Arenanet response that server population is tied to accounts registered to that server:
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
It fluctuates because people switch server either very late, or very early.
This can’t be used as an argument because this is why overflow servers were made. If they are in place it shouldn’t matter how many dead accounts are on a server. Server pop should be directly related to players logged in concurrently not accounts.
This is Anets way to keep server pops balanced… it will go away…. the game is still new and the first year is always the roughest.
The overflow is map based, not server based.
You join the overflow if the map is full, not if the server’s concurrent connection has been reached.
Please read the official anet answer here:
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
Sorry but you’re wrong. The overflow system is for the map that is on that specific home server and activates when there is high concurrency in that map on that server. This is why if I play on JQ and you play on HoD we cannot play on the same map unless we are on overflow. The whole purpose of the overflow system was designed to compensate for high concurrency on a server.
The servers maximum population was set to preserve the player experience by ensuring there were enough players to play with but not too many to deplete system resources and cause lag/crashes/ etc. It doesn’t matter if the number of players on a server reaches it’s limit if only 20% (random number) of that population is playing concurrently. This is a conservative approach by Anet just in case 100% of the population of a server comes back at the same time (probably like this Friday). At any rate I am not saying Anet is wrong for that approach, but I do agree with the consensus here that it is hurting the game.
So to everyone please read and understand the entire post. This is a valid issue and 10 pages of debate slows down the process for the devs to fix it. If you don’t agree that is fine but at least get you’re facts straight before starting a debate.
Not trying to be a dick, just saying.
Thanks
Pretty sure you’re wrong here,yes it’s based on active players to send you into the overflow.However that has nothing to do with a server saying full.I’m on a full server and can log in and go about my merry way however,if I go to LA I’m sent to an overflow.
You know what’s really interesting here?It’s that I always go to overflow for 20-30 seconds and then can rejoin my own server.Hmmmnn,how can that be?If they’re always sending to overflow it kinda sounds like they may be trying to control the load in LA.Makes sense,does it not?
At this point there is no doubt that server pop is account based and not online based.I mean why are so many zones pretty empty on a full server?This includes LA as I’ve even went there and barely witnessed anyone…yet it was full!! Yea right!!