Showing Posts For Spaztwit.8972:

Lost Recipes.

in Bugs: Game, Forum, Website

Posted by: Spaztwit.8972

Spaztwit.8972

I crafted Astralaria a few months ago which I couldnt have done w/out recipes for Gift of Blood, bones, etc. My weaponsmith had all 8 of them. When I went to craft those gifts for HOPE pistol today, I found all 8 of the Gift recipes were gone. I typed ‘Gift’ in the crafting search bar & none of those gifts showed up. I did the same for my Huntsman & Artificer. I check them all 4 times in a row. I know I had those recipes because there’s now way I’d have Astralaria without them. Are those recipes SUPPOSED to vanish one you’ve crafted a legendary, forcing us to re-buy 80g worth of recipes all over again each time we craft a legendary or is this a really bad bug? Someone plz help me.

Attachments:

(edited by Spaztwit.8972)

Engineer Turret Redeployment

in Engineer

Posted by: Spaztwit.8972

Spaztwit.8972

Currently, the cooldown for placing turrets is the same regardless of whether you pick up the turret or detonate it. Doesn’t it make better sense to halve the cooldown if the turret(s) are picked up before they’re destroyed? It’s odd that anet gives us 2 options to move a turret with the same cooldown. Maybe even 0-5 second cd if turrets are picked up. Would that be game breaking? To balance out such a change, redeployed turrets could have the same health they had when they were picked up. I.E., pick up a turret when its at 30% health, its still at 30% when you redeploy it. Detonating a turret would have the normal cd but would be full health when deployed. Can I get any official feedback on this ?

Two Ideas for new Necro traits.

in Necromancer

Posted by: Spaztwit.8972

Spaztwit.8972

Chatting with guildies in vent a few weeks ago, mentioned my ideas for necro traits that I’m surprised don’t exit already. Guildy suggested I post them on forums so here I go…

[CONTAGIOUS] Version 1 – While under the effects of Spectral Armor/Walk (or Death Shroud), new conditions applied to you are shared with nearby enemies. Version 2 – When entering Spectral Armor/Walk (or Death Shroud), all conditions you are suffering from are shared with nearby enemies.

[PAIN IS POWER] Version 1 – You gain Might for 5 seconds when a condition is applied to you. (This wouldn’t include new stacks of bleeds, torment, etc) Version 2 – Your outgoing damage is increased by x% for each condition you are suffering from. (x = 2,3,7 or 10%. Not sure which is best.)

Since some necro skills apply a condition to the necro using them, the 2 traits above would open new possibilities for builds that take advantage of that. I welcome any helpful comments, criticism or suggestions that tweak my ideas here.