Showing Posts For Space Monkey.7084:

World vs World Player limits are needed

in WvW

Posted by: Space Monkey.7084

Space Monkey.7084

In my opinion add paid server transfers.

Low populated servers will even have less people every week because all the spineless people that kitten their pants when outnumbered leave to join another server every week. Just to be able to faceroll along with the mob.

This has to be stopped and eventually it will balance itself out with new players joining a server every day. Ofcourse some servers will still have a huge amount more active pvp participants but you cant level all servers.

(edited by Space Monkey.7084)

Laughing Stock of DPS

in Ranger

Posted by: Space Monkey.7084

Space Monkey.7084

Im going out on the limb and saying you have only played ranger. Some of our weapons lack dps, GS, LB, Axe ect… Im full glass cannon on all my toons, and Im willing to bet that any other class can do it better than my ranger. Sure my ranger can melt you if I use elite and get 25 stacks of might, but its not my ranger, its my pet. My problem is the fact that pet is like 50% of my damage and when he dies, my damage turns to mush. So yea, in pve, rangers are almost fine, pets still suck tho. In pvp, rangers are far from fine, when my rapid fire actually lands, it tends to average 7-8k and pet hits for 7-9k, but they are so easily dodged and so buggy that its almost not worth it. I cant shoot people at range with longbow, people side step the arrows, my pet likes attacking air too.

No, i have several characters and more than 1 lvl80 but the ranger is my main character.
My main weapon is a longbow and yes, rapid fire misses quite a lot but with a little bit of correct timing (like a well placed knockback or when your pet gets a player on the floor) you can get quite a few hits too wich in most cases does almost or at least 50% dmg to someones HP bar.
I dont use any extra might buffs or whatsoever and still get 10-11k hits with rapid fire, if it hits ofc.
My main attack damage comes from the auto attacks wich hit players for an average of 3-5k wich in my opinion is more than sufficient (depends on the player toughness)
And these attacks tend to miss a lot less than every other attack.
If i would to use any buffs the damage would go up significantly.

Pets are indeed far from flawless and miss attacks like every other player would but then again if they miss that one crucial attack it could cost you dearly.
I myself use a wolf and hound for the cripple/knockdown/fear and immobilize.
The player activated skills are mostly about timing it right or it might be another waste but it is all manageble.
Like i said i feel it only needs minor tweaks and people make it look worse than it is (but it differs for every player)

I agree, other weapons do seem to lack a bit of damage but could it not be intentionally?
As a ranger is described as being a professional marksman. (maybe other weapons merely act as secondary, i dont know….ask Anet)

But in the end if we all agree or not there is always something to complain about.
Not just this class, every class has complaints. Everyone wants to have the the ability to kill every single player.

I say, you cant have a game with a class that rules all, there should allways be some sort of nemesis class wich dominates yours.
Lastly, i feel this game is more based around group play at the moment than 1vs1 wich gives the most issues.

The post header states laughing stock of dps, that’s untrue. However to satisfy the players a bit more there should be more available than just a dodgy longbow and stubborn pets.

(edited by Space Monkey.7084)

Laughing Stock of DPS

in Ranger

Posted by: Space Monkey.7084

Space Monkey.7084

As a response to the OP i can only say….

Laughing stock dps wise? I think you should learn to know the class a bit better, know how to equip it and play a bit more often.

Yes there are some things worth changing but in general it’s a solid class.
People complain even before they know what they are talking about.

It’s all about choice

I made the decision to go glass cannon (yes, hit them before they hit you), sure ye take a lot of damage quickly.
But it was my decision to do so for group play.
Result: in pvp i dps down every class very quickly with at times the cloth ones in 3 auto shots. Sometimes the crits even scare people and keep them from attacking.
For pve i do noticeably more dps than most other people.
So lack in dps, i think not.

And as for any class, if you stack up on defense you will lose dps but have more suvivability.

And about the ranger defensive side, i agree that it lacks at least 1 or 2 good skills that actually work but other than that i think most people get it all wrong.

(edited by Space Monkey.7084)

Search and Rescue not working

in Ranger

Posted by: Space Monkey.7084

Space Monkey.7084

I still use search and resque for dungeon play but in my opinion it has 2 flaws.

  • As mentioned before the pet loses track of the target quite some times. This mostly due to the fact of downed state skills of the player it wants to res. (for example the mist form of Ele or Mesmer location change)
  • Why on earth does the pet have to resque downed NPCs? It wastes another 1.25 minute cooldown for nothing. This skill is meant to res teammembers or am i wrong?

should i still play a ranger?

in Ranger

Posted by: Space Monkey.7084

Space Monkey.7084

The ranger class is fine as is, apart from some minor things that might need/get some fixes.

I’ve played nearly every class now and i must say that the ranger has been one of the easiest to lvl. The pet can do the tanking in most cases and you’ll only have to shoot the target. Just learn to make use of the skillset you have and there is nothing to worry about.

I’ve seen many people complain about the ranger damage but i find that nonsense.
My build is a glass cannon (longbow) wich brings a high risk (PvE or PvP) but the damage is unparalleled.

And aside from that all, people should stop comparing this game to WoW or any other MMO because there is no other MMO similar to this one.