Showing Posts For SinDynasty.7541:
4. Counter attack your foe (interrupt) and strike them, dazing them. If no counter is performed, gain 10 energy
good
#1.1:Strike your foe.
#1.2:Strike your foe and inflict bleed.
#1.3:Strike your foe and inflict poison.
#2:Bounce an kunai between nearby foes,and bleeding them.
#3:Throw a spread pattern of five kunais that poisons foes.
#4:???
#5:Throw a kunai to a foe,explodes and burns nearby foes.
The dagger can make foes bleed and poison.
Next Weapons: Dagger(Long-range and Condition weapon,as Japanese kunai)
I want to play a sd/ds Rev.
How about dagger?
I want to have a sd/ds Rev.
Dagger:Long-range and Condition(bleed ,poison and burn) weapon,as Japanese kunai
(edited by SinDynasty.7541)
Sometimes the UA area can’t be accurately created in the place where i leap.
condition rifle
Skills:
1 Embrace the Darkness become utility skill;Unyielding Anguish become elite skill
2 Banish Enchantment: Make remove 2 boons become steal 2 boons.
3 Embrace the Darkness: This skill no longer increase 10% all stats.Pulse torment and a random condition every 1 second to nearby foes.
4 Unyielding Anguish (50 energy cost): Teleport to your foe,deal damage,and convert your all boons into foe’s conditions.
Traits:
1 Opportune Extraction: Make remove a boon become steal a boon.
This is my idea of Mallyx about a month ago,but it hasn’t happened.
https://forum-en.gw2archive.eu/forum/professions/revenant/a-idea-of-Mallyx/first#post5706819
I hope when you use #F2 skill,you will summon a legendary weapon in your hands,and legendary weapon skills will replace you weapon skills.Different legendary will summon different legendary weapon.
(edited by SinDynasty.7541)
The new #F2 skill:
Summon a legendary weapon in your hands.
Duration:10s
CD:5s
Instructions:
The new #F2 skill will replace weapon swapping.
When you use the #F2 skill,you will gain a new set of legendary weapon skills.
The legendary weapon skills depends on what legendary you are using.
Different legendary corresponds to a different set of legendary weapon skills.
The legendary weapon skills will no longer cost energy.
After you swap legendary,the legendary weapon will be destroyed.
Once you lose legendary weapon,the #F2 skill will begin to recharge.
(edited by SinDynasty.7541)
Skills:
1 Embrace the Darkness become utility skill;Unyielding Anguish become elite skill
2 Banish Enchantment: Make remove 2 boons become steal 2 boons.
3 Embrace the Darkness: This skill no longer increase 10% all stats.Pulse torment and a random condition every 1 second to nearby foes.
4 Unyielding Anguish (50 energy cost): Teleport to your foe,deal damage,and convert your all boons into foe’s conditions.
Traits:
1 Opportune Extraction: Make remove a boon become steal a boon.
(edited by SinDynasty.7541)
Why is Nightfury not back? I think if is back,it will be more good-looking.I don’t want to lose my shoulder. :-(
That’s the next reward available as map reward on that map. By doing events, jumping puzzles, mini dungeons, and other stuff you’ll be eligible to a pool of rewards including crafting materials and such. Check out the map tooltip (that is, hover your mouse over the map name) to see the full list of rewards you can gain on that map.
ty :-)
Bug where?
there’s nothing unusual in your pic.
There is a material icon on each map.
(edited by SinDynasty.7541)
Revenant was originally designed to be the Heavy armor single weapon profession (like Ele and Engineer). However, players were underwhelmed by the profession since you made three flat choices (weapon set + 2 Legends) and had no way to change up your primary bar like Eles and Engineers can.
ANet went with a kinda lazy fix and just added a second weapon, but didn’t design a second underwater weapon. Just like how they didn’t design beyond the initial 3 utilities per Legend.
They had time constraints that prevented completely new development on skills but it’s bad PR to say such and Roy has avoided commenting on either fact (lack of additional utilities for build nuance or additional underwater weapons) and is unlikely to. What will happen is that a few months from now they’ll say “While the Revenant has been a rousing success we felt they could use more nuance to their builds! So we’re adding Trident as an under water weapon and an additional utility per Legend!”
I like the original design of rev.I think #1(#4)weapon skill and #2(#5) weapon skill should be one melee skill and one long range skill.
(edited by SinDynasty.7541)
I hope all Rev‘s skills can be used in the water,but…
: (
Rifle,as a shotgun,because i like rifle.
close range: large-scale condition damage
midrange range: movement-impeding conditions
(edited by SinDynasty.7541)
Echoing Eruption ( mace 3 ) should need evade.
I hope all Rev‘s skills can be used in the water,but…
: (
UA: Teleport to your foe, tormenting and chilling nearby foes.
(edited by SinDynasty.7541)
Rifle,as a shotgun,because i like rifle.
close range: large-scale condition damage
midrange range: movement-impeding conditions
(edited by SinDynasty.7541)
I think UA should teleport to your foe with mists,not leap.If it becomes so, it might be cool.
(edited by SinDynasty.7541)
If now I have 100% energy,when i out of combat,my energy will become 50%,not slowly reduce to 50%.
At WVW,we know we will often be in combat and out of combat,in just a few seconds.This means that we will lose a lot of energy in the short span of a few seconds.
So I want to know why my energy is become 50%,not slowly reduce to 50%( energy drain of -5 ),when i out of combat.
(edited by SinDynasty.7541)
Where my legends underwater?Only Mallyx and Shiro?Oh,no!
I hope revenant can wield greatsword and rifle.
Rifle is a conditional-melee weapon,as a shotgun.
(edited by SinDynasty.7541)
Shiro and Mallyx are the only UW Legends for Revenant as of now, The Wiki is incorrect about Jalis.
:(
What the legendary stances revenant can equip in the water,Only Legendary Dwarf Stance and Legendary Demon Stance?
I want to wield a amphibious weapon,maybe it’s very cool.
why Phase Smash(Revenant hammer 3 skill) will teleport back,not only leap
cuz hammer is a ranged weapon – you don’t need a gap closer on a ranged weapon
You need kiting tools tho. Right now hammer has none. I still want that launch on 4 to give it also other use outside of anti projectile tool. Doesnt make much sense when x weapon require you to stay at range but theres no tools at all to archieve it unlike say ranger longbow.
I can use this skill to jump near the target, and then swap melee weapons
Already stated in another thread: why not split the skills:
Activating it once leaps you in and deals DMG
Activating it a 2nd time will port you back (of course onlz with a small time frame to port back)
good
why Phase Smash(Revenant hammer 3 skill) will teleport back,not only leap