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My top 5 list of unbearable things.

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

Yeah but what do you guys think about these facts ? How can you deal with them ?

“Fact” – I do not think this word means what you think it means.

Fact means something real that can’t be denied.

It’s exactly what I stated in my original post.

My top 5 list of unbearable things.

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

Yes but horribly frustrating bugs.
I’d also like to know if there’s a way to loot badges of honor except doing jumping puzzles ? They don’t seem to drop from players anymore.

Edit: just made my 15th kill in a row without a single badge of honor. Please fix this issue.

(edited by Solitary Shell.4618)

My top 5 list of unbearable things.

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

Yeah but what do you guys think about these facts ? How can you deal with them ?

My top 5 list of unbearable things.

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

Title says it all:

1: The lost shore event was a complete failure and a botched work. Why ?
– The southsun cove map is not a real map (at least in my opinion) because you can’t explore it and feel satisfied when you reach 100% completion.
– Karka items such as shells can’t go to your bank via the deposit collectibles button
– Karkas are not even considered as a type of enemy. I MEAN WHAT THE HELL ? You kill a karka and it doesnt add to your daily “kill variety”. This is horrible.
– Some friends got a karka chest mailed event if they attempted the event and looted the “real” one.

2: When jumping, your hardware performance can reduce your jump length. For instance if I’m on the edge of a mountain and about to jump, and my FPS suddenly decreases then my jump will be shorter. It’s a proof of terrible coding and probably the same thing that allows bots to teleport across maps.

3: Loot rates are stealth nerfed everyday.

4: Some classes are still bugged to hell and way overpowered/underpowered and nothing is made to fix them.

5: Over 9000 things are bugged like events in Orr and some bosses/mobs. Such as risen sharks one shooting you from 30 miles away underwater

Discuss ?

Transmutation Stone Replacement

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Posted by: Solitary Shell.4618

Solitary Shell.4618

I find it to be an interesting idea. But I think this option should not be free….

My non-utopic wish list for guild wars 2

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Posted by: Solitary Shell.4618

Solitary Shell.4618

“No, dying should interrupt you. It seems a bit silly to be able to prevent death halfway into a spellcast. If you’re too slow, then you should be downed.”

I agree but going down at the end of your healing skill’s channeling is very frustrating and it’s often not due to you being “too slow”

“I like it ” I meant that this scepter skill is bugged and doesnt interrupt even if your target is dead

My non-utopic wish list for guild wars 2

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Posted by: Solitary Shell.4618

Solitary Shell.4618

Thanks for the answers

Another suggestion: Higher level mining items should have extra % chances of getting more materials when mining the lower level ones. example: you’ve got 50% chances to gather more platinum when harvesting it with an orichalcum mining prick

My non-utopic wish list for guild wars 2

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Posted by: Solitary Shell.4618

Solitary Shell.4618

Hi everyone
I will post there a few wishes that I think would greatly improve the game.
I believe that all of these changes are possible.

- Make reviving the least priority so that it can’t prevent you from casting spells while reviving someone. Instead, it cancels the revive process.
- If you are about to go down, all your abilities that were currently channeling will take effect just right before you go down depending on their % of channeling. For instance, if you are channeling your healing spell and go down just at the end of the channel, you will be healed a bit and therefore, won’t go down.
- Free lion’s arch teleport or racial town teleport.
- Add the option to “deposit collectibles” for karka items and passion fruits, as well as lodestones.
- Dungeon group finder.
- Fix elementalist’s first scepter lightning skill because the sound it makes it annoying.
- Make mesmers less game breaking especially in the swamps fractal.

Thanks for reading.

Some ideas I had to improve the PVE experience

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

Hi everyone, this is my first post in this forum. Earlier I had some time to think about PVE in this game and came up with some ideas that I will show to you guys as “solutions” to the current major PVE problems. While I know that I’m probably neither the first or last to do this kind of post, I hope that you will read those ideas and give some feedback.

-> The first problem that has been discussed a lot is the randomness of some drops such as lodestones.
-> The 2nd problem is the lack of content at high levels. You either need a party of 5 people to run the dungeons representing the “renewing content (because they are varied)” or end up stuck in Orr/Icebrood territory and compelled to farm alone. Because farming low level areas is currently NOT worth it, unfortunately.
However, the problem with those areas is that they are very repetitive, ANETS knows it, we all know it. (ex: Doing the plinx chain again and again).

My idea to solve those problems is:

- Add agent missions. Agent missions are quests (let’s say 20 different quests per region) that you can run over and over, you just have to ask your agent again after completing one. (I already see people coming with this argument: “what’s the point of doing another thing over and over, we already have plinx for that”). Well the point is that those agents giving missions will be spread across tyria and will scale with your level. It means you could do those missions in, for example, ascalonian region and “farm” ascalonian lvl80 monsters with all the loots related, you could also farm lvl80 fleshreavers (I loved those monsters but they are so rare…), destroyers, pirates….. In fact, all kind of monsters since those missions will allow you to fight everything possible in tyria, in a lot of different manners.

Those missions would instance the whole area (I mean map) when you accept them. Let’s say you accept the mission "disrupt the whatever dredge ritual in the dredge command center’ in Lornar’s pass. You have to walk all your way to the south of the map in order to do so. The whole map would be instanced and you’d have to deal with monsters, environmental problems (or other things trying to hinder you) in order to reach your objective.

The difference with dynamic/group events is that it’s you who decide when you take them, the reward is different (such as items, lodestones) and the areas are instanced.
Lastly, you’d have to accomplish some kind of challenge (such as completing the map were the agent is located) before having the rights to take missions from this agent)

Thanks for reading.

Tldr: add “accept and run” quests that are instanced with different rewards and objectives than dynamic events.

PS: If you play eve online, you’ll surely be more able to respond and comment because it’s kinda the same system here.

Scaled lvl80 with better stats than a true 80

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Posted by: Solitary Shell.4618

Solitary Shell.4618

I meant his scaled damage number (in green) is almost higher than mine

Scaled lvl80 with better stats than a true 80

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

I agree with that but all his stats and not only health are higher/almost similar. This makes me kinda sad….
Furthermore, he doesnt have any trait points, that truly hurt my feelings. But I’ll try to scale with other characters…

Scaled lvl80 with better stats than a true 80

in Guild Wars 2 Discussion

Posted by: Solitary Shell.4618

Solitary Shell.4618

My lvl80 Elementalist is fully geared with exotic items (jewelry too). A mix of berserker and valkyrie so that I won’’t die in seconds.

My friend is a lvl20 Ranger with blue/white items at best, and zero jewelry . Furthermore, he doesn’t have any trait points.

So please tell me, why, in world vs world, when his level is scaled to 80, his health is higher than mine (16k VS 13k) and his damages are almost higher (3200 for him, 3300 for me). His resistances are also higher. (he’s got 1k more resistances than me).

I really hope someone will explain to me why a not true lvl80 character can have better stats than a true 80 with exotic gear.

Game Improvement - Suggestions

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Posted by: Solitary Shell.4618

Solitary Shell.4618

Hey everybody,

Currently im trying to complete all the maps in the gw2 world. But i need to jump to each map to see if its completed unless i make a paper notice which map i already completed.
My suggestion is, make a little green check mark on each map which the character already completed. That would help the overview.

Beside that… great game, Arena Net.

THIS THIS THIS. Or add the ability to see any map’s completion when hovering your mouse in the world map.

Game Improvement - Suggestions

in Suggestions

Posted by: Solitary Shell.4618

Solitary Shell.4618

Add the ability for higher tier gathering tools to harvest lower-tier stuff better.

Example: Iron mining prick can harvest 25% more copper before reaching the 0 limit and dissapearing.