Showing Posts For Sokane.1957:

[OMFG] Mesmer Sundays

in Mesmer

Posted by: Sokane.1957

Sokane.1957

I like it. I find myself generally repping a guild with just a few friends that I’ve played multiple MMOs with… I’ll pop into OMFG, but not too much going on so I swap back out to either my friends guild or my WvW guild.
I’ll be repping on Sundays

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay

How The Hell!!

in Mesmer

Posted by: Sokane.1957

Sokane.1957

I’ve been running mine solely in the Queensdale Champ train from 20-40… it worked while not making me go nuts. Now that I’ve opened up more traits, its much easier.

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay

[OMFG] Mesmer Jumping Puzzle Race

in Mesmer

Posted by: Sokane.1957

Sokane.1957

I am new to the guild… But, I’d be happy to be a judge. I’ve completed all the JPs outside of the clock tower… Fairly recently. Only issue I may have is depending on the zone, I may have to judge on my engi, that I hate, as my Mesmer is still being leveled.

Also, if you’re looking for some of the longer, more difficult or just fun ones; I have some suggestions. I think the most difficult, by far, was Skipping(or maybe Stepping) Stones in Southsun. Conundrum Cubed was challenging until you figured it all out. I found the Metrica puzzle fun and long, but the porting the judge angle wouldn’t work here.
There is also a laboratory one in Caledon, the aetherblade one, and possibly the Obsidium Sanctum if you want some extra risk. Just my thoughts.

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay

(edited by Sokane.1957)

Confusion with runes of perplexity

in Engineer

Posted by: Sokane.1957

Sokane.1957

I use Med Kit when solo and Heal Turret in a small group.
Bomb Kit-Tool belt skill is an interrupt with solid Dmg and skill 3 applies confusion.
Tool Kit-skill 5 to pull me into range, 3 to apply confusion, and 4 is a 3 second block.
Last utility I like to slot a stun break.
Elite is supply crate. Another interrupt plus healing. Really the only solid choice.

I use p/s because skill 4 is a knock back and 5 has a stun(more confusion).

As far as gear sets, you have a few options. Best set up is probably either Dire(CoE tokens) or Apothecary(TP). But if you already have Carrion or Rabid, they’d work just fine.

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay

New to WvW... question

in WvW

Posted by: Sokane.1957

Sokane.1957

Hey, all. I’m fairly new to GW2 in general (3-4 months) and have been mostly doing PvE (open world, dungeons, a few fotm). Recently, I’ve started jumping into WvW and have been having a good time. For the most part, it’s been in a zerg setting.

I’d like to play more of a roaming style. Small group and solo both. When I go small group it will likely be with a few friends of mine. (Duo with a necro or group of 3 with a guard/range.. I play an engi). I know most people regard thief, warrior, and mesmer as the 3 better roamers, but my question is… Are there any professions that are inherently weak at solo/small group roaming?

Thanks in advance.

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay

Why do you like your class?

in Guild Wars 2 Discussion

Posted by: Sokane.1957

Sokane.1957

Just out of curiosity… Currently, I’m playing an engineer. Which I absolutely love for WvW. The perma swiftness is great for roaming. The bomb and tool kit, when combined, make swift work of people in small skirmish style fights. And when I rarely end up with a zerg, Grenades are fantastic for large fights.

On the other hand, I cannot stand him in PvE. Grenades tend to be the way to go if I want to contribute the most to my group… and I’m just not a fan. My plan is to start working on another character strictly for FotM/dungeons. Just curious to see why people like their class… and really, why they hate it as well.

Fenrit-Engineer-Ehmry Bay
Sokane Noctua-Mesmer-Ehmry Bay