Showing Posts For Skolven.3417:

Network Lag [Merged]

in Account & Technical Support

Posted by: Skolven.3417

Skolven.3417

Do you guys think those servers updates/change really go unnoticed since past 2-3 days?

Why dont you guys tell us about what is this about in a public notice instead of just giving us random disconnections and long period of downtown on all servers, everyday, like it was totally normal.

This is just so irrespectful to all players, we pretty much all feel like **** right now.
At least tell us what this is about.

Letting NPCs abuse sPvP mechanics? Sure!

in Mesmer

Posted by: Skolven.3417

Skolven.3417

I’ve played up to rank 22 in sPvP and came across the situation too often I just may look like any other of those ranters with just enough critical sense to allow this to be considered but please hear that.

On the many games peoples played (they’re not tiger ranked but got more than an hundred hours maybe…) a lot heard about those ‘’mechanical exploits’’ considering mesmers and minions team-match-up wich are incredibly frustrating for too many players.
Mechanical exploits, dont be cheap on the terms please, its what it is. There’s no reason why some people would favor a class wich can avoid so much exposure in combats and we’re not even talking about thieves.

People got lots of respect for thieves since they got a few hides in term of mechanical, wich is tricky but not endangering the whole sPvP mechanic, a blow will land like paper in it since its easy to get the basic positionning and moving ranges.

They are hated at first, when starting PvP, we’ll agree, but they’re nothing compared the confusion a team of mesmers and minion spammers will do to a game.

Once again, losing to incredibly versatile pro in 1vs1 like some engineer I’ve seen is nothing less than totally honorable and I salute their skills.
They agily switch between sets, put a turret to regen, get protection from a potion ant stack might and use every aspect of the game like it benefits them like it shoul. Kudos to that.

What needs to changes is the ability of spamming tier characters.
I just came back from a game in wich we where 4 against a single mesmer, and still I get my mind-blown we could’nt bring him down.
Mesmers spam endless amounts of clones AND illusions. That is TWO classes of summons, basically, wich makes them more reliable summoner than their necros cousin. Add to this the fact that they can disappears, cloak and you got an OP class, simply put. This is basically, a thief, without sneak attacks (wich he wouldn’t even need since he can damage you with summons WHILE he’s cloaked!).
And I’m not talking of the games where there’s FOUR of them on the same 8vs8 team, no… I wouldn’t dare, but it happens.

sPvP is about only one thing, exposure on the field, we’ll agree. No exposure, no death.
Its no wonder top tier players, and the more I get seriously to it personnaly, come more and more against necros, thieves and mesmers, wich are classes that benefits of a minimum of exposure on the field, totally understandable.
But much less fair than a skilled elementalist that decides to switch to his earth atunement, a guardian relying on classical buff spamming or that big tankie charr warrior there (once again, kudos to you guys up there).

Necros, not only benefit from the basic highest HP pools of the game alongside their brother warriors (yes, that’s right, a caster class wich got more natural HP, 18K at lvl 80, than rangers, engies AND, yes, guardians…) to that, please add a bit of life force wich I’ll take from GW2Wiki ‘’and can be further increased by the Life Force Pool attribute linked to the Soul Reaping trait line, up to a maximum of 78% of maximum health’‘, in this case, one supplementary health bar.
Again, they’re reducing their exposure incredibly by switching to an additionnal lifebar reaching almost a total of 60k hp, but they’re giving the ability to summon… honestly?

I understand the illusion shattering is the bread and butter of the mesmer, even tough its not regulated for PvP in my opinion but the kitten nal of skills beneficing from it that also exploit further mechanics like cloaking, distortion is making them cheap classes in PvP, voilĂ .
Anet gave pets with very few synergies with his hunter, or a ghostly hammer and sword to a guardian and kitten flags to warriors… no warbands (sorry Charrs, your class skill are deactivated in sPvP, while necros and mesmers do what they want.)

Now consider these 2 options:
-Put a smaller maximal number of minions per necromancers, a smaller maximal number of illusions in play at the same time for mesmers or nerf their cloaking/blinking/distorting abilities in PvP somewhere.
-Filtering solo games so no more than 30% of actual player can share same class to make it ’’fair’’. Why it wouldn’t be fair? Because a map in wich there’s 15 clones on a capture spot is just not fair, too common and people wont want to change to a class they dont like simply because they need more AoEs, it wont happen.

I love sPvP, but the more I advance, the least recognition I got for mechanical abusing classes that I wouldn’t EVEN dare play with because I got too much respect for good, long, skillful and fair fights.

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(edited by Skolven.3417)

In my opinion, Magic find needs to go

in Guild Wars 2 Discussion

Posted by: Skolven.3417

Skolven.3417

Anet is giving players permission to let them make a little more money if you use proper gear, simple as that, and I like it.

Running on MF gear in dungeon is not selfish, its simply stupid. You’re not farming mobs and we barely know if it affect chest drop rates. Also, people already discourage others to run on MF gear in dungeon. So ’’MFing’’ should be considered PvE only, like many builds are used for Dungeon running, PvE, WvsW and PvP, simple as that.

If some folks are running dungeons with MF gear, its clearly that they havent understood that they shouldn’t or dont know how to play.

If you guys wish to be stickler against MF farmers, just equip your berserker gear and go dungeon running, nothing prevents you from doing so.
I like being buffed up in MF and go do some chain event questing with a random groups of folks and make 2-3g per hour if not more when I need to buy myself some costly items, simple as that.

Chest drops are simply insulting and inadequate regardless of MF and not offering enough variety of rewards and that is the Anet to fix this issues, not by fixing or removing MF.

(edited by Skolven.3417)