Showing Posts For Skalez.5964:

Please create a separate queue for Stronghold

in PvP

Posted by: Skalez.5964

Skalez.5964

I am much more interested in Stronghold than Conquest, and I don’t want to have to dodge queues in order to play it exclusively.

Thanks for your time.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Skalez.5964

Skalez.5964

Why not try out one of the other dailies instead of doing the events?

Thanks for your advice! Thats what I did the other days. But unfortunatly I was on my quest for map completition. Anyway. Does ignoring one problem solve it?

Non bomb/nade pve build

in Engineer

Posted by: Skalez.5964

Skalez.5964

Yas. I know this is where the communication kicks in to avoid (or even better: prevent) overwriting conditions. Thats also a reason why I did not advice this build for open PvE. But thanks for your constructive comment

Edit: Maybe I should have made this clear in my initial post. My fault, sorry!

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Skalez.5964

Skalez.5964

I felt how my brain cells went into hibernation just from joining Kessex Hills today… The PvE Event Completition Daily causes havoc in low-level areas (and is boring on higher maps – and feels kinda forced too) taking every chance away from new players and alts to complete those events because everything dies the second mobs spawn…It’s also an inferior experience for lvl 80 characters zipping around like a herd of lemmings.

Non bomb/nade pve build

in Engineer

Posted by: Skalez.5964

Skalez.5964

It is very dependable on what you want to do in PvE. In small groups (read:Dungeons) you can use turrets for extra damage and extra boons. Combined with Pistol and E-Gun you are a very capeable supporter. However its not very smart to use this build in open PvE because you lack mobility. Im currently running around with a Static Discharge/Rifle/Wrench/Ram Build. It has very high initial burst and after you first cycle it does consisten damage (on average 1300 with rifle1). I can create a link to my builds later if you guys want

Edit:
Build 1: Condition Damage/Support

http://gw2skills.net/editor/?fdAQJAqalUUpdrVVxyKseNCgBF6JEkLAqAI6YshFD-ThCEABloF4F1fKS5hd7PowDAAEdAoqE0gTAQPKxAw8HA-e

Build 2: Discharge Zerker

http://gw2skills.net/editor/?fdEQFAUlUUpkrNexzLseRCbBNq4A6KkiSIqp8xHGAA-ThSCABBpMjhLAAL7PAwDAoBlgzo+DJ6AQ10gCm5MVpBA-e

(edited by Skalez.5964)

Lets see your engineers!

in Engineer

Posted by: Skalez.5964

Skalez.5964

Here is my Engineer Maelys

Attachments:

Query: Rate this April 30th patch.

in Guild Wars 2 Discussion

Posted by: Skalez.5964

Skalez.5964

PvP Improvements: 6/10
[-4 points as it is still in beta and no return of the 3 Round Tournament]

Class Balancing: 10/10
[but only becasue I main Ranger & Warrior]

Living Story 1/10
[the first 3 parts took my 1h to complete, and now a temporary dungeon, lawl. +1 sympathy point. It’s the thought that counts.]

Bug fixes 10/10

Misc (guild activities/dungeons)5/10
[-5 for leaving CoF untouched]

Result: [6.4/10]

(edited by Skalez.5964)

What options do we need in our Custom Arenas?

in PvP

Posted by: Skalez.5964

Skalez.5964

Let’s keep it positive. I’ll start with a few.

  • Number of players per team
  • Server title (appearing in list)
  • Autobalance on/off
  • Password on/okittenick / ban
  • Conquest capture points on/off

Basically this. But I would add a “toggle jungle” option (svanir,chieftain,lord,buffs,orb).

What class maps best to which race?

in Guild Wars 2 Discussion

Posted by: Skalez.5964

Skalez.5964

Elementalist: Sylvari/Norn/Human
Engineer: Asura/Charr/Human
Guardian: Human/Norn
Mesmer: Human/Sylvari
Necromancer: Norn/Sylvari/Human
Ranger: All
Thief: All
Warrior: Norn/Human/Charr

GW1 main & your GW2 main

in Guild Wars 2 Discussion

Posted by: Skalez.5964

Skalez.5964

GW1 – Warrior (sometimes Ritualist)

GW2 – Warrior for PvE and Ranger for sPvP