Showing Posts For Sister Swiftspell.1869:
Sooo, you believe you’re being lied to, but you’re still staying for more. /shrug. I hope you don’t apply this way of acting to your personal life as it’s going to make that…. interesting.
Sooo, you’re saying you only take part in things that don’t or have never lied to you? Because if you are, that would also lack common sense and make for an interesting personal life given the nature of the world we live in.
You might not care if you lose your account. But the rest of us prefer to not have hackers and gold-spammers everywhere.
No, since you are actively risking the enjoyment of others by refusing to secure your account they should ask you to do it every time.
So you’re saying that hackers/gold-spammers are everywhere and adversely affecting and taking enjoyment out of the game for everyone? Do you have the statistics to back these statements up, because in the 10 years I’ve played GW1 & 2 without added security bots/spammers have never been a problem and most people still seem happy.
I don’t think using people’s subjective state of minds is a valid argument for forcing things onto others, especially when we have a report function already set up and working just fine.
It also hurts the game’s economy, which in turn hurts every player. The items they sold on the trading post to liquidate into gold? They get duplicated.
If they can roll-back a players account they should also be able to roll back any duplicated items or damage caused from hacked accounts. So the economy argument isn’t really valid, especially given we do not and never will have the statistics to back it up…
What I think that ANet should offer to people who don’t want to use the non phone Authenicator is an agreement that if hacked, before support restores their account, they they will pay supports costs to get their account back and do the account rollback to replace deleted chars and items. That way you can play without having the “harrassment” of having to click that button and ANet doesn’t have to pay the costs of people who refuse the security and then get hacked.
The companies have always paid for these types of things so what’s the need to change it now? It would be priced in and paid by the customer anyway as a part of business, and it could also be argued that the expansion is over-priced and already paying for it.
Showing customer loyalty and giving people CHOICE (opt-out) is what creates happy customers and a WIN-WIN scenario for all involved.
(edited by Sister Swiftspell.1869)
@eisberg – Not at all, it’s just as you’d probably know there language is broad at best and it’s written like this for a reason… for example in the Privacy Policy section (3) – How the information is going to be used -
“We may also disclose any of your Personal Information to law enforcement or other appropriate third parties in connection with criminal investigations, investigation of fraud, infringement of intellectual property rights, or other suspected illegal activities, or as otherwise may be required by applicable law, or, as we deem necessary in our sole discretion, in order to protect the legitimate legal and business interests of ArenaNet.”
What does in our sole discretion to protect our legal and business interests actually mean? Or is it just in relation to criminal things or is it an addition to the end? Could it possibly mean selling your information?
And how can one actually find out what it means when Anet won’t respond to my questions via support about the EULA?
In fact taking it one step further… legally in not understanding what I’m actually consenting too, section 7a of the user agreement states
“It is Your responsibility to read, understand and accept the Privacy Policy in effect in connection with Your use of the Service. You acknowledge that ArenaNet may make changes to the Privacy Policy at any time. You also acknowledge that each and every time You click “I ACCEPT” You warrant and represent that You did read, understand and accept the most recent version of the Privacy Policy in effect at that time. "
If I can’t understand exactly what I’m agreeing too and Anet won’t answer my questions about it, then legally I (and probably many others) shouldn’t be playing the game correct?
Can you give me a possible solution to this problem, and maybe you also know the answers to the questions raised in this other thread in regards to how they monitor website use etc. outside of the game?
https://forum-en.gw2archive.eu/forum/game/gw2/New-EULA/page/2#post5437364
Btw, I’m not trying to be pedantic about this as I like most others would tend to just click yes and play the game, which is I’m sure what corporations count on – But in actually reading the EULA this time I’m very curious/interested to find out exactly what they monitor and how my information is being used – so I look forward to any possibly answers – Cheers.
Another point to consider is in seeing that ANET reserves the right to change the EULA at any time, you simply don’t know where your information may go in the future. Hence a cautious approach when giving out personally identifiable information is wise
So is there a reason for your paranoia? Or are you just convinced that all corporations are part of a grand conspiracy to screw over their customers?
Take off your tinfoil hat for minute and think.
If you do not want to give your phone number out, you do not have to. Period.
Unless you bought your account within the last 8 days, then you do not have to have any type of authentication AT ALL. Period. And still have full access to everything.From Gaile Gray (and already quoted numerous times):
“As ArenaNet President Mike O’Brien detailed in a recent announcement, ArenaNet is committed to protecting your game account.
Effective at 11:59 pm Pacific Time on August 28, 2015, all newly-created accounts will have SMS restrictions. These restrictions mean that you will not be able to use in-game mail to send items or gold, and you will be unable to access guild vaults. If you wish to eliminate these restrictions, simply add SMS or an authenticator to your account and the restrictions will be removed. Account created prior to August 28 will not experience these restrictions.”Also as pointed out, there are other forms of 2 step verification methods you can use, NONE of which require giving out a phone number to anyone for any reason. You can also use Google Voice for the phone number if you want as well.
Google Authenticator is one of those apps.
You can use a google voice number in place of your phone number with Google Authenticator, but it’s not recommended, as you can get locked out.
There is a desktop version which does the same thing, but does not require a phone or phone number.
(http://www.labnol.org/internet/google-authenticator-for-desktop/25341/)So there you are several options, including the option NOT to have it, and don’t require you giving out a phone number to anyone for any reason.
You can put back on your tinfoil hat now.
I’m not sure if your goal is to get threads you don’t agree with shut down, or you merely struggle to formulate arguments without the need to label and denigrate. But you seem to have an ongoing problem with anyone who questions or is untrustworthy of “authority” and their right for choice (or to ask for it)… Really, you should be more concerned with why this upsets you so much…
@phys – Well said…
@Drow… Personally identifiable information is worth a lot of money nowadays ; )… Why do you think they all want it? It’s not just about account “security”….
You could always ask them what they may possibly do with it, but good luck getting a response as I’ve logged two tickets recently asking about the EULA and privacy concerns which are yet to warrant a response.
As you say alicatrawz – it asks to send an error report hence the need to have certain questions answered in regards to EXACTLY what we are giving consent to by signing EULA.
This isn’t about worry, I’m fully aware of what the snowden files produced and who’s getting what, this is about choice and values and what you choose to uphold/perpetuate.
Still no response by Anet yet…
Oh, I didn’t even see that part. What section was that under? Fortunately NoScript will help with a bunch of those things, although embeded iframes (clear gifs/pixels) are a little bit harder to stop from tracking you.
It’s under – (1) Collection of Personal Information – Cookies and Related Technologies
I will contact Anet directly to see what they have to say and post back here, as I know most have high regard for their privacy ; ).
@Quickfox – that is true, but the onus (or choice) is still on the individual. Personally, while I take no issue with every single action being tracked/monitored in game, extending beyond the game is an invasion of privacy. Likewise while playing, if data (i.e. hard drives) are being checked which isn’t game related, that would also be an issue.
At that point, before agreeing to this EULA I would weigh up the option of where the game’s headed and if it’s worth supporting into the future.
I’m very interested to know that about that too eleshazar… I’m also curious about this-
“We and our third party advertising and analytics providers use tracking identifiers (such as Clear GIFs, pixels, web beacons) to track the online movements of web users. Unlike cookies, tracking identifiers are tiny graphics that are embedded invisibly on web pages or in HTML-based emails. We and our third party providers may place tracking identifiers on our Sites that track what other websites you visit (both before and after visiting the Sites) to obtain information about the effectiveness of advertisements on our Sites as well as on other websites and to help us improve our business and our Sites.”
Is it just the websites we visit before and after or are we giving it permission to track us constantly? And does not agreeing to this EULA stop this occurring?
What trauma lead to such an anti-social stance for team play in an “MMO” of all things?
I think if you reflect on your question and the tone (or inference) in some of your responses you may just find your answer of why henchmen are often preferred…
@imsoenthused – Henchmen didn’t ruin the social aspect of the game, they simply provided choice and a broader gaming experience that catered to peoples wants/needs. Whether people actually took that choice was completely on them, which you may have but many others didn’t… It’s pretty safe to say that guilds/social play etc. didn’t become obsolete when henchies arrived….
Good game design doesn’t limit choice and allows people to play as they want. It understands that sometimes we’re social creatures, and other times we just want to play on our own… GW1 did this very well and GW2, well I guess you’re either in the herd/zerg anyway so it would only affects dungeons… which is probably why henchies will never be implemented.