Showing Posts For Slim Grady.6745:
I love this idea! But if it’s going to add to the game, rather than simply changing it at zero sum, it should not replace dailies. Please make this in addition to dailies or else an optional alternative to the dailies on a given day.
ANET. Seriously. Please do something about this. I missed out on the meta achievement by one point because of this bug. I’m a busy grad student who only has time to play so much, and working on achievements through the living story is one of the few gratifying and rewarding ways that I can afford to play. If the rewards are broken, so is the whole experience for me.
I will find another game that doesn’t leave me feeling so cheated. Please don’t drive me to it.
Checking in. Tried twice. Also needed this to complete the meta.
Great suggestion. This could help make both wvw and pve more engaging.
I like the idea that someone on reddit suggested, of making a pie chart icon for this with greater detail upon mouse-over. For those who are concerned about UI clutter, simply make the option to turn this display off.
Anyone else care to comment?
Word. Some mechanics just don’t sound fun.
Here’s to basic civility online! Thanks for your thoughts.
Hey, cheers, and thanks for reading and responding!
If you cared to say more, I’m still not sure I understand why this isn’t a good fit for MMOs. Not disagreeing, I just think that in light of that clarification, your point about immersion may not apply any more(?)
Why it is confusing?
Lol. Sorry, I shouldn’t have quoted that part.
[So what happens when the world freezes I mean Monsters stop attacking you, this is the removal of the Immersible and Progressing world of MMO’s. To implement this idea would essentially start to turn it form MMO to Turn Based RPG.[/quote]
Uh, no, absolutely not. You can still be attacked and take damage, you just won’t be able to tell how much you’ve taken for a second or two. When I said that the player’s health wouldn’t be affected, I only meant by this skill, itself. They would still take damage.
Edit: sorry, i don’t get this formatting
It sounds confusing, although I got what you are saying.
To be honest a lot of RPG do this system like Final Fantasy. Where it works great in those type of games, not so great in MMO’s
Care to explain why you think that is?
An idea for a (new to me) kind of effect popped into my head today. This may be something that has been/is being done already in this or another game, but if so, I haven’t heard of it. I’m just floating the idea here:
(Silly Inspiration Story: A random mosquito attacked me in Sparkfly Fen while I was trying to look at my map. When I killed it, it dropped a venom sac, and I thought, pshh, mosquito venom?! But then I thought of the anesthetic that mosquitoes use to safely land on hosts, feed, and escape, and I wondered how that kind of capability might translate into a game mechanic.)
So, the idea is an effect that briefly freezes an enemy’s health, as it is displayed to that enemy. That is, the enemy’s actual health would not be affected, but the enemy’s own view of their health would not show change, up or down, for a short duration. Perhaps the color of the health bar could change to indicate to the player that this effect is applied.
Basically, it could provide a window for attackers during which to try to maximize the impact of surprise when bursting. I’m thinking that because players to whom this effect was applied would probably try to heal/defend in response to that likelihood of burst, it would not have to be a terribly powerful ability in most contexts, but where cooldowns are already burnt or defending players are distracted, it could provide an interesting kind of edge.
Or maybe this is a terrible idea. Thoughts?
Edit: Oh, and I’m sure the good folks at ANet can figure out the best application for this kind of thing (cough mesmer ability! *cough)
(edited by Slim Grady.6745)
I think that I really like this game, and I definitely really like the kinds of ambitions for it that are being shown off with attempts at things like these events.
But due to the timing of and problems with this event, I was able to enjoy (and “enjoy” is a stretch) all of about 3% of it, despite logging on to play on each of Friday, Saturday, and Sunday. I am extremely disappointed, as I had been looking forward to new content, and already feel like I’ve completely missed it.
I was able to put hours into the game on each of Friday, Saturday, and Sunday, but because of a combination of my only being free after the official event times and various bugs, I didn’t get to complete anything other than the Noll event for the karma jug and even there it took me about 7 tries and 45 minutes just to get the kill credit on Noll when he was finally back up and working. That’s it. That’s all I got to do. Miyani’s quests were closed. I logged on as soon as I was free yesterday, but the event was all over unless I wanted to try to hop around overflows to find one where it was still running. (A ridiculous scenario to have to face.)
I took the boat down to Southsun Cove just to see/confirm/explore and get down there to discover in mapchat that there’s really nothing left to do. One person is nice enough to mention a tip about an unguarded rich orichalcum node as consolation for those of us who missed it. Now at this point, I’m thinking, wow, that’s a sad consolation …but I’LL TAKE IT! (Because otherwise I’m just standing around on this deserted beach.) The tip was unclear as to location, though, so I go to whisper the tipper for clarification… and boom, now even my chat won’t work. I’m getting errors every time I try to whisper. Logging out/in, changing characters, etc. doesn’t work. This was all very frustrating and basically led to my giving up on playing this weekend or enjoying the event at all.
But I think my single greatest frustration has to do with the response to these kinds of problems when they emerge. I think ANet has done a lot of really impressive things so far to demonstrate that the group cares a great deal about delivering a quality product and experience with this game. And I have no doubt that when things go wrong, you all are working very, very hard to set them right. But that said, as a player, the combination of (a) game mechanics not working as intended, and (b) the lack of any single, consistent, and reliable source of information coming from ANet about the problems/fixes means that I DON’T KNOW WHAT I DON’T KNOW. That is, as a player, it’s very hard to know when something is actually broken, or is working as intended, or where the heck to turn to find these answers. And, if I don’t know what questions to ask, (which I honestly don’t even know without consulting things like Dulfy.net, thanks to the sparse-to-the-point-of-absurdity quest/event hints, previews and instructions,) I’m just sitting here, knowing that there’s some event – that it has something to do with X environment and X NPC’s – but unable to even employ the standard video gaming method of learning through trial and error, because with so many bugs present, I know that I may very well be trying the right thing, but failing nonetheless. The forum is … well it’s external to the game for one thing, which is hardly an answer to in-game problems, in my view. But, it’s also very poorly organized. If there are major, game/event defeating bugs standing in the way of players’ progress and rendering all the information that ANet has been disseminating for days and weeks about said event untrue/misleading/irrelevant, then that news should be displayed on a big banner on the front of the forums. (SERIOUSLY. PLEASE!) I should not have to dig around between bug reporting forums, event forums, UI forums, and all the other options that may or may not be the right venue, and then search through posts to see if my issue has been addressed. There needs to be one page that I can go to for a comprehensive, continually updated news on what’s broken/working during these events. And ANet should be the one starting such posts, rather than releasing this kind of information as a response to some user’s complaint post! It’s just so disorganized. That you folks bother to read and respond to forum conversations is super cool, but honestly, it’s not particularly helpful for the average casual user. Please, just give the company one, coherent, responsive, easily-located voice on these subjects. It would make the fallout of problems so much easier to digest for frustrated players.
Oh also, please no more broken one-time events. That is 0 fun.
I’ve had a terrible time getting jute too. Beggar’s Burrow in northern Queensdale is the best farming spot I’ve found. Humanoid mobs spawn really quickly there and drop bags with jute. Good luck.
I just made it into wool now. We’ll see how that goes…
Yup same thing here.
