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The New Dailies -- Feedback welcome

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Posted by: Siltoneus.7138

Siltoneus.7138

All I can say is that this is the first time in a long time where I logged in and just… didn’t feel like playing. I looked at my daily list and saw nothing that interested me. Felt miffed that ANet is pushing the laurel on me just to sign in, complained a bit on chat, and then logged back out.

I haven’t been this unmotivated since my original guild drifted away to other games, and now I sorta feel like I’m about to go the same way.

Amen there. I as well logged in, saw that screwed up Dailies, and said ‘Frick it’. Told my friends who were considering coming back to GW2 to think twice about it as ANet just screwed up the game royally.

And yes, I feel completely justified in badmouthing it to my friends. If the designers screw up, then I call them on it.

The New Dailies -- Feedback welcome

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Posted by: Siltoneus.7138

Siltoneus.7138

No, what the Dailies did before was incentivize the players to play the game, and gain rewards from playing it their own way (reviving here, harvesting there, participating over here, etc..) Now what ANet has done is change that to a handout for logging in (which may or may not be good), and making you jump through an approved highly restrictive list of ANet checklist tasks. Now it’s “Waypoint here, to do # of A,B,C. Now you have to Waypoint there to do # of D,E,F.” Seen this Vista before? ANet’s answer now is "Tough, see it again and “experience something new”"

Do you not see the absurdity of claiming that dailies incentivized people to do things that they were already doing?

You see, I see the purpose of the old Daily system as a means for ANet to encourage gameplay. I would much rather see a full map with people playing the area as it’s meant to be played (organically if you will) than to have a map where all of the sudden I get a game requests to keep changing maps because I’ve got a bunch of people rushing my map to gather # of resource Y.

They don’t want you to get rewards for doing what you always do. They want you to have to do something beyond that to get extra rewards.

I disagree with this new concept of Dailies thus my concern and attention. There is no useful purpose in tasking me to see a Vista I’ve already seen. I can see any Vista in the game in probably less than 2 minutes, if I choose. I don’t so choose, because it’s a stupid, asinine waste of time. It does nothing to promote gameplay, or interactivity. It’s a checklist task that annoys people. If they are going to reward me for playing the game, then that reward needs to be because I play the game, not for jumping through their hoops to mark off checkmark 3 of their 4 mark checklist. And to be honest, not for simply logging into the game for no reason other than getting a Laurel. What kind of incentivizing is that? Pathetic is what.

The enjoyment of doing things you enjoy is the incentive for doing things you enjoy. It’s things that you don’t enjoy that need an incentive added.

I agree to a point. What I got with the old system was a way to do what I wanted to do, and be rewarded for going just a little farther than what I wanted to. In the past it was “humm… I’m 20 kills from completing my daily, lets see what I can do to finish that off.” Or “I’m 3 Revives from finishing the daily, lets knock it out real quick by hitting Cursed Shores and knocking out a few events.” Now I’m given a specific, exact list of tasks that have to be completed. To that I say frick off ANet. I’m done when I’m done, and the hell with your exact list. I suspect it will results in less people playing the game, and less interaction (other than by the Min-Maxers).

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

You completely miss the point. The point is that BEFORE the change, we got our Dailys done from normally playing the game. Gathering resources wherever we wanted, in whatever zone we wanted, completing events in whatever area we happened to be in. They weren’t a Checklist A,B,C,D that forced us to hop-skip and jump all over the frickn’ map. If I choose to gather resources, what should it matter that I do it in areas A,B and C and not in ANet’s chosen area X?

I could give a frick whether or not it takes me 2 minutes to get the new Daylie’s done. It’s forcing me out of what had been an organic, natural way to play to jump through ANet’s arbitrary approved checklist.

Before the change, dailies, by your own admission, were broken since they did not incentivize you to do things you didn’t normally do.

After the change, you now have to do non-normal things in order to get some chests and AP. If you don’t want the chests and AP, you don’t have to do anything.

No, what the Dailies did before was incentivize the players to play the game, and gain rewards from playing it their own way (reviving here, harvesting there, participating over here, etc..) Now what ANet has done is change that to a handout for logging in (which may or may not be good), and making you jump through an approved highly restrictive list of ANet checklist tasks. Now it’s “Waypoint here, to do # of A,B,C. Now you have to Waypoint there to do # of D,E,F.” Seen this Vista before? ANet’s answer now is "Tough, see it again and “experience something new”"

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

Before: 10 achievements = 10 AP
Now: 3 achievements = 10 AP

Which one is better? Hmmm….

The achievements take 10 minutes at most to do enough for your daily. The only reward now for doing the daily is AP. If you didn’t care enough to go out of your way (even just a little) to get the other AP before the update, then why does the AP even matter now?

You completely miss the point. The point is that BEFORE the change, we got our Dailys done from normally playing the game. Gathering resources wherever we wanted, in whatever zone we wanted, completing events in whatever area we happened to be in. They weren’t a Checklist A,B,C,D that forced us to hop-skip and jump all over the frickn’ map. If I choose to gather resources, what should it matter that I do it in areas A,B and C and not in ANet’s chosen area X?

I could give a frick whether or not it takes me 2 minutes to get the new Daylie’s done. It’s forcing me out of what had been an organic, natural way to play to jump through ANet’s arbitrary approved checklist.

You’re missing the point that the intention of the dailies was to get players to experience other areas of the game. If you want rewards for simply playing the game as normal well you’re in luck because you get rewards for simply logging in. If you want AP, you only have to do 3 easy and quick achievements and you get 10 AP. That’s all that you get from daily achievements other than the specific rewards tied to each.

Of my 7 (8? can’t remember) toons, I have map completion at upwards of 90%. How is limiting my choices such that I have to revisit a Vista I’ve already been to getting me to “experience (ing) other areas of the game”? Am I “experience (ing) other areas of the game” by harvesting resources in ANet’s chosen Map X (that I’ve already completed), instead of Map A, B or C that I might still be working on? I don’t think so. Am I “experience (ing) other areas of the game” by zapping a lv80 toon into a newbie area (that I’ve completed), destroying the Boss, and zapping back out again? Again, no.

As I’ve read this thread from top top bottom, I think some of the changes are interesting and worth a chance. That said, the limitation of choice is not copacetic, and I think you’ll find that the majority of the grief is over the limitation of choice, forcing us to play ANet’s checklist, not from anti-change zealots.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

Before: 10 achievements = 10 AP
Now: 3 achievements = 10 AP

Which one is better? Hmmm….

The achievements take 10 minutes at most to do enough for your daily. The only reward now for doing the daily is AP. If you didn’t care enough to go out of your way (even just a little) to get the other AP before the update, then why does the AP even matter now?

You completely miss the point. The point is that BEFORE the change, we got our Dailys done from normally playing the game. Gathering resources wherever we wanted, in whatever zone we wanted, completing events in whatever area we happened to be in. They weren’t a Checklist A,B,C,D that forced us to hop-skip and jump all over the frickn’ map. If I choose to gather resources, what should it matter that I do it in areas A,B and C and not in ANet’s chosen area X?

I could give a frick whether or not it takes me 2 minutes to get the new Daylie’s done. It’s forcing me out of what had been an organic, natural way to play to jump through ANet’s arbitrary approved checklist.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

You do realize you only have to do 3 of the options to get the Daily? And there were 4 PvE options including the Fractals one?

What I realize is that before this chance I had the choice to do what I wanted, in an organic way of playing the game. Now I’m tasked to do X in Area Y. Gate here, gate there, do EXACTLY this. It’s a chore, not something I get from playing the way I want to play. I could care less how little time it takes me to do it.

As many other have said in this thread, its the specificity of the chores that are getting us (not to mention the sheer madness of something like a Fractal for 1/3 of a daily achievement). Before we had the CHOICE of a bunch of different activities; if I felt like getting the Daily slayer, great then I’d get it. If not, then I’d pass on it, and do something else. If I had a pile of stuff to salvage, then great, I’d get recycler, otherwise I’d have other stuff to complete with just from playing (events, gathering, etc…). Not because I was forced to do this specific, exact thing.

I could care less if I only had to 1 of the 4 events to get a daily. If that isn’t something that I want to do, then I feel I’m being forced into doing something for them, not for me. The new systems breaks me off from playing the game my way, to being forced to playing it their way. And I don’t care for it one bit.

The New Dailies -- Feedback welcome

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Posted by: Siltoneus.7138

Siltoneus.7138

New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.

Have you actually tried the new daily system? You can do it in 10-15 minutes easy.
Claiming that it takes 3 hours to complete is an utter fabrication.

Try it before just making stuff up about it.

You better believe I’ve done them, and I hated every minute of it. With 8 toons, and 7 of them sitting at 90+% map completion (lacking WvW mostly), the last thing I want to do is run around and look at Vista’s I’ve already seen.

And as far as taking 3 hours, I could care less what YOU think, I know how much time it takes me to run one of those PITA Fractals. With a family, job, and kids, you better BELIEVE I know EXACTLY how long it takes. One of the reasons I’ve only run the frickn’ things under a dozen times.

(edited by Siltoneus.7138)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.

DC during Boss Blitz

in Festival of the Four Winds

Posted by: Siltoneus.7138

Siltoneus.7138

If ANet is smart enough to figure out how to create MegaServers, they are smart enough to put us back in the same instance after a game-caused DC.

Collaborative Development- Request for Topics

in CDI

Posted by: Siltoneus.7138

Siltoneus.7138

PVE

1) Large Group/Guild Content: Too many guilds are struggling trying to keep players interested in doing anything together, and I think it’s because of a lack of large group activities (and no I don ‘t mean gambling to see how many of you can get in WvW at one time). A lot of MMO’s have instanced large group activities, which serves the purpose of allowing 10+ people to get together for a difficult activity, and building group/guild cohesion. You get to BS and have a great time with a good set of regular friends. This is SO sorely lacking in GW2, and it is undoubtedly the number one reason most of my friends have left the game (including my wife).

2) Recipes and Crafting. Talk about boring. The lack of really interesting, unique recipes is sad, and the prices on the TP make crafting it yourself an exercise in futility. Frankly, I think most of the recipes should be account bound, and only allow stuff to be sold on the TP at a much higher crafting cost (2-3x normal).

3) Guild Halls/Player rooms/Player housing. Give people a chance to really customize their areas, with a whole range of stuff. Carpets, unique trophies, you name it.

WvW:
Emphasizing and rewarding WvW defense, rather than empowering the zerg.

Player homes not worth development effort

in Guild Wars 2 Discussion

Posted by: Siltoneus.7138

Siltoneus.7138

The two ‘Housing’ models I’m most familiar with are both Turbine properties; DDO and LOTRO. What I’d like to see is a combination of the two in GW2.

LOTRO’s housing model is incredibly detailed, as Sokar Rostau.7316 states very well; Wallpaper, floor tiles, music, trophies, limited time furniture, outdoor decorations, trees, statues, etc. However, the problem with it is that 99% of it has no purpose other than looking at it. I like 14 varieties of Tree’s as much as the next person, but give me a reason to care other than the look. Additionally, it’s locked away from everyone other than those who are specifically allowed to see it (except, of course, outdoor decorations). So you could have a fantastic interior, but if you wanted to show it off, there’s no practical way to do so.

DDO, on the other hand, is all about utility, and no personalization. Your Guild can spend earned Guild points to buy upgrades to your ‘Guild Ship’. These include minor buffs, but also things like special crafting stations, vendors and travel facilitators. However, even though the Guild can place stuff where they want, everything looks exactly the same, regardless of Guild. No personalization of any kind. Plus there is no personal housing options, as it’s only per guild, which is frankly rather restrictive.

Give me the best of both worlds in GW2. Give me a LOTRO’s neighborhoods with DDO’s group features, like shared crafting resources, banks and other things. Give me LOTRO’s beautiful housing features, with DDO’s in-game usability. Give me a house/cave/mansion/castle with an actual “Treasure Trove” you can walk into, rather than some vague, amorphous vendor on a busy street.

By doing so, you would give Guilds a good place to spend Influence, give a much needed social boost to GW2, and do so in a way that would have minimal impact to those who didn’t want to use the feature.

Greetings from Occasionally Excellent

in Guilds

Posted by: Siltoneus.7138

Siltoneus.7138

Greetings from Occasionally Excellent, home to those of us that show excellence on occasion. Based on the Tarnished Coast server, we are an expanding set of friends, many which met and played together in DDO. We have no desire to be a large guild, but that said, we are always looking for people who think they can reach the high bar of showing excellence, on occasion.
Our Guild has a variety of play styles, but what binds us together is our enjoyment of a drama free group of people that enjoy having fun in the game. We have just a few basic guidelines (posted below), and if you feel you can be Occasionally Excellent like us, feel free to drop me a message here or over on our website (quicker response time) if you have any questions.

  1. This guild exists so people can play GW2 together, having fun and a good time while doing so.
  2. We are mature players and both expect and assume mature behavior from everyone. We are not interested, or inclined, to police you. The majority of people in the group are over the age of 25, with some of us in our 40’s and 50’s). ‘R’ language is sometimes used, but offensive or demeaning language will NOT be tolerated. Lastly, childish behavior is not tolerated and as we all know from Real Life, this is NOT limited to children. That said, we ask that anyone between the ages of 18 to 24 feel free to inquire, but that you might need a strong reference.
  3. No one has the right to demand or beg you for your loot, and you do not have the right to demand or beg for someone else, regardless of position in the guild. There is a “resources” area on the web site, where you can put up request and needs. If you want a specific item, it is encouraged that you make a forum posting to ask someone to craft it, or to schedule a party to gain it.
  4. Our typical play times are evenings EST and CST, but have plenty of PST’er as well. Of course, you are welcome to play anytime, but please be aware most of our activity will probably occur then.
  5. This is a very social guild. We greatly enjoy getting together and have fun BS’ing about all kinds of things, both related and not related to the game. As a result, Mic/voice-chat is strongly encouraged, and we have a well-used Mumble server. Note: we understand that some individuals have hearing issues, which may present a problem. Simply let us know, and we can accommodate our behavior.
  6. We do not demand Guild or Server exclusivity. You may have as many alts in or out of the guild as you wish (or don’t wish), with the understanding that the majority of activities will occur on the Tarnished Coast server.
  7. We welcome everyone, regardless of your skill level or game familiarity.