Sokane Noctua-Mesmer-Ehmry Bay
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Sokane Noctua-Mesmer-Ehmry Bay
I’ve been running mine solely in the Queensdale Champ train from 20-40… it worked while not making me go nuts. Now that I’ve opened up more traits, its much easier.
Sokane Noctua-Mesmer-Ehmry Bay
I am new to the guild… But, I’d be happy to be a judge. I’ve completed all the JPs outside of the clock tower… Fairly recently. Only issue I may have is depending on the zone, I may have to judge on my engi, that I hate, as my Mesmer is still being leveled.
Also, if you’re looking for some of the longer, more difficult or just fun ones; I have some suggestions. I think the most difficult, by far, was Skipping(or maybe Stepping) Stones in Southsun. Conundrum Cubed was challenging until you figured it all out. I found the Metrica puzzle fun and long, but the porting the judge angle wouldn’t work here.
There is also a laboratory one in Caledon, the aetherblade one, and possibly the Obsidium Sanctum if you want some extra risk. Just my thoughts.
Sokane Noctua-Mesmer-Ehmry Bay
(edited by Sokane.1957)
I use Med Kit when solo and Heal Turret in a small group.
Bomb Kit-Tool belt skill is an interrupt with solid Dmg and skill 3 applies confusion.
Tool Kit-skill 5 to pull me into range, 3 to apply confusion, and 4 is a 3 second block.
Last utility I like to slot a stun break.
Elite is supply crate. Another interrupt plus healing. Really the only solid choice.
I use p/s because skill 4 is a knock back and 5 has a stun(more confusion).
As far as gear sets, you have a few options. Best set up is probably either Dire(CoE tokens) or Apothecary(TP). But if you already have Carrion or Rabid, they’d work just fine.
Sokane Noctua-Mesmer-Ehmry Bay
Hey, all. I’m fairly new to GW2 in general (3-4 months) and have been mostly doing PvE (open world, dungeons, a few fotm). Recently, I’ve started jumping into WvW and have been having a good time. For the most part, it’s been in a zerg setting.
I’d like to play more of a roaming style. Small group and solo both. When I go small group it will likely be with a few friends of mine. (Duo with a necro or group of 3 with a guard/range.. I play an engi). I know most people regard thief, warrior, and mesmer as the 3 better roamers, but my question is… Are there any professions that are inherently weak at solo/small group roaming?
Thanks in advance.
Sokane Noctua-Mesmer-Ehmry Bay
Just out of curiosity… Currently, I’m playing an engineer. Which I absolutely love for WvW. The perma swiftness is great for roaming. The bomb and tool kit, when combined, make swift work of people in small skirmish style fights. And when I rarely end up with a zerg, Grenades are fantastic for large fights.
On the other hand, I cannot stand him in PvE. Grenades tend to be the way to go if I want to contribute the most to my group… and I’m just not a fan. My plan is to start working on another character strictly for FotM/dungeons. Just curious to see why people like their class… and really, why they hate it as well.
Sokane Noctua-Mesmer-Ehmry Bay