Showing Posts For Solemen.9781:
Okay, this seriously kitten ed me off.
When I downed a Ranger, they position themselves in a way that their pets can lick wounds (downed #3) and heal them without being disturbed and I can’t do anything. Someone please tell me if this was intentional or not because the rate they recover is ridiculous.
No worries =D.
I am trying to make people think if they should unleash their second burst now or later.
Make them know when to use their condition properly.
I don’t have the rights to say that using condition damage is somewhat brain dead easy and I apologize right away if I offend people by saying this.
I just want to give chance to people to survive a condition burst and able to react properly when given.
I don’t care about the name, you guys can decide on one if you’d like =D.
I just want people’s views of the worst case scenario for this idea and I want to work with them to see if a possible solution can be obtained.
Thanks for replying =D.
First of all, this is not a boon. It will only be 1 second no matter what.
Second, to make it balance, we can limit what skills will earn you the Clarity ability to make it fair.
EDIT: OR we can add a cooldown for Clarity itself if it seems overpowered. I just to reduce the speed of condition being applied. Another view of Clarity, instead of immunity of that condition, you lose it faster for X amount of second.
(edited by Solemen.9781)
So I got an idea to go against burst conditions but I need people’s input if this is fair or not.
Basically, I want to BUFF condition removal by adding an special ability concept called Clarity.
When you REMOVE a condition, you are immune to the condition you have just removed for 1 second.
I just want constructive criticism from other people point of view.