Showing Posts For SilentRage.4263:
Same for Blackgate
My guess is that they would apply boosts in determining how you control agony. Offensive may cause agony to hurt you more (but less than what would happen without infusion), but you would get boosts to stats that may give boosts to your damage. Defensive would work the other way around. Omni may just be an in-between. As for why the different slots, I would assume that it would just be so some gear is defensively oriented, or some would be offensively oriented. I don’t know much after that.
Interesting, I had thought at one time that a racial tree would be interesting. However, I would also like to point out some issues with the idea.
1) What if one race’s tree was far better than another race’s tree? Then everyone would play one race and ignore other races, which I think is something Anet wanted to avoid (I don’t know for sure, however)
2) I personally think builds are tough enough with only 70 traits. Sometimes I feel as if it is not enough. Why would I feel like I am wasting my valuable trait points on a tree that I feel like it would not benefit me at all? (Sorry if that came out sounding rude)
3) I also feel as if the races don’t have enough, skill wise, to really benefit from a new tree. The professions each have a ton of skills, and weapon skills, to boot. With races only having 6 skills, there would need to either be more racial skills, or a ton of other bonuses just to compensate.
Don’t get me wrong, I really like the idea of a racial tree. But I would personally think that as things are now, it just isn’t a viable option to most people.
My only issue with such a suggestion is that for 4 lesser elementals that are also permanent to be viable, the usefulness would have to be so low that its not worth it. I am assuming you are talking from an elementalist’s perspective. The thing about necromancer pets is that the necro doesn’t have as many choices. Of course, the ele only has two pet spawning abilities, but they also change to attunement. No matter what, the necro still has only access to at max, 5 at any given time. As for master elite skills, aren’t the 30 point skills in a good place to be considered ‘master’ skills?
An interesting idea, but what would be considered easily recognizable, but still be able to be legit targets of bots? How often would these enemies appear? Also, I kind of feel that the instant ban over a few minutes is a little harsh. I would personally like to see something more of a warning system. After a set number of warnings, the account is banned.
I personally hate bots too, and I wish they would just go away. As I had said, the idea is certainly interesting, but I doubt it would be a permanent solution.
I don’t really know what to tell you then. There is nothing that I know of that can passively increase chances of additional harvests that aren’t listed as an actual buff, other than WvW bonuses.
This is because of WvW bonuses, I believe. There is a buff where you are able to get additional harvests from nodes. Perhaps she is just luckier than you with that bonus?