Showing Posts For Smartbean.5960:

Combo Killer

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

GUARDIAN CANNOT DO THIS ACHIEVEMENT BECAUSE HE HAS ONLY 2 COMBO FINISHERS WICH MAKE AURAS, NOT DAMAGE! THANK YOU ANET, AGAIN.

aye, my main is a GRD and I have 573 lifetime combo killers…deviding that by my playing time I average LESS than 1 combo killer per played hour! In short; chances of completing a daily with this achievement in it’s rotation is 0! Thanks

Recent Market Shifts

in Black Lion Trading Co

Posted by: Smartbean.5960

Smartbean.5960

prices are ridiculus. it used to be 20s for 100 gems, now its 90 gems for 1gold. Ridiculus.

I have been following the gold for gem rate. Some say it’s influenced by demand of the “market”, but I think it’s nothing more than a pure gold sink.

1st week of September 2012: 1g = ~300 gems
1st week of October 2012: 1g = ~200 gems
3rd week of October 2012 (Halloween events): 1g = ~120 gems
3rd week of November 2012: 1g = 90 gems

Where does this end? 1g = 1 gem by January 2013??

Also the graphs shown at the trade gold for gems and gems for gold tab have no meaning as prices only go up, with an obsolete fluctuation within the given time frame displayed in those graphs. When you expand the timeframe from 5 days to 2 months (or even 2 or 3 weeks) it would show one climbing line…no influence from the “market” at all, just a pure gold sink :/

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

This is something that existed prior to ascended gear, and was something that we saw happen all the time in GW1, even without any sort of gear progression. Some players, typically people who play the game a lot, tend to only want to play with other players that play like them. They require some sort of proof to get into their party, whether it be displaying your Lightbringer Title, equipping or linking some type of gear, or using some other method of showing that you have already done and are experienced with the content. While ascended gear might be the new excuse, this behavior happens regardless.

While this is not really something that we want to encourage, players do have the choice to play the game in the way they want. We can’t force those players to be all-inclusive in who they invite to the parties they create, and to be honest, doing so would probably make people even more unhappy than they are now, and lead to a lot of undesirable behavior.

Blame me for being a tad optimistic, but… this is the first time I see a Game Designer from Arenanet and/or a Arenanet Representative has at least recognised that people are unhappy about the (negative) impact this update has caused. I hope Arenanet will act upon this recognition.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

And, BTW, the amount of replies to this topic – even if they were all unique and all were in favor / disapprove of this topic – it’s still a fanstastically small percentage of the player base.

And yet the official blog by Linsey Murdock says that they did this in response to player feedback after the game went live. So that means they have betrayed their core philosophy based on a fantastically small percentage of the player base. The only way to get a good sampling of what the player base really wants (or doesn’t want) is to do a log-in poll. There has been no such poll, so based on what “player feedback” are they supposedly making this fundamental shift in game policy?

So now we have over a hundred pages and over 5k responses of “player feedback” that dwarfs any pro-progression posts on these forums; if GW2 is so responsive to “player feedback”, where are they? IF this was truly a “player feedback”-driven addition, then the current overwhelming player pushback should have them take the Agony/Ascended “end game” mechanism out of the content update, now that they realize that no, we really do not want this.

Comparing apples to apples – player feedback to player feedback, each as a “miniscule” portion of the player base, those against the Ascended mechanic win. If ANET is really responding to player feedback, they’ll take it out of the update.

Unfortunately, this “item progression initiative” has been in the works for much longer than the game has been live, and they’re only trying to spin it as the developers being responsive to community concerns.

/Signed

(edited by Smartbean.5960)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

Protip: majority does not equal the loudest population.

Excuse me while I go and play with the hundreds of thousands of players perfectly content with the game, regardless of future patches.

Top tip indeed…which makes me have even less of a clue on why Arenanet based this “item progression initiative” on this 2nd paragraph of the blogpost:

“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.”

So Arenanet implemented this item progression because of the demand of “the most dedicated players” who were becoming “frustrated of lack of progression”.

Tell me when did the (majority of) players who hit level 80 AND done their world completion AND got their cultural/dungeon armour sets AND got their Legendary weapon became so loud and vocal that Arenanet couldn’t possibly have a (different) choice than to implement this “item progression” sooner than they actually planned?

It’s surely can’t have been any more demanding than the hundreds of thousands of people who are perfectly happy with the (current) content of the game and it’s philosophy, can it? (retorical question btw)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

2. Infusion slot is for negating a new condition call Agony that will only be in this dungeon! that is right it is worthless in WvW or any place outside this dungeon.

The above is incorrect, the infusion slot is more than just to combat the Agony condition…quote from the blog post:
“Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.

There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.

For now, Infusions slots can only be found in gear of a new rarity type: Ascended.”

The fact that the infusion slot can offer a variety of buffs to add to the upgraded/Ascended gear is (in principle) a good thing.

However, to sacrifice such a buff for a specific infusion that has to counter the Agony condition is a setback, even more so because the same blogpost already states that “some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions” which makes it mandatory to slot that specific infusion into the gear.

Again, in short: the Agony condition is a gating mechanism creating mandatory gear/infusions to be used in order to see the new or explore all content. Currently for this new Fractals dungeon, but possibly to be used in future dungeon to come.

The Agony condition itself is the problem, not the infusion slot.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

4. Agony is a difficulty gate, not a content gate. I’m 99.999% sure that you will be able to see all 9 mini dungeons without any agony resist. The only thing agony is restricting is the higher difficulty levels of those same dungeons. This means that the “hardcore” people who want to go to extreme levels have something to work towards and a reason to do it, while people who just want to see the content can without having to worry about it at all.

I disagree, it’s stated on the Massively post that after you completed the first 3 (random) mini dungeons you get ported back to repair and sell before continueing to the next 3 (random) mini dungeons. It’s stated on the blog post by Linsey Murdock that: “…Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions…”

That means that there is a point where defense against this Agony condition is a must, whether that would be in (random) mini dungeon number 4, 8 or 9 is irrelevant, fact remains that at some point it’s mandatory to have protection against the Agony condition. That is what creates the gating… you need to acquire a specific infusion and slot them in your gear in order to see the dungeon in which you would otherwise stand no chance at all without that protection.

I can see why you are saying it’s just a difficulty gate, but this mechanism is not likely to be limited to this dungeon with this set up, but for future dungeon to build upon this very mechanism. So in my opinion it’s not a difficulty gate, but a content gate.

(edited by Smartbean.5960)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

If you keep the bold bit within the quote above in mind, reading the article linked in the OP would make an awful lot of sense, so people who didn’t play Lotro, but do play GW2 can see what’s coming.

In my opinion the Acsended gear and even the infusion slots could be interesting, BUT the Agony condition is a very very bad idea as it’s the same gating mechanism as Radiance was in Lotro, locking out players from experiencing ‘new’ content!

Imo, it would be best to revert this mechanic asap, before it’s too late.

I still don’t agree you can compare the two. Agony is a damage type and dread isn’t. In Lotro you have mitigation to negate the damage types e.g. all the new wound, diseases, etc. that were introduced, plus could bump this through character stats. Raid sets had bonus mitigations on them. You could try hard mode without it but it would be extremely hard or do it with them and be easier. I see this as the same, except there is no easy mode and hard mode, but phases from easy mode to hard mode. Based on what I have read we will be able to do the early levels without anything special, but to do the harder levels we will.

To me this is like saying hard mode in Lotro is gating because you need to do easy mode to get the gear to do hard mode.

With radiance there was no chance of even doing easy mode without it. To me that is the difference.

I see what you mean. However, the dread (caused by lack of amount of radiance) also influenced your incoming and outgoing damage by percentage (excluding mitigations). Dread could only be countered by a combination of Hope tokens and Raidance gear. Later that got split up and Hope tokens countered Dread and Radiance countered gloom (not sure of the term now).

But unfortunately in GW2 we don’t have mitigations to counter effects, we only have boons and conditions, and with this Agony condition being ‘forced’ upon you and you only have 1 way to counter it (i.e. acquiring and slotting a specific infusion into your gear) there’s this gating mechanism created for which you need to get an item in order to experience the rest of the content. And in that light I think it has the same effect like Radiance had in LotRO; it prevented people from progressing and/or experiencing (new) content.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

I can understand the direction of aquiring gear up to a point. Ascended gear and infusions are interesting, ofcourse a grind to get and ofcourse Arenanet breaking their own philosophy by doing so, but for me a grind is not really the problem.

The biggest problem I see is the AGONY CONDITION. Quote from the blogpost:
“This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must.”

So…defense from this condition becomes a MUST… this means you NEED to have specific infusion upgrades linked to your gear in order to venture (further) into a dungeon and expirience it’s content.

The above is purposefully creating a gating mechanism 1 on 1 comparable to the Radiance gating mechanism which was implemented by Turbine in the Lord of the Rings Online…long story short:

Turbine realised (far too late, but at least did) that the implementation of their Radiance mechanic was creating more and more of a rift between competitive players and casual players. Casual players got barred from experiencing (new) content because they didn’t have the nescessary amount of Radiance to even enter a (new) dungeon. Eventually Turbine scrapped the whole Radiance mechanic and everyone could experience all content again. More info about this gating system in Lotro: Agony? Infusions? Did none of the Devs play LotRO?

Now, with this AGONY CONDITION creating exactly same gating mechanism (for now only in this dungeon, but it would be naive to think that it won’t be reoccurring in future dungeons), it seems that Arenanet did not learn from mistakes that have occured and resolved in other games. In my opinion the implementation of this agony condition is completely flawed and a definite turn for the worse!

(edited by Smartbean.5960)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

I am an ex Lotro raider, who raided before radiance, during radiance and post radiance (quit playing in March this year) and I don’t think this is like radiance at all. Lotro’s stats and combat mechanics work differently. Stats provide resistance to certain “conditions”, you have ways to mitigate certain damage types and raid sets have mitigation as a set bonus. They are not required to do a raid but make it easier, especially hard modes.

I don’t see the difference to having mitigation as a stat on jewellery or as a set bonus to having it as an infusion. Radiance did gate raids in that if you didn’t have it you couldn’t even do your skills as you were constantly cowering, mitigations just make it easier.

I think comparing radiance to this us comparing apples and oranges.

Now saying all this I am playing GW2 because I wanted something different. I have hardly done any dungeons here. I am feeling very uncomfortable about this more because it possibly could be a gear grind I was hoping never to do again. I was happy to have farmed for my exotics in a way I found fun and was getting on with my still long to do list of things I find fun in the game. I left lotro after limelight gorge introduced a new grind of must have, better than the raid items and I just didn’t have the heart to do more grinding. And now I feel I may be in the same situation again. I will wait and see how it works before deciding whether I like it or hate it.

Same here, also a Lotro player (still) and raided pre-, during- and a bit post-radiance and left raiding/getting ‘great’ gear with Orthanc/Limlight Gorge.

But I do think that radiance is can be very well compared to this new Agony condition. This guy below hammers the nail on it’s head:

First time I’ve felt the need to make a post on these forums but this really is a sad development for this game and is a huge mistake. Want evidence Arenanet?
Speak to LOTRO developers/players about the grind that was Radiance.

High end content inflicted Dread on you and the only way to counter it was Radiance on your gear. How did you get it? A long slow grind over months or forget ever seeing high end content.

LOTRO Dread = AGONY, LOTRO Radiance = INFUSIONS.

A huge grind to allow gated access to high end content which is exactly what this and was WITHDRAWN due to the huge exodus of people who were sick of not being able to do high end content without a huge amount of radiance that took months to grind.
Eventually, but for many players way too late, they recognised the joke this was and removed it.

Why on earth have you gone down any route like this when this game was supposed not pander to the 24/7 hardcore types and now does so in the worst possible way and a proven total FAILURE.

If you keep the bold bit within the quote above in mind, reading the article linked in the OP would make an awful lot of sense, so people who didn’t play Lotro, but do play GW2 can see what’s coming.

In my opinion the Acsended gear and even the infusion slots could be interesting, BUT the Agony condition is a very very bad idea as it’s the same gating mechanism as Radiance was in Lotro, locking out players from experiencing ‘new’ content!

Imo, it would be best to revert this mechanic asap, before it’s too late.

(edited by Smartbean.5960)

Ascent to Madness (MK Dungeon) Zoom out implementation

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

just a bump… still waiting on any info (at all) from Arenanet about this.

Ascent to Madness (MK Dungeon) Zoom out implementation

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

Added another couple of links to threads about the zoom…Arenanet, any information about implementing this feature/option yet??

Ascent to Madness (MK Dungeon) Zoom out implementation

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

Added a couple more links to threads about the zoom…Arenanet, any information about implementing this feature/option yet?

Halloween Event Feedback

in Halloween Event

Posted by: Smartbean.5960

Smartbean.5960

The Halloween event was very enjoyable for me. Pumpkin Carving, Candy Corn farming, fighting mobs that come out of the doors, chasing the ghosts and story of the Mad King, Mad King’s Labrynth, Reapers Rumble, Mad King’s Clock Tower, Ascent to Madness dungeon… Well done Arenanet on such a good event!

The last one though, the Ascent to Madness dungeon brought the best feature so far…the extra zoom out range that stuck after you had entered the dungeon and came back out again (whether you finished it or not). It was a bit of a let down to learn that this was only a bug, but numoures people spoke about this on the forums already pleaing to keep this zoom out feature.

Up to now, Arenanet has not commented on whether this zoom out distance is to be even considered to be implemented permanently as a feature/option. I created a question thread in the General Discussion section of this forum, hoping that Arenanet will make a statement regarding the zoom out distance feature/option, whether it’s positive or negative. Link to the question thread: Ascent to Madness (MK Dungeon) Zoom out implementation

Halloween Phase 4 Heads Up

in Halloween Event

Posted by: Smartbean.5960

Smartbean.5960

Thanks Arenanet, looking very much forward to act 4 of the Halloween event

However…with the Ascent to Madness dungeon closing at 4pm GMT on October 31st, could you please answer my question @ Ascent to Madness (MK Dungeon) Zoom out implementation?

Ascent to Madness (MK Dungeon) Zoom out implementation

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

Is the FOV zoom out in Ascent to Madness not intended? Because I freaking love it. I can navigate much better and actually see what’s happening across the field.

FOV and zoom out are two different things. From what I get is that inside the Ascent to Madness dungeon the extra zoom out distance is intended. What seems to be not intended is that zoom out distance stays after exiting the dungeon.

The extra zoom out distance stays until you log out. That, to my knowing has been labeled as a ‘bug’. And from the various threads that I linked, there are a lot of people like me that love to have the option of being able to zoom out as far, just like the effect created by this ‘bug’. And I would like to know from Arenanet whether the option to zoom out that far is considered to be implemented after so many people plead for this within the various linked threads.

Ascent to Madness (MK Dungeon) Zoom out implementation

in Guild Wars 2 Discussion

Posted by: Smartbean.5960

Smartbean.5960

With the Halloween event(s) having ended, the November Update in sight and the current FoV (beta) testing in motion, I like to know what Arenanet’s opinion is about the numoures requests on making the zoom out (bug) from the Ascent to Madness dungeon a permanent feature/option within the game.

I’m just asking this to get insight on what we players can actually expect and have something more than just ‘hope they listen’.

For me the zoom out ‘bug’ from entering and exiting the Ascent to Madness dungeon is an incredibly good feature which, in combination with the new FoV (test), creates an overwhelming positive gameplay experience because you can actually see so much more than with the current camera settings and limited zoom.

Under here are some links to forum threads in which the plea to implement this extra zoom out ‘bug’ as a permanent feature/option;
- FOV Field of View Changes Beta Test Feedback
- Why aren’t we able to zoom out this far?
- Keep the zoom out bug from the madking instance!!
- Mad king instance raised zoom level
- Optional Wide-Angle FOV (for some reason I can’t see the posts in this thread any more)
- Running Mad King let’s you zoom out further: It’s great
- Keep Zoom Distance from Mad King Instance
- Zooming out feature
- PLS keep the camera distance from MKD
- New Camera Zoom
- Zoomed out camera following distance. Video
- Camera zoom out more pls ?to arena net ?
- about the super zoom out !
- The camera zooms too far out (Yes there are also people who dislike it, decided to link it anyway as there are still voices in this thread that DO like it)
- Extreme Zoom Out – Mad King Dungeon Style
- Mad king Zoom bug, please let it be a feature

But as the Halloween celebrations are over and the Ascent to Madness dungeon is not accessible any more, we can’t benefit from this lovely extra zoom out . So Arenanet, could you please provide some more information on whether this zoom out feature is considered to become a standard option for players?

(edited by Smartbean.5960)

Friends account hacked, hacker still online! IMMEDIATE ACTION REQUIRED!

in Account & Technical Support

Posted by: Smartbean.5960

Smartbean.5960

Hello, a friend just got her account hacked. It’s the following account: smeagol.9650
She holds the rank of Little Helper within the guild which gives her access to the guild bank and treasure trove…both these have been (partially)emptied by this hacker. The hacker is currently still online. I tried reporting him/her for scamming, but immediate action is required. Please help my friend and our Guild.

Compromised Account Reports [merged]

in Account & Technical Support

Posted by: Smartbean.5960

Smartbean.5960

Hello, a friend just got her account hacked. It’s the following account: smeagol.9650
She holds the rank of Little Helper within the guild which gives her access to the guild bank and treasure trove…both these have been emptied by this hacker. The hacker is currently still online. I tried reporting him/her for scamming, but immediate action is required. Please help my friend and our Guild.

Optional Wide-Angle FOV

in Suggestions

Posted by: Smartbean.5960

Smartbean.5960

Yes, yes, yes and another thousand times yes! I made this point aswell in the feedback thread of the FoV (beta) testing (tech support forums). Hopefully, Arenanet will (finally) listen and make this far-zoom-out option available!

EDIT: I have tested this zoom and it does not lead to any performance loss, in fact it makes objects and players/npc’s render more quickly. Especially in WvW this is good news as the chance of getting hit by an invisible zerg of enemies is (greatly) reduced whilst playing with this level of zoom

(edited by Smartbean.5960)

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: Smartbean.5960

Smartbean.5960

In addition to my earlier feedback and to further add to the plea for the lovely zoom out…

Attached are some screenshots from WvW. I found the overall WvW experience whilst being zoomed out much much much much much more enjoyable.
Some points to this viewing mode:
- fights; other invaders and players from my own server actually rendered BETTER and MORE QUICK than in the normal view. Running into an invisible zerg of enemy invaders seems a lot less likely whilst in this viewing mode!
- when having about 20 v 20 fights there is no more lag (nor less lag) than normally playing with the close zoom.
- the zoom out actually allows you to have a good look on what’s going on on top of a keep wall (see screenshots of the Longview fight). This is a major help in defining on what to do or where to stand etc.

This camera view is really a must! So again Arenanet, please make it standard to be able to zoom out this far!

EDIT: After playing a bit more of WvW in this camera stance (including the far zoom out effect that stays after the Mad King’s dungeon) I can say that this camera stance actually does NOT result in more lag (than normal) during gameplay!

Attachments:

(edited by Smartbean.5960)

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: Smartbean.5960

Smartbean.5960

I’m very glad that this could be (so easily) tested.
This new FoV is good, makes me see quite a bit more.
The default camera angle seemed slightly tilted a bit as well as the zoom seemed a little bit further back, which is definitely a good thing!

BUT: Drizzzle and the guy from this thread: Thanks you for fixing the zoom level really nail down the one thing that would make things even more better!

Please Arenanet, look into making these zoom levels a standard option and not limit it to just a couple of boss fights!

Mesmers...inside walls.

in WvW

Posted by: Smartbean.5960

Smartbean.5960

Hey folks.

Not sure where this should be placed, but here goes..

Was pottering about in WvWs last night when our garrison kept flashing under attack.
Eventually we found a Mesmer in the actual walls, below our champions (or wtf they are).

I`ve found out their name & tried to report as cheating, but there`s no option.

Anyone else had this &/or know Arenanet` position on it?

Have the feeling this one did it on purpose.
They were /laugh etc, whilst attacking our guards etc.
Three of us stood waiting for them to map out for ages, so they weren`t in combat & could`ve easily left, but they didn`t.

Hi there, I did wonder whether there would be a post about this.
It was me (on my mesmer) who got stuck under the Dreaming Bay keep yesterday night.

I just like to clarify that I have no idea how it happened, but I’ll try to explain the events that led to me being stuck there:
A large group (including me) were attacking the south inner gate at Dreaming Bay. It was being defended so someone put down a Ballista Build Site, just on the edge of the land/water. I had 2 supply left and decided to add them to that Ballista Build Site. I did get there, help build the Ballista, but after I put in my 2 supply and tried to get up and back to the fight I got stuck somwhere under the Ballista Build Site.
No matter what I tried I couldn’t get back up on land. At one point it looked like I was walking on land, but the grass was appearing above my head. After that I did try to see where I could end up;
- I could swim under the whole of the inner keep of Dreaming Bay.
- I could NOT attack any NPC’s/Guards etc (all invulnarable).
- I could attack the gate and other players from under there.

I did attack the gate and other players for a while. But even after I stopped attacking I was kept in combat for ages, not allowing me to port back to the Citadel Eventually I did get out of combat and ported out straight away.

I can understand that it seemed very dodgy and/or could be considered exploiting behavior, but I didn’t deliberately look for a way to get stuck like that, so I certainly didn’t do it on purpose!

At first I was like “what the hell?? how do I get out of here?” I have to admit that I did find it funny when I could attack the gate and/or players and I did laugh on Ventrilo with my gf about it (I didn’t use any emotes btw), but I really didn’t mean to cause harm to anyone or deliberately exploit.

If I somehow end up in such a ridiculously “stuck” situation, I will try to port out as soon as I can. But ask yourself, if it would happen to you (or anyone)…who wouldn’t try to see what can or can’t be done whilst being in such situation?

I do would like to know if Arenanet can prevent such “stuck” situations from happening as I’m someone who’s also being put off by people that use exploits deliberately.

Again, I’m sorry for any problems I may have caused But I like to point out once more that I didn’t do it on purpose.

Can we go back to (normally) battling in WvW now?

Helms/Masks on log in screen

in Suggestions

Posted by: Smartbean.5960

Smartbean.5960

like GOSU this does slightly bother me to, when I have a helm that I choose not to show ingame, then I expect my character to show up in the character selection without the helm aswell. For example my mesmer really doesn’t look cool (imo) with that mask hiding her face in the character selection.

Show Target's Target.

in Suggestions

Posted by: Smartbean.5960

Smartbean.5960

I support this idea, this feature is also available in Lord of the Rings Online and a very handy tool to know who needs to watch their toes when attention from the mob switched.

100% world completion bug?

in Bugs: Game, Forum, Website

Posted by: Smartbean.5960

Smartbean.5960

Same here, see my post in the other thread about completion.

100% world completion bug?

in Bugs: Game, Forum, Website

Posted by: Smartbean.5960

Smartbean.5960

I have the very same problem.

Got 100% explorer completion, got the reward from it. At the map (when pressing M) it says 100% (see top left corner of attachment 1).

Then in the character selection screen (attachment 2) it says in the bottom left corner that my character has 98% completed. In the same screen in the top right corner when hovering over the globe it says 97% completed (don’t know why that tooltip like box didn’t show in the screenie).

Also, I have aswell got the same problem with the specific areas (attachment 3);
Krytan Explorer 174/175
Orr Explorer 59/60
Maguuma Explorer 162/165
Shiverpeak Explorer 169/172
Ascalon Explorer 175/175

I really don’t get why I have these areas still open even though I did get the reward for 100% completion? Is it really those jumping puzzles? If they are included in the exploration which does make sense to be honest, then why still award a 100% completion medal/star/reward if it’s actually not 100%?

Attachments:

(edited by Smartbean.5960)

Inquest Gate at Guilty Tears

in Bugs: Game, Forum, Website

Posted by: Smartbean.5960

Smartbean.5960

This one is still bugged on Gunnars Hold, I’ve been coming back for a couple of days (and a couple of times a day) to see if it has been fixed, but so far no progress at all. Waypoint permanently contested, the 2 Order of Whispers Agents are permanently fighting grawl that keep spawning and no indication of any event being able to kick off to trigger that gate to open to get to the Skill challenge and Point of Interest. Please fix this one. Thank you.