Showing Posts For Sleepy cat.7613:
Yep, very luck based.
~6 weeks ago I complained on forums how I had 1 key in 12 maps
And from my current notes from a new fresh start I have 9 keys in 20 maps.
Overall I’m at 10 keys in 32 maps which gets closer to the wiki research.
So unless someone is ready to pour a lot of time into farming towards 100 maps at least, RNG can screw you over pretty hard. (Even then u could go 5 keys in 100 maps and someone else 40 keys, that’s RNG for you).
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“Oh, I didnt see you there”
Im starting to think that banker is blind, since she tells that to everyone.
https://wiki.guildwars2.com/wiki/Help_Sergeant_Rane
Event states that you should kill bandits, but Bandit Poisener don’t reward heart completition.
(Bandit Rifleman for example does reward correctly)
https://wiki.guildwars2.com/wiki/Help_Cassie_around_the_moa_ranch
Bandit Scouts and Bandit Cutpurses, who are spawned via bushes or stolen sacks of feed don’t reward heart completition.
(Bandit Rifleman for example does reward correctly, when spawned from bushes or stolen sacks of feed)
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I think the issue is more about implementing the VR SDK into the existing rendering solution.
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What if VR takes off like smartphones ?
I remember the devs saying it can’t be added in GW2 because the engine wouldn’t allow it.
Clearly PvE would be huge with VR.
Maybe they’ll focus the next expansion around rewriting the engine though creating a new engine from scratch for VR might be easier.
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So basically they added that skin collection as “BLC-drop” to make the RNG game more “worthwhile”.
As long as it doesn’t decrease tradeable BLT skin collections, it’s fine…
Time will tell.
My early luck must’ve blinded me with greed
Back to the grind it is
While we are at key farm,
Does anyone else have kittenpoor key drop rate from maps since last update?
1 key in last 12 maps for me, another guildie is at 3 keys in 21 maps (he’s doing map compl) .
Before the patch I was at least getting the 1 key every 3 maps (wiki says 25%), but now …
And no, I’m not doing cities.
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For me too, its often unbearable.
This here is the mansion from gendarran fields with the pirates heart event.
Also the snowball transformation is just one giant glowball.
The mansion glows without the transformation too, just wanted to show both.
The bandit cave in Queensdale for human commoner personal story glows like this too.
Edit: I have a Nvidia 970m
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You could just take your boots off and imagine u got the invisible ones.
We could also restrict it to PVE without Dungeons.
Maybe add an option to show little oculus symbols above those players.
Oculus is more about seeing Tyria from a different view then playing actual content, imo.
For starters there could be a oculus debuff that prevents you from interacting with the world, just so you could go around look at stuff.
wow, I got my monthly done right after patch, but I dont know the laurel count from before …. this is a real sneaky bug sigh
Force tutorial on new accounts, but not ones that are making a second+ char !!!
Why would you force tutorials on ppl, at least 5 times ? I have 5 char slots from the get go and the cool thing about this game is to play it with different characters together with different stories. Now you’re making us “learn” new chars in 40 levels ?? Elite at 40 ????
I have tried getting to lvl 15 yesterday in Queensdale and it was boring ! Feeding cows → dancing to cows ?? I always thought this game was mature unlike some other games which try to be funny. Now its just, brain off → hit f where ever you can.
“But man, these changes are not meant for ppl who know how to play” – Then don’t force it on those ppl who know how to play ! Make it optional.