Showing Posts For Solo.9084:

Thick Skin is broken

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Posted by: Solo.9084

Solo.9084

It provides only 20 toughness instead of 120 it should.
It’s been since few days already, no idea why noone reported it yet… may be ppl doesn’t care much about how their passive traits works.

Living World Season 2 Complete Pack

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Posted by: Solo.9084

Solo.9084

Before the Pack release I had episodes 4-8 closed.
After I purchased the Pack, I got only episodes 5-8, 4th one (The Dragon’s Reach Part 2) is still closed, and it says I still have to buy it with 200 gems.
But! Even if I try to buy it with 200 gems – client says “Network error” and I get this every time every try.

Issue reported, waiting on solving this.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

Node spawning in the same location was a bug which people were exploiting over and over. Megaservers have fixed that.

Are you complaining about ANet fixing bugs now?

Lol, do u srsly think a resources spawn for all the characters for every single server was a bug for 1,5 years??? lmao.

1st, a kinda buggy thing, was a guest trick, when u could rly raise your ore income – like I just described above, regarding ori it was just 1 node at Southsun Cove, so ppl didn’t bothered much. What ppl were exploiting – it’s rich platinum nodes, which has no limit, and which because of guesting you could harvest on several servers at the permanent spots.

2nd, if we consider it as a bug – megaservers fixed nothing with that, it still exists, just takes u a bit more time.

Anyways, it doesn’t goes any near what I was told about in 1st post.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

Just like guesting to other servers to get new nodes wasn’t really intended as a way to get more Ori on each character, the fact that it is now gone isn’t an issue either.

You couldn’t get more ori and ancient nodes by guesting. The amount of nodes per characters is limited to 5 ori and 4 ancient wood nodes (for Orr locations) – no matter how many servers you were guesting. Well, to be exact – there was only ONE ori node, saying honestly, that one near the karka champion above at Southsun Cove, which could have been harvested 3 times – on home server and 2 guests, but that’s all.

ummmm what?

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

You should get around 13 lvl by doing just one you the very first 0-15 location.
Complete other races start locations, lol.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

3) Switch characters using guesting to bias the megaserver algorithm.

Ye, I’ve recently found this way to spam exact location u need (thanks for sharing with others btw), but it can take ages smtimes, as I said above – very annoying…>.<

Gathering is about exploring a map and finding nodes. By logging a second character into the same map you were taking a minor short cut and not exploring a new map. Players always seem annoyed when advantages/short cuts from having a second character are removed but there is often no good game reason why these advantages should exist (or not).

There’s also a point of view, that the OP presumably doesn’t share, that there isn’t much fun from following map of ore just to press the F key in the right places, then repeating the operation on another character. It does seem like personal time is being invested purely for virtual reward.

I guess if Arena would share your point of view, they would made from the very start personal node locations for every single character – its not hard, they would be just like personal story or hearts markers. But they didn’t! We could do this before, share maps with a friends and so on, and I really doubt ANet is gonna change their point of view on this after 1,5 years.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

I’m gonna rage a bit in a few words on a huge disadvantage which this new megaserver system gave us.

Let’s take Cursed Shore location, just for example. I’m logging with my 1st character, making whole location exploration and put orichalcum ore and ancient wood nodes on my map. Then I’m logging in with my second character, porting to Cursed SHore – and what a hell, spawn changed! Because kitten megaserver put me into another Cursed Shore copy! Okay, I’m not that lazy – I’m doing one more exploration and one more map, gathering it even with third character successfully, then I’m trying to do it with forth – and what do I see? Spawn changed again! Coz of another Cursed Shore copy megaserver put me into!

So my question is – I don’t even talk of I can’t help my friends with a maps I’ve already made, but WHAT A HELL I should make 100500 maps even for myself? Why making resources gathering so annoying and a way longer it was before, while you have simple obvious solution – if u put servers together in megasrever system, just make resources spawn exactly the same for all of them! It’s easy, why not doing so, while we still have restrictions for 5 orichalcum and 4 ancient wood for orr locations…. I just don’t get it….>.<

How many of you have 100% map completion?

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Posted by: Solo.9084

Solo.9084

Kajin on page 1 has you beat:

Dam…. looks like I have more map work to do….:xD

[Suggestion]Player Housing :)

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.

Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^

How many of you have 100% map completion?

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

9x Characters.
9x 80s.
8x has 100% map.

Beat this….:p

Candidate Trials Completition Order

in Bugs: Game, Forum, Website

Posted by: Solo.9084

Solo.9084

If you start with T4 and then bring it down to T3 – it won’t get achievement done, just 1 tier of it, so you’ll have to do T4+T4 to complete.

(edited by Solo.9084)

Instance exit icon

in Bugs: Game, Forum, Website

Posted by: Solo.9084

Solo.9084

Aye, just was about to report same bug.

If you have mini map on right up corner its fine, you can see button at the right bottom, but if yours mini map is on right bottom corner – loot showing over the button blocking it.

TA Blooms

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Posted by: Solo.9084

Solo.9084

It’s not about only TA blooms.

It’s about every single structure in the game everywhere, as Clark just said – health bar remains for some time at like 10-15% even after its completely destroyed. It makes quick retargeting terrible, I would say impossible…. and yes, this bug appeared like few weeks ago, and it haven’t been fixed yet.

Corrupted High Priest of Dwayna

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Posted by: Solo.9084

Solo.9084

You just have to bring sparks faster, work on your tactics.

Converting Catchers back skins to PvP

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Posted by: Solo.9084

Solo.9084

A green skin purchased from NPC trader in LA for 150 scraps (Wind) successfully can be converted to PvP, it fits its spot in PvP Locker. But when I converted the other skin, rare one, purchased from TP (Sun) – it can’t be placed at the Locker, I can move it through other characters, I can put it into bank and withdraw with any other character, but no way put into PvP Locker storage….><

Bug or not?

T2 - Deso / SFR / Kodash 24/5/13 - ???

in Match-ups

Posted by: Solo.9084

Solo.9084

I still remember when ZDs Rise n Iddq had guild raids on Kodash borderland and GOD left the map after they got wiped a couple of time

Ty finaly somone admit that u need your 3 best guilds and 100 ppl to wipe 20 GoD and that proves u dont blobing

1) IddQd plays with Rise very often (we 2 are like big russian family), but NEVER with ZDs.

2) When we have guild raid – NOONE of our commanders puts tag on so we can drop the pugs. Smtimes they still stacks coz they see force in numbers – teleporting helps much. Now we’re all on our kneels saying sorry for being big guild.

Feel free considering us a blob. Nobody cares.

Can infusions be salvaged?

in Guild Wars 2 Discussion

Posted by: Solo.9084

Solo.9084

You can not.
Salvege doesn’t work for ascended stuff.