Showing Posts For Sontor.6314:

Items gone due to a bug with rebuy function

in Account & Technical Support

Posted by: Sontor.6314

Sontor.6314

Hey everybody,

first I wanted to say that I am playing on a German server and opened up a German support ticket already. But since the answer I got was not satisfying at all, I wanted to write here. Maybe the support-Dev in the English forum can answer this or somebody else experienced a similar problem.

Also, if anything is hard to understand, please tell me. Since I am not a native speaker, I might have a weird way of explaining.

This is the last chance for me. I already stopped playing GW2, the game I love so much, because I am that much disappointed. Asking here for help now is the last chance I see.

What happened?

On tuesday the 29th I was playing WvWvW on some borderlands. I wanted to sell some useless items to a npc (the ones that fix your armour as well). But I accidently sold three of my PvE-gear items (was clicking too fast…). Right after, I wanted to use the rebuy function to get them back. They were also listed there. I clicked on them and they disappeared from the list. But I did not get the items back. They were not in my inventory and I also did not get the system message that I got them (the one in the chat after you turned the option on).

I wrote a ticket, but the GM just told me that the support does not have the technical possibilities to return the items. I asked him who could do this then, where I needed to post or send a ticket to. But I just got the answer: It is not possible.

My thread in the German support sub-forum was answered by three players, but not by the German support-Dev.

You could now say: Screw it, just buy the items again, what’s the matter? But the fact that upsets me that much and that keeps me from playing GW2 ever since is that these items where part of my PvE-gear set. I bought the magitech-skins from the trading post. I used real money for this. I often did this to support the game because I think it is nice and it deserves some support.

So that means that due to a bug in the game, I lost something I bought with real money, something I used to support the game with. And all I get is the answer that there is nothing that can be done here. This really upsets me. It disappoints me. It makes me sad.

Why does nobody have the technical possibility to send me a set (or just the missing parts) of the magitech-skins? That is all I ask for.

I really hope that someone had a similar issue and can maybe tell me a way to get at least the skins (I don´t care about the armour) back. Otherwise I have to say goodbye to this great game.

Thanks for reading and sorry if some parts are hard to read.

Greetings,
Dominik

Mining nodes in home instances

in Crafting

Posted by: Sontor.6314

Sontor.6314

Thank you for the feedback, Astralporing.

The time between mining in the Norn instance and porting to the Charr instance must have been exactly the reset.

Since the nodes are alredy mined today. Funny coincidence.

Mining nodes in home instances

in Crafting

Posted by: Sontor.6314

Sontor.6314

Hey guys,

just got a quick question. I already checked on wiki, but there is something wrong with the home instance mining nodes.

I know that they are in every home instance, not just in one. So there should be 5 nodes of each kind, right?

I read I can mine them one time per day per account. But does this mean I can only mine one instance once or can I mine once in each instance?

Because today – after I asked myself how this actually worked – I could mine twice. Norn and Charr. But the other three instances would all look as if they were already mined. I just don´t really get why I could mine two instances. Not only one and not all five of them.

Used the same char, just in case this is important.

Thanks in advance!

[BUG] Krait Bane

in Tower of Nightmares

Posted by: Sontor.6314

Sontor.6314

Thanks for the answer, my bad. ./bow

[BUG] Krait Bane

in Tower of Nightmares

Posted by: Sontor.6314

Sontor.6314

Kills do not count towards the achievement.

Can not finish while "SoTW" is active

in Ranger

Posted by: Sontor.6314

Sontor.6314

Hey fellow Rangers,

these last days I found that I can not finish enemies (did not try in sPvP, only WvW) when under the effect of “Signet of The Wild” and “Signet of The Beastmaster”.

This must be a bug, right? Since this is one of the “safe stomp” possibilies that we have. I don´t see why this could be intended.

Anyone else can confirm?

[WvW] Demolition Expert / Mists Merc Camp V.

in Bugs: Game, Forum, Website

Posted by: Sontor.6314

Sontor.6314

Hey,

both achievements are still bugged after the hotfix. Won´t count any further, stuck at 1/X .

Anyone else got the same problem?

Attachments:

Ranger Game Update Notes - October 15, 2013

in Ranger

Posted by: Sontor.6314

Sontor.6314

After reading the notes for the third time now:

I am greatly disappointed. I was looking forward to this patch since weeks. And yet nothing. No words.

I never blamed the Devs for anything here, but let me point out this question to the guys:

Do you – as gamers and Devs – really believe that this patch is changing anything at all?

Mystic Salvage Kit - Issue?

in Guild Wars 2 Discussion

Posted by: Sontor.6314

Sontor.6314

@rizzo: Thanks anyways. Seems to prove that everything is alright.

@GOSU: Thanks for your feedback. Yep, a long and hard downside.

@GrandmaFunk: Not very helpful, thanks anyways. And as Mystic stated, it already happend.

@Mystic: You were faster. Thanks.

Mystic Salvage Kit - Issue?

in Guild Wars 2 Discussion

Posted by: Sontor.6314

Sontor.6314

Hey,

just wanted to ask you guys if you experienced similar issues since the last patch went live:

For me it feels like the droprate of “Globs of ectoplasm” has somehow been reduced. I use the Mystic Salvage Kit for salvaging. Before the patch I got a lot more of the Globs. Since then I have done almost every chest event every day and – so far – got 12 Globs. I salvaged every rare item I got.

Before the patch I could easily get 20-25 Globs after doing the events for one day.

This is not supposed to be a “cry like a kid”-thread. Just wanted to check since there had been an issue before where a patch did something to the salvaging rate. It changed by a rate that just really was noticeable for me.

Thanks for your replies.

TA F/U path is being removed

in Twilight Assault

Posted by: Sontor.6314

Sontor.6314

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

It only adds achievements, doesn’t remove any. He specifically said in the stream that as far as the dungeon master achievement and paths achievement, the new paths replaces the old one, meaning if you did the old one you’ll still have that achievement, and if you didn’t but do this one, you’ll get that achievement. There were no special items from the path being replaced, but there are in what’s being added.

Thank you very much, RLHawk!

TA F/U path is being removed

in Twilight Assault

Posted by: Sontor.6314

Sontor.6314

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

[TKS] Second guild and Success thread!

in Tequatl Rising

Posted by: Sontor.6314

Sontor.6314

Would be great if someone could invite me. Gear, voip and experience, got it all.

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: Sontor.6314

Sontor.6314

Okay, so what guild is recruiting now?

Ranger with gear and experience since beta would love to join. Any sort of voip can be used.

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: Sontor.6314

Sontor.6314

You can definitly count me in, I´ll join.

Playing a Ranger, Power-Build.

Let´s do this!

A question about Academic achievement

in Super Adventure Box: Back to School

Posted by: Sontor.6314

Sontor.6314

Hey Oakshar,

you are right. In order to get the achievement, you have to complete the zones in the normal mode.

Glutton for Punishment achievement is broken.

in Bugs: Game, Forum, Website

Posted by: Sontor.6314

Sontor.6314

I have the same problem here.

W2 - can not acces on normal difficulty

in Super Adventure Box: Back to School

Posted by: Sontor.6314

Sontor.6314

Hey,

when entering the house to world 2, the NPC in the middle – where you should be able to select the zone – won´t talk to me. I can not start world 2 and I can not select any zone.

When I talk to one of the clouds, then I can select a zone at the NPC in the middle. Not before.

Right now I can not acces world 2 on normal mode. I did every achievement from world 1, I did it with the same character.

I have no idea what the problem might be and I can not find anyone else with the problem.

I really hope for help here.

W2 - can not acces on normal difficulty

in Bugs: Game, Forum, Website

Posted by: Sontor.6314

Sontor.6314

Hey,

when entering the house to world 2, the NPC in the middle – where you should be able to select the zone – won´t talk to me. I can not start world 2 and I can not select any zone.

When I talk to one of the clouds, then I can select a zone at the NPC in the middle. Not before.

Right now I can not acces world 2 on normal mode. I did every achievement from world 1, I did it with the same character.

I have no idea what the problem might be and I can not find anyone else with the problem.

I really hope for help here.

Light up the darkness trophy room

in Queen's Jubilee

Posted by: Sontor.6314

Sontor.6314

After three days of serious trying, a lot of enraging because of stupid mistakes in phase 1 and getting really close to a heart attack, I finally did it.

Was done with a ranger. If you have questions about setup, feel free to pm me. Good luck!

Attachments:

Frostgorge could use some looking at...

in Bugs: Game, Forum, Website

Posted by: Sontor.6314

Sontor.6314

Same here. First our overflow thought that the mobs might have been spawned under water since the problem mostly appeared on the left and upper side of the map, where the water was beneath the ice. But no mobs under water either. Was not possbile to complete the event there.

Liadri Advice?

in Ranger

Posted by: Sontor.6314

Sontor.6314

To bring diversity to the builds beeing used when defeating Liadri, I will just quickly summon up the build I just killed here with.

Pets: Drakehound /Wolf (only used for first orb and knockback after 3. hit)
Weaponset: Shortbow (Major sigil of air [the smaller version]) / GS (major sigil of fire [did not matter at all])
Skills: Troll-Unguend, Signet Of The Hunt, Signet Of The Wild, Signet Of Renewal, Rampage As One
Traits: 30 (III / VII / VIII) / 20 (II / IV) / 10 (IV) / 10 (V) (did not respecc, just tried to use traits that somehow make sense for the fight)
Buffs: Omnomberry Ghost / Potent Superioir Sharpening Stones

Good luck!