Showing Posts For Silvertaurus.6481:
I play myself a condition/confusion build.
It requires either me or illusions to be in melee, so foes actualy keep using abilities frequently.
Thats why I like the scepter how it is. Stack confusion, then block incomming attack.. maybe 1 damge is to slow and does to little damage itself.
Beside above I use Sword with torch and focus off-hands. That gives me resonable amount of illusions to play around with.
Phantasms do their attacks (maybe twice; prefferably combo with Nullfield or Feedback;) , I shatter them for 2 stacks of confusion each(AoE) and then summon back… you just have to watch your cooldowns, so you dont shatter when cant summon back yet.
My only pain is how confusions works poorly in PvE.
Dont know why, but GW2 have the slowest attacking mosters I have ever seen.
Mights stand there for 5 sec and do nothing, effectivly wasting lots of confusion uptime.
So as its very nice PvP tool, its loosing a lot in PvE, and thats what I would love to see fixed. It might even require some rework (for example doing double damage in PvE), but current state is not working properly =(
Make it easier to see red circles on the ground. [color blind mode?]
in Suggestions
Posted by: Silvertaurus.6481
Color blindness is often missunderstood by people thinking its seeing all in gray =P
But as ‘color blind’ you might understand any issue in recognizing colors/shades, so Its hard to tell what problems people can have.
I for one can see all colors fine.
The only problem comes by very dark or very bright colors. Its usualy not an issue.. but sometimes there are problems in details.
In games most often its dark red<—>black. And thats most common colors for Health bars in many games.
For example I had lots of issues in Diablo2 seeing boss health bars (dark, pale red on shady/black background).
In GW2 very often I have troubles in telling which of many moving HP bars are low, which are full. If I just could make them thicker it would help greatly.
Similar thing is with AoE red circles. When its circle on snow its no problem… but if there are multi colored rocks, many spells effects flashing around its hard to notice.
There is just 1 global TP.
1 person putting item for “reasonable” price.
Next person putting same item for 1 copper less.
How long it takes, to get so low prices copper by copper ?
In WoW it might take a while .. but here ? with no stable economy ?
When Im using Trident, and pop Spinning Revenge3 I suddenly start stacking confusion on target..
Dont know if its just this clone or some other effect.
I didnt found any tips where can it come from.