Showing Posts For SlayerUK.5029:

Immobilized forever

in PvP

Posted by: SlayerUK.5029

SlayerUK.5029

This stuck bug happens too often to be ignored, I wish it would get looked into.

22.2 Sec. QUICKNESS,MIGHT(9 stacks=1 click)

in Engineer

Posted by: SlayerUK.5029

SlayerUK.5029

Buuut it could be incredibly OP in Pve such as dungeons or fracs. Not neccacarily the same build but with the same quickness/ might stuff it could be incrediblly dare i say….meta level dps.

EDIT; just realized its on knockback. kitten you defiance ruining all engineers hopes and dreams.

The trait still works funnily enough, someone says it works on defiant in another post and I can believe it, because it procs on PvP trebs and gates for me.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: SlayerUK.5029

SlayerUK.5029

After some testing I’m running pretty much the same as you, but have not tried signet of the hunt, not sure I could give up muddy terrain.

Also using the wolf (always gotta be in my ranger builds) and the hound.

The drakes AoE looks like a nice idea, might have to test it, but I just really enjoy the CC and ranged immobilise that the hound brings.

Also I suggest trying Eagle Eye on legacy of the foefire only, since mid is so huge I don’t usually need to pierce and it’s fun watching people try to get out of range, only to fail.

Also have you got any tips for Battle of Khylo, I find this map to be where I am least effective.

Edit: I think I ’ll agree with you on the River Drake, lasts much longer and can still hit hard with tail swipe and the lightning bolts with quickness is beastly, just overall better for team fights.

(edited by SlayerUK.5029)

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: SlayerUK.5029

SlayerUK.5029

It’s a must for me, helps vs D/P thieves and it’s nice to just get poison off for free.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: SlayerUK.5029

SlayerUK.5029

I concur, this build is really great. So fun to snipe people with.

On legacy of the foefire I switch piercing arrows for eagle eye for +300 range, it’s so good.

Also why are you not taking evasive purity?

(edited by SlayerUK.5029)

Patch Notes

in Mesmer

Posted by: SlayerUK.5029

SlayerUK.5029

Back to chaotic interruption then, I was enjoying res control and thief defence, but now there’s no real benefit to this trait.

Also a shame my clones can’t proc sigil of generosity any more, but that one is understandable :P

[To Devs] Save Power Block!

in Mesmer

Posted by: SlayerUK.5029

SlayerUK.5029

I feel like a GW1 res control ranger again

Turreteer! Engineer power/bombs/turret build

in Engineer

Posted by: SlayerUK.5029

SlayerUK.5029

Looks fun, but I’m not sure about going for 2 turret survivability traits: you either want to overcharge them for knockbacks or let them be destroyed for it.

Maybe they will help in group fights though, but will definitely be trying something similar

[GM traits] The good, the bad and the worst

in Elementalist

Posted by: SlayerUK.5029

SlayerUK.5029

Only if you hit them at the same time I would imagine. I wonder if you apply a 12 secs burn to someone if it re-applies blindness after 5 secs, or you need to apply it again.

If blind could be re-applied by a long duration burn itself, then this trait sounds more interesting.

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

in PvP

Posted by: SlayerUK.5029

SlayerUK.5029

I’ve tried variations of this build a while back, but got tired of having to try so hard for little reward compared to other specs.

I do appreciate your efforts though, but in this meta they are futile :P

Burn the Zeitgeist: "Staff Ele Guide" [Video]

in Elementalist

Posted by: SlayerUK.5029

SlayerUK.5029

Really interesting build, I see where I went wrong when trying fire axe now :P, I just don’t like being up close and personal, esp with zerk.

Atm I’m running a zerker 30/10/0/0/30 but with persisting flames (for longer lava font and fury for me/team) but the most important difference is Elemental surge which I carried over from the S/F build.

Maybe it’s gimmicky but it’s hilarious putting down a lava font then switching to earth and using both arcane abilities + shockwave to lock them inside it plus deal so much damage, sometimes I’ll cast meteor shower before this combo for even more madness. The immobilise can also guarantee shockwave to land if used the opposite way.

Elemental surge is also good for being defensive and offensive at the same time with blinds and immobilises, the burning is ok and chill is not used much unless it’s a melee class I wanna troll with no condi removal or perhaps runners. The reduced cooldown has them up all the time and arcane briliance also applies the condi (I just wish they would merge the 25% energy gain at last or add condi removal to their use as someone mentioned). You can also blind people for stomps in air attunement

One with air is also neat as I can switch to air while burning retreat for insane distance or use it with FGS for roaming, (but also helps to gain a little distance while crippled/chilled) I used to use tornado for the meteor shower combo, but I just find FGS too useful plus you can then call down a firestorm, fiery rush then fiery whirl, after the meteor, for probably the same damage, and is epic for disengage.

I too have trouble with thieves, so look forward to seeing your next video. Just posting this for a different playstyle that can still support but is a bit more offensively defensive. Atm I use sigil of fire for more AoE dmg but perhaps energy will help me survive that bit longer against thieves.

(edited by SlayerUK.5029)

New pet AI bugs or nerf?

in Ranger

Posted by: SlayerUK.5029

SlayerUK.5029

Ok so tested some more and bird attacks work now, strange.

That still leaves 2 problems…
1) Feline leap attacks miss straight after swapping to that pet (maybe others, not tested)
2) Attack delay after swapping pet (pet quickness from trait is therefore useless)

Here’s a video to illustrate what I mean: http://www.youtube.com/watch?v=gjn6MUJX8bk

Oh and btw the leap attacks work as normal once they decide to start attacking the target, but I wanna be able to use F2 straight away with quickness.

(edited by SlayerUK.5029)

New pet AI bugs or nerf?

in Ranger

Posted by: SlayerUK.5029

SlayerUK.5029

After I switch pets and instantly activate their F2 ability, it never seems to work (for attack skills I mean).

Either the pet does nothing and the cooldown is wasted (ex. birds), or the pet attacks in the wrong direction / just goes straight through the opponent without hitting them (ex. feline leaps).

ALSO it takes forever for the new pet to start attacking the target, zephyr’s speeds quickness is all used up before it even moves, kinda defeats the purpose right.