noticeable if you pay attention.
There are events that only trigger at night. Not an awful lot of them, but they’re there. For example, the white lady event at the cemetery in Queensdale triggers only at night.
Many times people won’t even notice that it’s a night-only event, because in all seriousness … the day/night difference is marginal unless you look up at the sky, as I said.

So, the thing is … it isn’t really all that noticeable if it’s dark or light outside. And the tie-in to other game mechanics like events certainly is there. I just think that it’s just not being taken far enough, it seems half-hearted right now.

Goteishi [Go] — Kodash [DE]

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: Shyanmar.5936

Shyanmar.5936

Why should it need a nerf?

In PvE the Greatsword is a valid multitarget damage weapon. So what if many warriors use it, why is that necessarily bad? Many warriors also use dual axe, does that make dual axe builds bad?
The damage dealt with HB is perfectly OK in PvE, plus the skill has the added downside that you’ll have to stay still for a few seconds for the whole sequence to hit.

The same really applies for WvW. WvW isn’t fair PvP in any way, it’s basically like PvE with other players, from a combat perspective.

As for sPvP … if the other player is stupid enough to stand there and let all of the HB hits get him, it’s his own fault. Knockdowns and immobilize are no excuse, there are ways around those (like dodging or using condition removers – anyone who plays sPvP without a way to get rid of conditions deserves everything he gets). I mean … the warrior has to literally stand there for 5 seconds if he wants HB to fully hit! That’s an eternity!
HB greatsword/axe crit builds in sPvP are mostly played by inexperienced players anyway, there are better builds out there. It’s a good build against glass cannons and noobs, but that’s about it.

So no, I do not think HB needs to be nerfed in any way. It’s a nice skill, yes. So is whirlwind, but nobody’s crying about nerfing whirlwind.
As for the “so many warriors use greatswords” argument … so what? The game isn’t even out for a month, let the whole thing balance out a bit, how about it? I’d wager that at the moment, there is not one player who fully understands all the possibilities and capabilities of his chosen class to its full extent. There is not one player that really has perfected playing his class yet. So I think calling for nerfs is just a little premature.

Goteishi [Go] — Kodash [DE]

We need duels and wow-style arenas!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

…What?

Seriously, what? This game has no ability to gank, and the PvP is is, with the exception of WvW (which this suggestion is not), gear normalized. If that’s your argument against TDM (Team Deathmatch, which is what WoW’s arena is) then your logic processor is broke, buddy.

Well, at least WvW is the closest thing to ganking you get. And that’s a good thing, because ganking is one of the uglier sides of many MMOs.

This isn’t an argument against TDM, I’m all for that as an additional game mode for sPvP (along with user-created and maybe even password-protected matches and other game modes like CTF), without capture points or anything, but the point is … WoW-style arenas != TDM sPvP.
Team Deathmatch, sure thing, but the important thing is: no gear-progression. WvW aside, PvP should never be about who has the more imba-epic-r0xx0r gear. Never. Because if that was the case, then it’d not be about player skill any more.

Goteishi [Go] — Kodash [DE]

We need duels and wow-style arenas!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I don’t get why some people are so selfish and say no to arenas! It would be a pvp mode that you can simply avoid but maybe others love it and would like to play it!

It is like going to shop and making a complaint that there are product that you don’t like and don’t use but hey who cares! The shop is for everyone and you don’t have to buy those products!

With that same argumentation, you could add pretty much any feature to the game without problems.
Gear treadmill? Sure, make it optional and nobody will care, right? Real Money auction house? Well, you don’t have to use it, so it’s all right, right?
Damage buffs that work against other players in WvW? Yeah, why not? You don’t need to use those if you don’t want to.

There’s nothing selfish about not wanting to have WoW-like arena PvP in GW2. In my opinion, that’s something that may fit into WoW and its philosophy, but it doesn’t go with GW2 and it’s philosophy. Plain and simple.

Goteishi [Go] — Kodash [DE]

Day /Night recycle

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I agree completely. The cycle should definitely be a little longer (also, I don’t like the fact that the day is more than half again as long as the night, it should be even in my opinion … maybe 2-3 hours for either).

What I also think should be changed: The night should actually look like night, not like a somewhat lowered screentone and a darker blue for the sky.
As it is not, when you’re just playing the game and not specifically looking at the sky, you can hardly tell the difference between night and day, because apparently tyrian nights are nearly as bright as tyrian days, and people apparently are working 24/7 anyway.

What I think should be done to make the night actually appear … “nightly” (and I know this is more work than simply changing screentones and sky graphics a bit, but it would go a LONG way towards more immersion) is this:
- Make the night significantly darker. Not as dark as, say, in Dragon’s Dogma (this is one example of a realistic night-time done very very well, by the way), where you can’t see a thing without a lamp, but definitely darker than it is now.
You could also, as a related suggestion, reduce view range a bit (how about a foggy night effect?)
- Have NPCs that work on fields, children, etc. go into their houses at night. Don’t they ever get any sleep??
- Make the sky black. Not a darker, vibrant evening blue, but black, or very nearly black-blue. And more stars, way more stars. I actually like the night sky in Rata Sum a lot, why do you only use it there??
- Have some monsters only appear/spawn at night, maybe even some stronger versions of normal monsters, and have more events, maybe whole event chains go on only at night.
Imagine, for example, an assault of undead on Ascalon Settlement at night, with the night being like I described it: The torches on the walls glowing brightly, and suddenly droves of undead horrors that appear from the darkness, seemingly out of nothing. This would be incredibly awesome, and it’s something that just wouldn’t have any impact the way the day/night system is right now.

Goteishi [Go] — Kodash [DE]

We need duels and wow-style arenas!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I partially agree with the OP: Duels would definitely be adding something to the game, not only RP-wise but also generally (dueling a friend just for kitten and giggles is something I always liked in other MMOs). However, it definitely needs an option to auto-decline dueling invitations.

And WoW-Style arena PvP is an absolute no-go in my opinion. You want PvP with gear progression and the ability to gank low-lvl players? Play WvW. You want arena PvP? Play sPvP, but deal with the fact that your skill is all that matters, not your gear or level. WoW arena PvP is usually demanded by players who do not have the necessary skill for sPvP and get pwned all the time, but who love to win in a fight that’s unfair and imbalanced from the very beginning. Great job, guys, really.

Goteishi [Go] — Kodash [DE]

Will we get hi-res screenshots back?

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I’d love this very, very much.
Those high-res screenshots were something I found to be perfect in the BWEs, and I’m sad that they’re not in the game at this point, especially since they seemed to work very well then.

Goteishi [Go] — Kodash [DE]

What on earth happened here? The design of "Straits of Devastation" is horrible.

in Guild Wars 2 Discussion

Posted by: Shyanmar.5936

Shyanmar.5936

Who says anything about “paying people money”?

Goteishi [Go] — Kodash [DE]

This game needs PvP Arena

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

No. ’nuff said.

Goteishi [Go] — Kodash [DE]

Target's target!

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I don’t think it’s needed.
First of all, you don’t have dedicated healers/supporters. You can build support-oriented, yes, but even then you’re not support-only.

Second of all … how about actually looking at what’s happening in the game? I’ll tell you how you can usually tell who’s the target of your target: your target is attacking it! It’s not all that hard to figure out, really, unless of course it’s a massive zerg battle, but then it doesn’t really matter any more anyway.

I can play the game perfectly well as it is, I don’t think there’s a need for target’s target functionality or cast bar.

I know it may sound cheesy, but …. play the game, not the UI =P

Goteishi [Go] — Kodash [DE]

What on earth happened here? The design of "Straits of Devastation" is horrible.

in Guild Wars 2 Discussion

Posted by: Shyanmar.5936

Shyanmar.5936

The Orr maps are not for single players. I think that’s good as it is, because in all seriousness, a single player just bashing his way into the probably most hostile enemy territory in the game? Come on, that’s way past ridiculous.

These maps are meant to be played in larger groups, they’re meant to be challenging even then, and the big meta-events on those maps are like actual invasion/battle-campaigns.
Bugs that may appear will be fixed in time, and aside from those, these maps are absolutely amazing.
It will probably become easier once more players hit level 80, though.

Goteishi [Go] — Kodash [DE]

Character Creation feels unfinished

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I didn’t like Aion’s CC at all, because you could create the weirdest freaks of nature with it. I’m very glad the GW2 CC doesn’t allow this.

And it allows for actual beauty rather than all the so-so characters I see :P

Whats wrong with “weird freaks of nature”? If people like their character that way, why not let them have it? One could call Charr freaks of nature because they’re big talking cats/wolfs or something ~

You ask what’s wrong with them? How about this and this ?
It’s just an incredible eyesore to see characters like this running around. It’s a dead-sure immersion breaker, for one thing, and it just completely messes up the art style of the game because the characters don’t fit into the world any more.

The charr are a defined race integrated into the art style of the game. That’s something very different.

Oh, and the GW2 CC does allow for actual beauty (by the way … eye of the beholder and all that … ). I’m completely happy with my characters and wouldn’t want them to look any other way, I could achieve the exact look I wanted every single time.

Goteishi [Go] — Kodash [DE]

Character Creation feels unfinished

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

The only thing I’m missing in character creation would be an option to add individual details like scars etc. to any face.

That aside, it feels pretty finished and polished to me.
“Finished” does not equal “tons of options” in any way. May there be a little too few cusomization options for some people, compared to some (actually very few) other MMOs? Yeah, maybe. Does it feel unfinished in any way? Definitely not.

I didn’t like Aion’s CC at all, because you could create the weirdest freaks of nature with it. I’m very glad the GW2 CC doesn’t allow this.

Goteishi [Go] — Kodash [DE]

[SUGGESTION] Respawn Timers on Events

in Suggestions

Posted by: Shyanmar.5936

Shyanmar.5936

I disagree. It’s great as it is. In fact, I don’t like the fact that meta events like the shatterer even seem to occur on a set timer at all. It would be much better if the interval was random.

This game isn’t about timers or planning when to zerg what boss to death. I think that would actually ruin some parts of the game.

Goteishi [Go] — Kodash [DE]