Showing Highly Rated Posts By Sigmar.2185:
You guys and gals, in this thread, should stop using:
Superior Rune of the Forum
(1): +25% Critical duration
(2): Post on the official forum, gain a random boon and a chance to get burned
(3): +50% Critical duration
(4): +20% Chance to get burned (cooldown: 1h)
(5): +90% Critical duration
(6): You gain fury for 10s when you’re hit in a post
(edited by Sigmar.2185)
Commander Log, round 3, day 4, Eternal Battleground journey:
«Last night events, It started off so well at Eternal, some said in global chat it was very difficult to assault Stonemist Castle (SM) while FoW had outmanned buff for endless times and we only possessed our keep (). Observing the map, Ruins of Surmia (RoS) was at the time having frontal assault SM by attacking the owner of Castle, Rings of Fire (RoF). Orange crossed swords coming from that battle could be seeing during the next 20 minutes, moving from the outer wall to inner in several positions and finally stabilizes at the very center. Those involved in such fights must had some fun there, was thinking to myself about the lag moments sponsored by Anet devs LOL
At same time Fissure of Fow (FoW) small platoon was taking advantage not been the focus of others (red & blue servers) and following commander X, starting the recovering of Jennyfer’s tower + Golanta camp + Klovan tower + Wildcreek tower + Quarry camp and Aldon’s tower. When green corner was completed, Stonemist belong now to RoS, who moved their zerg too Ogrewatch tower with the typical orange cross swords moving around that new position.
Meanwhile, our commander X went to capture Hyleks camp fire, then Quentin tower + Danelon camp. In this period, I went to Wildcreek Run tower to build superior trebuchet with the purpose of saying HELLO to RoS, well we FoW starting to left outside alone and could use some love, but that’s okay for a while if RoS + RoF have their date in such ugly place (Ogres dominions!!!). One SM wall down announced at global chat, 2 down and at 3rd wall, have to convince commander X for a sneaky attempt to SM while the orange crossed swords still on the other side, belong to red server. Finally commander concedes the attempt and lead the 10 people with him and we went straight to Stonemist south inner gate with few resistance, we made to lords room now with some fearless RoS fighters thinking the capture will be the end of the world like the Mayans predicted 500 years ago or so, but it was inevitable while their zerg x zerg fights still at Ogrewatch tower (inside)! And we made it, outmanned all time, FoW made for 6 long minutes possessed Stonemist Castle, then RoF started to trebuchet SM while somewhere at south, RoS knowing they already gave FoW the enough time to be at SM and while some of them still needs the 5 achievements for SM, rush at full power and 1 minute without any signs of resistance at inner, they flag up with blue colors. The feat remains, FoW captured Stonemist Castle outmanned, taking advantage of some particular situation, was fun to do it
Commander Log, round 3, day 4, FoW borderland journey:
After 1 hour been at Eternal, decide to move green borderland (in fact, more blue than ever tonight) where another RoS zerg at their call of duty, fresh captured our Garrison, this after Bay and rush to Hills to complete the 3 keeps possession for Points Per Turn (PPT) and WXP+karma concerns.
Went straight to the upgraded Cragtop Tower to build 1 superior trebuchet and get Garrison hit fast while the zerg (more than 25+ people for sure, validated by orange crossed swords) were at Hills seeing the views there. Nice supply storage provides me fast build and after 15 hits to Garrison NE walls, they come out from keep and said they want my skin for those fire hits, showing their anger by the throw at gate of 2 superior rams. Well, I already know visitors would come to this tower, so my superior Arrow cart already build inside in a strategic spot, start bleeding them and chill out the majority, 2 RoS perished at gate, half of them with signs of half-life according with the showing bar (by the way, master in AC here LOL) and still they were able to break down the door and enter without previews invitation. I could jump out the tower, but where is the fun if you run from a balance fight LOL …. They stomped me at AC, sad 2 or 3 RoS under level players decide to jump several times in my fatigue corpse lie down at snow path, while RoS commander stare at me, wonder how comfortable is leading 20+ people!
Not happy with the loss, I remember that north camp (Titanpaw ) was full upgraded and sieged, so went there to perhaps get some of the them who most probably wants to capture our last green camp on the map (almost blue borderland, except 2 camps ring of fire roamers capture at south). While tagged as commander (finally) and ask for help to the outmanned borderland if anyone interested to defend north camp and maybe grab some loot bags, 4 FoW fighters come along and we arrive seconds before 7 or 8 Ruins of Surmia (me thinks their zerg split or end the tour for unknown reasons) invaders went to the area, that gives us time to managed the 3 ballistas there and wipe out them easily. Taking advantage of my FoW fellows followed the request, I ask if they would help me capture Sunnyhill tower and after Cragtop, which they glad come along for the task. At Sunnyhill, throw 1 superior ram at doors and with 50% damaged inflicted, 1 entire group of 5 ruins of surmia with commander show to say “hello, this is our stuff now”, and me with 6 saying loud and clear “no way, blue could be beautiful, but green fits better in this tower”. So we started to break down the doors and wipe the commander inside with his crew and they never return, not for this tower but they were waiting at the camp bellow, Faithleap, the place we went next for the logical re-supply.
Again we argue with RoS who gave an hell of a fight there and after some discussion, RoS players were convince to retreat and leave supply camp to FoW. After supplied, we waypoint citadel, rush to Foghaven capture just because it was “wise to capture before Cragtop tower”, both camp + tower were captured without any trouble and after new re-supply, we went for the empty Garrison, no defenders, clean capture and with an exotic weapon from the drop (about time some cool reward, still cheap sale at auction). Saying good-bye to FoW fighters fellows for being so late at night, went out of the game knowing sometimes is very rewarded to be 1 casual commander with no pressure and demands.»
Thank you for reading this crap stuff until the end, think about this as my way to say “hello” RoS, RoF and specially FoW fighters, while this matchup is unbalanced, all try hard to have some fun around. Good Games All
SEASON 2 – EU Silver League
Current results and predictions for next 2 matchups
Current EU Matchups (week 13: March 28 to April 4)
Gandara (1st) — Piken Square (3rd) —Far Shiverpeaks (2nd)
Gunnar’s Hold (1st) — Aurora Glade (3rd) — Abaddon’s Mouth (2nd)
Drakkar Lake (1st) — Fort Ranik (3rd) — Ring of Fire (2nd)
Silver league ranks, after first week:
1st- Gandara + Gunnar’s Hold + Drakkar Lake ………………. 5 points
4th- Far Shiverpeaks + Abaddon’s Mouth + Ring of Fire …. 3 points
7th- Piken Square; Aurora Glade and Fort Ranik ……………. 1 point
Arena Net, by Devon Carver on March 7, 2014: «The initial round of the tournament will match the worlds in each league according to their world rating. After that round has ended, worlds will be matched up according to how many points they have in the tournament.»
Next matchups (week 14: 04-11 April)
Gandara (1st) — Gunnar’s Hold (2nd) — Drakkar Lake (3rd)
Far Shiverpeaks (1st) — Abaddon’s Mouth (2nd) — Ring of Fire (3rd)
Piken Square (1st) — Aurora Glade (2nd) — Fort Ranik (3rd)
Silver league ranks, after second week (prediction):
1st- Gandara …………………………………………………………………. 10 points
2nd- Gunnar’s Hold + Far Shiverpeaks ……………………………….. 8 points
4th- Piken Square + Abaddon’s Mouth + Drakkar Lake … 6 points
7th- Aurora Glade + Ring of Fire …………………………………………. 4 points
9th- Fort Ranik …………………………………………………………………… 2 points
Arena Net, by Devon Carver on March 7, 2014: «If two teams have the same number of points, the team with the higher world rating will be considered the higher seed for the purposes of the matchup.»
Predictions for matchups week 15: 11 to 18 April
Gandara — Gunnar’s Hold — Far Shiverpeaks
Piken Square — Abaddon’s Mouth — Drakkar Lake
Aurora Glade — Fort Ranik — Ring of Fire
Arena Net, by Devon Carver on March 7, 2014: «Matchups will continue to match worlds that are close to each other in performance, rather than following a predetermined schedule.»
(hope to continue predictions, next Friday: 11 April)
(edited by Sigmar.2185)
That bad after i left eh?
I believe TwoGallants? if so welcome back to the game
Your Anvil fellows done pretty well for 3 or 4 months, but the more they climb the tiers, more guilds and single players were seduce by other worlds and the shattered point was when [ALS] guild departure to I guess Dragonband or Maguuma, while some fixed in Ehmry Bay after fought them by 12 weeks (matchups) in a row.
Still good news to AR natives, they got a brand new Forum: http://www.anvilrockserver.com/forum
Farwell
Zommoros’s secret recipe revealed:
+ Piece of Candy Corn (x250)
+ Sugar Pumpkin (x100)
+ Loaf of Candy Cactus Cornbread (x77)
+ Spicy Chocolate Cookie (23)
Mini Gleeful Mad King Thorn
don’t try this at home folks, you never know if it’s a Mad King’s tricks
(edited by Sigmar.2185)
Congratulations to all Fissure of Woe fellows
First time FoW won a matchup!
List of DO and DO NOT in WvW – Part 1 of 4
General:
DO:
-commanders to ask say often in map chat, press x if u need a party, then everyone who presses x make sure they get in a party.
- Report any enemy movement and their rough numbers to team chat.
- Report own movement if moving in an organized party or squad.
- Call for reinforcement where required.
- Respond to reinforcement calls if at all possible. This is something that we are VERY weak on and need to improve.
- Have supply at all times if at all possible.
- Have at least one siege blueprint, more suggested.
-Upgrade all siege to superior when possible.
- Fall back to a defensive position when outnumbered or outflanked
- Push through AoE walls and attack on the other side. Dodge roll as required.
- Revive downed but not defeated allies when engaging the enemy.
- Stall enemy captures by getting into the circle. Any one allied person stops capture progress entirely. Do this to stall for tick, or stall for reinforcements to arrive.
- When running in a group, stick together until the fight fully breaks out. It keeps everyone safe from getting straggler-sniped, as well as presents a formidable wall of red text for our enemy to worry about.
- Take any arguments to whisper. Team chat arguments both clutter the screen and weaken the morale of the people reading it. It’s okay to disagree, it’s not okay to be public about it.
DO NOT:
- Do not take supply from a keep or tower unless…
— It is under heavy concerted attack and siege or repair needs to happen now.
— It is fully upgraded and supply is within 100 of max (1,600+ of 1,700 in the case of a keep)
- Do not clutter team chat with random talk
- Do not insult other people who you disagree with
- Do not get wiped out attacking an objective
- Do not claim a location for your guild when you do not intend to put up guild buffs.
-NEVER claim a camp unless you are going to give it +5 camp buff.
- Do not get stalled at a chokepoint. Any numbers advantage disappears if they can just AoE everyone at once.
- Do not revive defeated players when engaging the enemy. Takes way too long and removes too many people from the fight. Also makes the reviver a sitting duck.
- Do not call an objective lost, ever, for any reason. We’ll all know when it’s gone for good when it changes color. Stating it any time before then in chat typically causes people to quit trying to stop it.
- Do not attack a force that is clearly superior. If they’ve got an arrow cart and 5 people defending a supply camp and it’s just you, don’t attack. Report what you see, fall back to somewhere safe, and wait for reinforcements.
Dolyaks, from opponent servers:
DO:
- Always attempt to deny the enemy dolyaks. No dolyaks making it to their structures means no upgrades.
- Use 1-3 people to snipe a dolyak.
- Never be afraid to suicide to kill the dolyak. What your repair bill costs is nothing compared to the upgrade that just got stalled.
- Force the enemy to station full groups as escort just to keep you from killing them.
DO NOT:
- Do not let dolyaks supply run unimpeded. This is especially true on enemy borderlands where the northern routes out of North Supply are extremely long.
- Do not worry about numbers defending if you can wipe out the dolyak fast enough. Again, the cost to the enemy is far higher than the cost to you.
(edited by Sigmar.2185)
We are a helpful guild for everyone to enjoy the contents of the game by respecting ourselves and other people on the server Gandara. Bring any professions at any level, be casual or hardcore, you’re addicted only to experience PvE, run fractals and dungeons or main focus in World x World, all are welcome to [ALPH].
If you want to know more about us, please check guild website:
We strongly recommend the use of this guild Forum for better organization and communication. English language if you please.
Ranger is the most exciting class to play for me, the diversity of pets with what each one can offer to their master is awesome, rangers and their chosen pets represent harmonious fellowship as they fight as one.
1– Regarding to Ranger, would be nice increasing some potential already exist and offer something new, this what occurs right now:
1.1- Why ranger aren’t allowed to use rifles or pistols, since we are the ranged class for excellence in most Massive Multiplayer On-line Role Playing Games (MMORPG)?
1.2- If we can’t use rifles and pistols, why then other GW2 classes use bows (thief + warrior)
1.3- Longbow, been the weapon of choice of this class, should have long range shot of 1800 (standard) and with the use of the “Eagle Eye” trait, increase our range to over 2100.
1.4- Why we don’t have a skill that provides “camouflage” (become invisible as long as you remain in place without moving), similar to Villagers (Halloween / Mad King’s Labyrinth / Lunatic Inquisition) “Hide in Shadows”, provides 10 second self-stealth skill as long they stand still?
1.5- Concerning to Longbow, reduce the cool down of “Point Blank Shot”, 15 seconds to knockback again your foe is too long. During living story – Blood and Madness, while fighting 1 “green veteran skeleton” inside bloody Prince instance, that foe was able to knock back me every 3 seconds. If this foe can have this powerful attribute, why ranger can have the CD of 5 seconds for “Point Blank Shot”?
2– Regarding to pets, they really need some attentions from the game developers, here some tips:
2.1- whenever pet dies or remain death, would be cool the ranger inflict 25% more damage
(this can be awesome in PvP and WvW zones, for example, the opponents of ranger think twice whenever they targeted 1st the pet, knowing doing this will give Rangers more DPS)
2.2- if ranger chose to stowed their pet, that pet must remain stowed until the ranger release him again
(would be useful at PvE areas, because sometimes a ranger wants to simply run fast from a crowded mob/foe area without been slowed by the pet keeping him in “combat mode” for long time – add to foes who get stucked/bugged while chasing pets)
For your concern, sir Isaiah Cartwright and crew of developers
Only a WvW player shoot rabbits, frogs, raccoons or sparkly flies, hoping that counts for daily variety kill achievement
Only a WvW player (real life) stops by a flag just to check if there is any hostile sentry near to flip
Christina, by reading your words here and the many who follow their hearts in this thread, made me feel grateful for playing long enough this game and verify since the beginning this is really a special game, made by skilled people and played by awesome ones in the most. Let´s enjoy the best of us and sharing nice moments like this more times
“To be beautiful means to be yourself. You don’t need to be accepted by others. You need to accept yourself.” (author: Thich Nhat Hanh)
Fixed at Fissure of Woe. Visited that Shiverpeak map and seems normal.
Would be nice this “wrath of God” (destroy all creatures – they can’t be regenerated) hit Cursed Shore map for farmers delight
