Showing Posts For Smifer.8095:
Lets see which classes can get perm boons and what they need to achieve that (lets ignore if it would be wise or not to actualy build like that but it should be independet on area, enemies etc for it to work)
Template:
(Class) : (pvp or pve)
Traits – (number of traits needed)
(Detailed info on which trait line and which major trait is needed)
Heal – (which heal skill is needed)
Utility – (which utility skills is needed)
Elite – (Which elite skill is needed)
Result : (which boons you get uptime on and if any stacks time)
I’ll start out:
Warrior : (pvp)
Traits – 40
30 Tactics – Lung capacity
10 Dicipline – Signet mastery
Utility – For great justice
Elite – Signet of rage
Runes – 2x air, 2x water and 2x monk
Results: 100% uptime on swiftness, fury and 8 might (almost 11 might up). Fury will be stacking by about +20sec after each rotation with signet of rage.
Engineer : (pvp)
Traits – (60)
20 Explosives – Enhance performance
30 Alchemy – Invigorating speed, Fast acting elixir, Potent elixir
10 Tools – Speedy kits
Heal – Med kit
Utility – Elixir B, Utility googles
Result : Permanent Swiftness, vigor, 7 might, fury up. Swiftness stacks about +45sec on each rotation on Elixir b and Fury stacks about +22sec on each rotation with Utility googles.
These was me trying to get as many boons to 100% uptime :p
I… don’t understand the problem. Log out, do event, relog on a diff char. If it breaks immersion, I guess you’d better try getting the new reward on your lvl 80 first before embarking on your immersion journey.
One problem with this method is that it tend to get you in the overflow if you tries to relog on your high lvl character …
(edited by Smifer.8095)
It’s because so many people doing the event now. I get tremendous lag on my end doing these events. I’m pretty much only auto attack because of the lag.
The thing is i had no problem before when there was more people in the area as you pretty much never got into an overflow so logicaly i should have had more crashes then and not now asuming player was the fault.
but i do choose 10 sec auto attacks, 10-20 fps and chest over normal skill delay 30+fps and gamecrashes resulting in no chest :p
Lately when im doing these world bosses the sound tend to crash and then anywhere between 5s-3min after that my game crashes, which tend to be when the bosses are around >10% hp left so by the time i relog the boss is dead and there are no chest.
I’ve never had any problems before the update where they reduced the instance size (size before you got trown to an overflow).
The sound crash (not my video) http://www.youtube.com/watch?v=WwDCRW_P1ns
Do anyone know which the requirements tagging a mob are? and how does being in a party affect it?
(Tagging a mob = being counted as the killer. For those that didnt know :p)
As far as ive noticed while playing it seems like you have to fill 1 of 2 categories.
1. Attack the mob x amounts of times.
2. Deal y% of the mobs max health.
