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Posted by: SoopaTroopa.1395

SoopaTroopa.1395

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Create a true risk to moving between maps

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Posted by: SoopaTroopa.1395

SoopaTroopa.1395

This is an extremely horrible idea on many levels and from many perspectives which have been pointed out by other players here so far. I will list my own reasons and repeat or add to that.

1. It would limit defense response time, mostly this would affect the servers that are already undermanned vs larger servers but who are better coordinated or being double teamed. They will never be able to get to the action fast enough which is already a huge problem on the new BL. This will not only skew the score towards the more blobby servers but will make many people quit out of frustration.

2. it will make many players “sit there and stare at the screen” until they can join their guild, group or squad which they are running with. Again, as a person looking for fun and entertainment there is only so much of that anyone can take, after a little while there will be less and less people logging in because they can’t just jump into action.

3. A far better idea is to lower back the map caps, so when you are running in a group of 30-40 and being double teamed, you don’t end up going vs 160 or vs 200 (or whatever 2x map cap is now) but go vs 120 ish like it used to be. Blobs are now larger then they used to be due to increased map caps.

4. The main reason why you see small guilds disappear and merge into large groups or just quit is because of Guild Hall upgrades situation. I know because I was (or I still am) in 2 small WVW guilds, but just can’t effectively play WVW. My personal small guild is so useless now, I only play as part of a larger group now. And it has nothing to do with hopping maps. In fact, from havoc stand point, we NEED the ability to hop maps and do different things and go after meaningful different objectives, not have it limited. Small guilds need to “run circles” around their larger opponents to be effective, this includes switching maps.

5. This would greatly contribute to one of the main overall issues of WVW in its current state on the new BL map which is : Unable to get to the action fast enough. As such I am greatly against it, please make suggestions for changes which solve that situation, not add to it.

Your first point is exactly why OP’s idea is a positive. You can’t simply just make it a negative when those negative aspects of changing the map are the entire reason to implement it in the first place.

Honestly, on the second point, there’s nothing new about that. People sit in 30-man queus to get into EB regardless. Does that make them quit? Yeah, right. Blobby servers will always have players sitting and “staring at their screen” until their queue pops.
On a side note, if you didn’t know already, you can minimize the queue screen and do something else until your queue pops. The people you’re talking about that will sit there and stare at a screen then log off because of 5 minutes of boredom don’t even exist. Got a day job? It’s gonna be boring for more than a few hours. Waiting 5 minutes for having fun in WvW is something people do all the time.

Don’t even get me started on how people sit in LFG waiting to pug into a PvE raid. Your taking their attention span for something like a mouse.

On 3. Yes, perfectly good idea. However, it deserves its own thread. This doesn’t relate to the topic at all. slow clap

On 4. Are you referencing your bank guild? Because all the small guilds on my server have not merged into bigger ones. And I’m in tier 1.
But hey! Look at me I can cite my personal experience as absolute fact instead of using proper reasoning.
Oh yeah, another funny thing you did. That part where you said,

Small guilds need to “run circles” around their larger opponents to be effective, this includes switching maps.

If large guilds can just move around as they please, that makes it impossible for small guilds to out-maneuver them. If they can instantly port to two different BLs whenever they want and defend a keep on both maps from opposing forces, they’re essentially two places at once.
But yeah, ignore the fact that large guilds have much more mobility than small guilds because they run over every single obstacle faster. I think that’s perfectly sound logic.

5. Not able to get to the action fast enough? The travel time to your home BL garrison (earth keep if you haven’t learned the maps, which is quite obvious at this point) is less than it was in the Alpine maps by use of the portals to take you up and down the cliffs.
But hey! Let’s also ignore the fact that the only thinkittening our travel is 40% additional movement speed on taking a shrine, we can go straight through the oasis area without running around random walls like we had to in the bloodlust areas.
But yeah, you’re right. The fact we don’t have straight lines to travel with is a problem. I mean, who wants to actually learn the map?
You mean to say that we actually have to figure out how to get through these canyons and cliffs and all this jazz? This map is sooo hard!

This is extremely horrible logic on many levels. Look, I can use words without backing them up with proper reasoning too! Oh wait-

@Gaab: Good point, but also keep in mind that a coordinated server will only take serious calls from other commanders and well-known scouts. I doubt guild leaders on a server will mistrust those calls. Yes, you might get the troll call-out once in a while that’s responded to. However, that problem will only exist in the first week if an idea like this is implemented. Overall, this problem is just going to be a very short-term symptom of a much bigger solution to a much bigger problem.

Thanks for contributing to the discussion, though. Glad to see some of the people responding are actually thinking about real problems that would be caused by most of the posts.

@Blockhead Magee: Wait, so you’re against the idea because you use the BLs as a bank? Are you kittening serious? LOL
Get real, man. Sorry, I’m not sorry. Your response is just hilarious.
But no, seriously. Get a serious response. That doesn’t even pertain to the discussion.

Most of the responses on this thread are extremely weak.
OP: Let’s make a timer so that it punishes groups for leaving their maps!
Everyone else: Omg noooooo, it’d be so kitten, you’d get punished for leaving your map! Everyone would quit the gaaaame Q_Q.

Lol, seriously. You guys are terrible at making a negative case. If I wanted to oppose OP’s idea, I wouldn’t use the entire reason the solution is a pro as a con. If someone doesn’t start using critical thinking responding to this thread I’m going to start losing brain cells.

Do ranked matches count if you exit early?

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Posted by: SoopaTroopa.1395

SoopaTroopa.1395

I left after scoreboards popped up every time, it just didn’t update until the next hourly refresh for LBs. For some reason it needed to go through two cycles.

Do ranked matches count if you exit early?

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Posted by: SoopaTroopa.1395

SoopaTroopa.1395

For instance, say I’ve just won 5 matches and lost 1 in the past hour, and supposedly the LB has updated.

Most of those matches I exited early by clicking the door with the arrow right above the minimap in the lower right, but I’m not seeing my ranked stats update. I’m not in any competitive position right now, but seeing an accurate representation of my stats however far down on the LB I am would be cool.

Are there any quirks to the system I don’t know about? I won one match after the LB updated at 3:35am PST, but there’s 5 others that are uncounted.

HEALSPLODE Engi potential in WvW raid play

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Posted by: SoopaTroopa.1395

SoopaTroopa.1395

+1 for Michael Bay VFX. I need my ’splosions.