Showing Posts For Stamen.9240:
Do the community a favor and DONT do this. I am the sort who always tries to be helpful in that zone, stopping to resurrect players, waiting around until there are five or six of us and taking down the champ. I will be the bait and run around so that others around can mine.
Here’s what happened one day last week: There were 12 others around and the champ was sitting right on the node. I shouted to the area, let’s take him down. Two others joined in, and ten others simply mined the ore and logged out.
My guard is pretty tough, spec’d for survival. I held the thing off for a long time, long after the other two were down. Eventually however I died. I sat there for like two hours, just testing to see how many in the community would risk a rez. Eventually another guard used a scepter to lure the champ away from me while a guildie of his rez’d me.
My point is really simple, you low level ori farmers don’t contribute anything to the situation. In fact, you detract from the rest of us being able to mine our ori and move on.
I recognize not everyone is going to be a team player here, but low levels don’t even have the option of being a team player. It’s pure selfishness.
No, not at all. There have been many times I have logged out, then logged back and when the loading screen goes away, I’m on my back. I think there’s a several second delay from when you actually leave the game compared to when you think you logged out.
Could be a difference in connection, but I never have good luck with that method.
^ Fabsm – good ideas, I may try that when I get back.
As it stands, most of friends stopped playing so there’s maybe only 3-4 left active in our guild.
I think the future of Guild Wars 2 will depend on better crafted solo content. Let’s all face it – Guild Wars had sooooo much to do on your own, or maybe in a small group of 2-3 people. Two-manning instances and dungeons was a blast. There is no such option here.
I need to feel like I can take 10 minutes and run through Orr without needing use half that time beating off things I have no desire to fight, or without feeling that I need a bigger group.
But I will try your spots.
I am currently playing about 1/10 the amount of time I played at launch and have returned to other things.
Fractals were an amazing addition, but they changed everything. Besides the struggle in group formation (yes I know about the LFG website), nothing about the game fits my schedule. I don’t have the ability until late at night to just drop my kids’ needs. I need to be able to do something and stop what I am doing from time to time to assist with homework, baths, etc.
Honest to God, there is barely even a place in the level 80 zones to park your character for five minutes. Waypoints pretty much stay contested these days thanks to fractals, and the mobs are not being cut down by large groups anymore. Just moving from one side of the map to the other takes fifiteen minutes. You can’t warp to gather Ori because a WP is contested. You can hardly walk ten feet without being immbolized, crippled or knocked down. Stopping to fight every mob is a chore and the drop rate is so crummy, who would want to anyway?
Dungeons can be a breeze if you have a regular group to run with. If you don’t you spend as much time resurrecting as anything else. The rewards in the dungeons don’t make me feel like I’ve accomplished anything at all. Ecto is needed in insane amounts to get anything decent and acquiring ecto for a causual player is like trying to find a needle in a haystack.
In Guild Wars, I could instance myself into a solo area and clear it. I knew mobs were not going to respawn in my trousers if I took a bio or went to pour a Coke. I could even run a Sorrow’s Furnace and pull mobs in a way that kept me relatively safe. If I took a buddy, or sometimes my son with me, things worked out just fine.
I can’t do squat in Guild Wars 2. I can’t stop, or at least if I do I need 5 minutes to find a safe zone or I return to my computer with a dead toon. Despite being level 80 in three power sets and having things like “retreat” or “stealth” or “minions” I still don’t feel like all my work getting there allows me to do much of anything productive. I still can get one-shotted by the champion karka or unstealth and get noticed by a mob of risen.
Frankly, I am just tired of not being able to move around the map without dropping 5 silver to warp there, then having to kite forever and a day — all because my level 80 toons will be conditioned to death and slow my progress.
I work all day and I have a family. I want to be able to pop in, join an event, maybe run a dungeon once they are in bed. I need those things to happen fairly unimpeded. But with everyone in fractals, WP’s stay contested. Travel to where I want to go gets longer. And there are literally 3-6 enemy mobs every 20 yards.
I personally just got tired of not having anything to do, and what I want to do has too many hurdles for me to consider fun.
One more thing – in Guild Wars I could take my seven year old kid with me on dungeon runs. They were straight forward enough and usually I was skilled enough to cover what he lacked. He wasn’t going to wipe me or my team.
He’s eleven now. I can’t take him into Guild Wars 2 dungeons, at least not yet. There’s just too much to remember, too much dodging that has to happen, and I spend too much time resurrecting him. The risk / reward system is built around getting in and getting out without dragging it out. That keeps my kid sitting on the bench.
I think that speaks to the above post I made, but maybe in more personal terms.
There are probably enough responses around for devs to get their feel reading them. Here’s one more from a guy that played Guild Wars for five years, maxed all professions and titles there…
1. Currently, there isn’t a good dungeon or story set, or quest set for casual players. The dungeons are mostly too hard at first, the learning curve is too great. They’re all very easy after maybe 3-5 runs for an average player with above average observation skills, or a good listener. If you are below average in your skills & just average in your ability to listen or observe situations, you drag your team into oblivion.
I had a small guild with maybe a dozen players in it during Guild Wars. Everyone was pumped to be here, but after three months I am the only one still playing. Most made it to 80, but some didn’t. Of the ones that did a dungeon at any level: all of them left after their first dungeon. Say what you want about them, I don’t care. That’s simply what happened.
2. Sorrow’s Furnace. This dungeon in Guild Wars was simply a blast to run. Many of us ran this dungeon over and over for a year – it never got old. Why? Very simply, we controlled the difficulty level ourselves.
In Sorrow’s Furnace we adjusted to the ease of it by taking in smaller teams, which automatically meant upping our loot chances, and adding challege to it ON OUR OWN. Getting that dungeon down to a 1-man or 2-man team was a challenge. It was fun and if you played around enough, you could do a path of it pretty quick that way and still not get your wife ticked off at you for being late to the dinner table.
These Guild Wars 2 dungeons don’t play that way. Not even in story mode. The scale down of lvl 80 players is so severe that one wonders why we bothered to get to level 80 to begin with. We work just as hard in AC or CM as anyone else, and technically we get less by way of rewards. The difficulty is totally out of our control. And if we ever did want to 2-man a dungeon, it wouldn’t be worth it in any way whatsoever.
Casual players work for a living and typically aren’t looking for a part-time job in a video game. They need something to do in Guild Wars 2. Currently, dungeons are not that thing. You reach a point with diminishing returns in the game where your time begins to feel meaningless…. and expensive.
Many of the guys who left the game after their first dungeon did so after spending 2 silver to warp to the port and 10 silver in repairs all for a 25 silver reward – and that was only if they managed to finish. Some didn’t finish, others took over an hour to finish, have small children that need attending to, and just couldn’t give the game their full attention. That’s fine.
Personally, I enjoy most of the dungeons. My family is in bed at 9:30PM and I can get a bunch of paths done in 2-3 hours provided the points aren’t contested. But the first couple of new guys that run with us add precious minutes to every path, slowing the process to a near crawl. These experiences frustrate new and old players alike.
The game needs something for the casual or under-skilled population to do — a way they can feel like time spent was meaningful. With all these dungeons there ought to be a good way to balance the difficulty, giving everyone a place they feel is their own.
That’s what Sorrow’s Furnance was in Guild Wars and that’s what this game lacks.
I’ve sort of given up – it’s hard enough to find a group, then when you do, it’s too easy for a disconnect or rage quitter to negate your progress.
Personally, I think the problem could be fixed EASILY. Make the portal in Lion’s Arch take you to a staging area that all players within 5 levels of your completion number also go to LFG.
Having a Fractals Level 24 group shouting right next to a Fractals Level 3 group is just dumb. Too many overflow areas wasted that could be used to instance the lookers to areas with others closer to their own difficulty rating. It would also take the map shouting crap-fest out of Lion’s Arch.
Sounds like some folks here never played the 55hp Monk… when your health is lower % damage to health pool can be mitigated better by heals.
Hey guys,
Like many others have said, I am noticing huge gaps in group formations for Fractal dungeons. Some are crying out for level three, others level six, others level fourteen – ad nauseum.
Since there is no queue system yet in GW2 this makes finding a group with your exact level extremely frustrating. You can wait for an hour in overflow and never find more than one person who’s at or near your level – especially if you are what I call a “tweener,” meaning someone between levels 4-9.
Levels 1-3 seem fairly easy to fill, maybe 10-20 minutes of shouting for a group.
Over level 10, the population thins out but people are much more willing to repeat a level or two because they know if you made it 10 you will know the drill and it will be a fast run. Plus repeating at 10 or above is more rewarding.
Tweeners are kind of stuck withtout a large guild willing to repeat levels. Even some of guild mates that I normally run with, maybe slipped in a group and jumped a level or two on a night I wasn’t playing. Asking them to step backward for catch-up can be demanding, although most will do it.
Many times I see people shouting for level six and level seven fractals simultaneously. One group just finished level six for example, but one of the players had to go to work. Now they are left shouting for an hour to pick up where they left off, but only a half dozen people respond all needing level six. Repeat city.
I think the window could be widened for grouping a little bit, maybe even one level – so that it isn’t such a punishment for groups to have to repeat a level they just finished.
Whatever happens, there needs to either be a change or a queue system implemented that reaches across overflow zones. The chances of getting exactly five players who want to do fractals AND who happen to be at the exact same place as you is very slim. This could be fixed by giving a fractal entrance “window” that errs one level in either direction — or best by creating a queue system for the dungeon where certain REQs gather in a waiting room of sorts that crosses overflow zones.
Rephrase the title please.
Everyone knows it is SBI vs. JQ AND SoS.
Getting my monthly kill req and leaving WvW. It’s a waste of time without balancing the numbers with queues. 200 vs. 50 isn’t WvW – it’s just simple zergs. And a waste of repair money and seige weapon investments.
So what happens is team with 50 becomes team with 10 within 2 hours. Word spreads and the team with 200 swells to 250. Then everyone just throws in the towel.
This could be fixed very simply with a min/max player queue system.
How hard can it possibly be to write a queue program such that when Team A has X %more players on WvW map as Team B, then Team A has a map that is considered full?
Yes, so Team A has longer wait times while Team B gets the numbers set to even up some. If Team A doesn’t like this, they can always move a guild to Team B’s server.
So sick of seeing major imbalances in the numbers game. Queue it up, set a max/min balance percentage already and queue around that. Maybe 25% or something reasonable.
Well, I just missed the last event by maybe a half hour.
I am a Christian pastor and Sunday’s are like real life work days, they are both full & exhaustive. Feel bad for anyone that spent part of that time at church and feels like they had to make a choice… it was pretty simple choice for me and I am not bitter about it at all.
I do think that the OP is correct however. One-time events have natural winners and losers. And a one-time event on a Sunday will almost always be an automatic punishment for me because of my profession.
Cheers to all who obtained great stuff. I won’t be far behind you. 
And Anet, overall I think the event was amazing and the new fractal dungeons big fun.
(edited by Stamen.9240)
This place has gotten a bit out of hand, especially now that the majority of the player base has moved on over to CS or to places with Ori nodes. You literally can’t walk ten feet in here without getting flash mobbed, and to make matters worse…
Over 80% of the waypoints stay contested.
Just trying to find an uncontested waypoint near the Balthazar Temple is ludicrious. You can wait for a half hour at times because the entire Western half of the map is contested. I suggest slowing the respawn rate and spacing out the mobs.
It was different when I was leveling and a larger percentage of the play base actually needed to be there. Now, it’s pretty much a stop off point outside of maybe the Lone Base farm.
I know, it’s just the warping around for the unique kills that I hate.
Uggg, I was on my last three unique kills too. I got it yesterday, so I know for a fact it just totally reset on me. Was almost done with today, now it seems I have to start over.
Happen to anyone else?
I don’t get it really. I know this isn’t Guild Wars 1, but at least in Guild Wars 1 you could farm for some of coolest skins and best stats in the game… that never grew old. This game, you are farming 2-3 lame areas for WEEKS on end to get one item. That’s not fun.
I understand “Legendary” is supposed to be the end all be all —- ooooohhh, watch me salivate over it —- ooooohhhh watch me swing it —- yada yada, meh. But seriously, 90% of the player base is going to say “No thanks.” There’s no fun it.
Not to mention, we are talking about ONE legendary. Every player in the game has TWO hands. The guys running off and getting greatswords, staves, and bows — good for you. The rest of us who like daggers, or pistols, or warhorns — we gotta farm two. No thanks.
Not to mention, some of us like playing more than ONE character. In Guild Wars, I had all the professions maxed and skills unlocked. I had fun doing that. I got my green items and my rare mini-pets… the game never got old.
THIS IS GOING TO GET OLD QUICK. It’s 10 times the farm-fest of Guild Wars.
Now, I know what you’re all saying – “No one is forcing you to get a Legendary Weapon… (in my best sarcastic tone).” You’re right, no one is. But I could reach Guild Wars end game content, max my toons, and enjoy all the updates and holiday events without resorting to the JOKE of 250 hours of farming in the same place every night. I could finish my Sorrow’s Furnace collection with my friends and have fun doing it. I could play with my builds and 1-man or 2-man Sorrow’s Furnance.
I can’t do squat here but mop up Plinx’s oil spills, night after night after night after night after night after night.
This model WON’T work in the long haul.
I gave up after maybe a couple of hours attempting it. It’s not like I probably couldn’t get it if I put in 2-3 more hours, but I just don’t want keep having my view blocked by the other players. If this was a solo instance, I’d been done a long time ago. But I simply can’t see through a Norn fanny like I’d want.
Besides, there’s a growing “lurch” or “lag spike” that seems to hit every other time. It’s not uncommon for me to just be standing on the first wait point and then disappear back to spawn.
That just added insult to injury. So maybe next year.
Seems like every time I waste a few silver to check on it, the thing is hung up yet again. You can’t click on the outer panel. It’s not even an option.
Am I just missing something or does it manage to hang up almost immediately after each reboot?
But none of that matters at all. The problem is that you’re defining survivability as the ability to take down enemies quickly. If that’s what survivability means to you, then yeah, of course Guardians are going to be less survivable than a thief.
Actually, no I am saying that taking down things quickly is one way to obtain survivability. That was somewhat of an option prior to retaliation cooldown being increased. It’s no longer an option on the Guardian. Anything I want to do on my Guardian now takes longer than it does on my theif. I’m about halfway to 80 on my Necro and I can already tell it’s going to be the same deal. Melt it quick and move on is the motif for the other professions I’ve played. (My Warrior is 32 and I have quickly rising Mesmer).
Guardians don’t survive like Thieves do. Greatsword is an aggressive weapon. You actually sacrifice Survivability to use it, and when you do use it, it’s probably best used when you have Combo Fields to activate.
Sure the Guardian is different, but he didn’t used to be THAT different. He didn’t need a sack full of evades because the faster they hit, the faster they went down. Now he’s left to stand there and take it, which doesn’t work — unless of course I slow down my pace, which quite frankly — WHY SHOULD I? Why am I going to pick a class that gathers and moves through board at half the speed of the other professions? That’s what isn’t being answered here.
Greatsword used to be an aggressive weapon. I was foolish enough to waste skill pts making an exotic. Now it’s pretty much a death sentence in Orr mobs.
That’s why the OP is correct, at least for me. My toon is getting parked on nodes once I finish my 100% explore or until they decide to make a better paced skill set for the Guardian.
I logged in to check, my health is 12,875 – I can’t imagine the extra 2K is going to be enough to bail me out, but I can certainly try it. I suppose the extra health comes from a different armor suffix?
ETA: My theif is standing right at 14K – which I find hilarious.
(edited by Stamen.9240)
What I do know is that my Thief with dual daggers can stand up against more enemies than my Guardian with a GS.
What build are you running with your Guardian? What are your traits and weapon swaps, and what utilities? And which fights are you talking about in which your Thief can stand up to more enemies than your Guardian?
Guardians are a great defensive class, but that defense is not automatic. It takes a bit of tuning and a bit of optimization, and good situational awareness, to produce a highly survivable Guardian.
If you post your details and the fights in which you have trouble (because not all encounters are the same), we can probably help you out. Greatsword, by the way, is not the best choice for a survivability build. It’s an aggressive weapon focused on dealing damage to multiple nearby targets and triggering Combo Fields. Survivable Guardians should be looking at Hammer or Mace. Even Sword and Scepter are more defensive than Greatsword.
Retaliation doesn’t really contribute to your survivability. It just rewards you for brinksmanship.
Right now I’m power/toughness spec’d using mostly sigs in my other slots, unless I drop one for retreat. But I’ve been level 80 guard since the first week of the game, so I’ve tried most every combo. Sure I could go mace/sheild and stand up longer… but why would I in PvE situations?
Suppose I’ve got an hour to play and want to gather top level resources. I take my guardian out to hit the spots.
1) He is slower than my thief … has retreat to hasten himself but that’s it. I can equip a sig on my thief and automatically run 25% faster, plus I can dodge once on him for 3-4 seconds of swiftness. Speed comes in VERY handy in Orr where you literally can’t even find a spot to park your toon to answer the dang phone because of all the Risen spawns.
2) Every so often, happens to everyone while out running to nodes, you get cornered or worse immobilzed and have to take on 2-5 Risen. Before the changes, I could GS those down (usually). I can position myself carefully enough on my theif to take them down right now using dual daggers — a MELEE WEAPON set, popping a bleed and evading. Rinse and repeat. My guardian has no such priviledge. Survivability might go up some with a shield – maybe enough to burn enough around me to survive the encounter, it just takes twice as long.
3) My skill bar on my Guardian is highly limited compared to my Thief. Sure I can stack up the slots with heals – ridiculously long recharge times which sucks if you are running nodes. Half my options are of this category. The other half are fairly useful for burning or removing conditions or summoning spirit weapons. But my thief can “warp” with his skills allowing him to escape being beaten on by multiple Risen. My theif can cripple a group of Risen – in some specs cripple them just with one evade. Allowing me to continue my node farming relatively easily. Not to unlike my Necro I might add.
My point is very simply that my Guardian in heavy armor dies more often than my thief in medium armor in a Greatsword vs. Dual Dagger comparison. My Guardian takes twice as long to hit the 12-15 nodes I want to hit on harvesting. I’m sorry, but I agree with the OP – it’s a kitteny excuse for a heavy armor profession.
Part of survivability is being able to take down things fast. Something the Guardian doesnt do well anymore.
(edited by Stamen.9240)
The problem is survivability in multiple groups or in long fights like bosses. Laying down retalitation was nice and made things relatively easy – maybe easier than it should have been I don’t know.
What I do know is that my Thief with dual daggers can stand up against more enemies than my Guardian with a GS.
Medium armor vs. Heavy shouldn’t lean so far in favor of my theif, that’s just dumb. The difference is that my thief can evade with dual weild and his bar. My guardian can’t do squat but stand there and get beat on. It’s truly a night and day PvE experience and its so absolutely boring and frustrating that yeah, my Guardian is getting parked on Ori nodes until they give us something better to work with.
I admit the title of this post isn’t going to get any developers attention or win any sympathy, but this definately deserves a developer response. I am a 400 chef – it was the first crafting profession I did, mostly because I think chefs are fun.
But I also anticipated to be able to do something with it – I mean make at least a bronze off something I sell. Not so. There isn’t anything I can make at level 400 chef that doesn’t cost me more in time and silver than I can sell it for on the TP.
Contrast that to my level 400 weaponsmith who made 10 gold this weekend crafting and selling.
Making chef harder was a mistake. I’ve go no incentive to ever use it again now that I’ve mastered it. I can buy my food cheapper on the TP than I can make it myself – you can say selling Omnibars makes your money back if you want. But I’m the 400 level chef who will be selling you the omniberries for a silver each and not worrying about the chump change.
It’s just a train wreck trying to close the distance on foes as a guardian. On my silly little warrior I have a charge skill when equipped with a war horn that recharges faster than a slot skill like “Retreat.”
Seriously what do we get with Retreat? One extra block? Get real. The recharge is just stupid long compared to Charge — and the Warrior gets to swap weapons sets — he is stuck with the stupid thing on his skill bar.
My thief? Well, what do you know… I don’t even have to slot a dang thing. Just spec to gain swiftness on evade and I can actually roll TOWARD my targets to speed up. And of course that’s if I am too lazy to warp there with one of a dozen skills on my bar.
Slow, slow, slow. And if you’re at a distance — weak, weak weak.
Jeez peeps, what game are you playing? I’m a level 80 Guard. Burning does rock – UNTIL – you realize you can’t turn it off and are doing Sorrow’s Embrace and fighting a golem that heals every condition you put on it. Then you are stuck setting him on fire every 5th attack. Burning is great until you fight destroyers, or worse get the stupid Destroyer Queen mission in story mode on the skritt choices where it is totally useless.
Yeah, burning is great. But at this point, I will play my level 56 theif over my guardian any day of the week. LIMITED, LIMITED, LIMITED in PvE. Especially dungeons.
Oh my God, don’t even get me started on Twilight Arbor spider adds. You can’t turn off your blocking either – and depending on how your spec’d you might start burning those little buggars without even trying making them pop all over you. Burning is great, but you are stuck burning crap even when you don’t want to with a Guardian.
So let’s all sound off about how great it is to light things on fire. But it is so situational that playing a Guardian is a total pain in the butt. Give me something I can adjust and tweak out any day of the week. Don’t stick me with a condition I can’t even take off my bar.
We get some blind and invulnerability too, don’t forget. Also hard to turn off in Sorrow’s Embrace. We have to go staff or scepter Disney princess style to get a shot of surviving against crap like that. I hate my guardian.
My guardian has been the slowest to level, the biggest pain to play, and the lowest rewarded toon I’ve created for all the crap I have to put up with – especially in PvE.
3) I tank 5-15 people without dying. L2properly use your invuln ult, Shouts, wall of reflection, #5 shield, #2 hammer, #2 staff…
This is a classic case of QQ from a noob, from what im seeing.
If youd like me to fraps, i will. Guardian is fine.Youre not.
These are the kinds of posts I love. Sure, you go ahead and film yourself tanking your 15 people in WvW – all you’ve done is tanked 15 people who don’t know what they are doing. I betcha two skilled lvl 80 rangers in decent gear will eat your lunch and own you like an all day sucker.
If you are spec’d for survivability, that’s fine. Your damage output is going to suck. Put that sheild on with the long recharge and block you a few arrows. Put on your staff and float around with a few heals and some crowd control. Remove a few conditions. You still aren’t going to get the job done unless you’ve got a great team behind you doing the dps.
If you want to say that guardian survivability in WvW is good, then that’s fine. I can build that way too – priss around with my scepter like a princess. But while everyone else is racking up tokens and karma, you’re not getting rewarded for much. That’s the issue. When a warrior puts on a ranged weapon, his options are no where near as limited as the guardian. When the casters and other support staff put on a ranged weapon, they’ve got mass dps at their disposal. More kills = more tokens, more karma, more rewards.
Wanna know what’s really funny? I just took a few peeks at my other professions and their boards have posts like “Solo Supply Camp Build…video included.” None of them have the level of WvW complaints that Guardians do so far. Still have to peek at Warrior though.
As usual I manage to pick and level the most kitteny mass PvP class in the game, seems to happen to me in every MMO I’ve ever played, starting with SW Galaxies where I picked a rifleman before they buffed it beyond belief about 4 months in.
Guardians in 1 v 1 situations are decent. They can survive burst damage and with enough condition burning can outlast a lot of people. But in WvW you have to be ranged in any fight that is more than 5 v 5. And.. in WvW that is most fights. Sure, you can sit around and heal til you are blue in the face. You will help the cause greatly but you won’t be rewarded for it.
So basically, while you are busy healing — and being the main target I might add — you die and damage your gear much faster than other classes… to add insult to injury you won’t be getting much reward cash to help offset it.
They could fix this really simply by giving the guardian some decent ranged skills. Scepter is what most people end up having to run with — but you know what? I didn’t roll Guardian to priss around like a little princess with my scepter. I hate the fact that I am stuck with this one until I can get my other classes built up. My level 40 theif is squishy but once you get the knack of evades, it’s all gravy compared to the guardian. My necro and my warrior at level 25 both seem to treat me better in WvW than my guardian does at 80.
I still die in a matter of seconds when using a melee weapon against more than 2-4 people. I still get one-shotted in dungeons. I wish I had rolled ranger, pluck away evade backward let some stupid Jenkins guardian go in and finish off the injuries I put on the group. He dies, I don’t. I get more cash than him. He is dropping cash on repairs.
That’s the bottom line.
(edited by Stamen.9240)
Still Constantly Shutting Down / Crashing ETA on a fix?
in Account & Technical Support
Posted by: Stamen.9240
There are thousands of people having this issue. There’s no way that is all on player’s rigs. Many who are crashing have top of the line rigs and video cards. They’ve been asked to run memory tests, submit files, try new drivers, ad nausem.
Still here we are a good three weeks into the game and many of us are still constantly crashing. It’s not our computers. We can continue to attach files and make changes, but at some point tech support is going to have to examine the code and make some changes. What is the ETA on this? At what point can those of us suffering expect some more stable gameplay?
I would at least like to know that there’s a work in progress, no matter how far off it is. Just some glimmer of hope and acknowledgement that thousands upon thousands of PC’s aren’t the true cause of these issues.
Just for posterity, here’s my latest crash file. All five crashes this morning happened in the same instance. All my other crashes happen in inventory windows, auction house, or crafting stations. If I craft longer than 5 minutes, I expect to shut down. If I move or scroll up and down in my inventory for longer than 5 minutes, I expect to shut down. Now I suppose if I enter my level 72 story mission, I can expect to crash within the first 90 seconds there.
Can we get an ETA on progress?
Attachments:
Guardians do not have a viable ranged option unless they go pure healer spec, so no to any of you above who are saying otherwise.
In a dungeon, most boss fights require either kiting or some amazing timing on your evades. I find my level 80 guardian so restricted in dungeons that I am starting a new character.
I did NOT roll a guardian to sit back and plink at a boss with a scepter. It is almost useles for dealing decent damage – and I can’t stand to listen to a bunch of people say otherwise. The ranger, the necro, the mesmer, the engineer, the ele — all these guys are basically pounding away at the dungeon boss putting it down with great dps. My guardian isn’t doing jack with that scepter or a staff — unless I am spec’d to heal.
That’s the bottom line.
They can say it’s a hardware issue, but those of us crashing know that it’s just hardware responding to their software that’s causing the problems. The glitch in is their code and they need to find out what’s doing it; work with Nvidia if necessary.
There are far too many people having this issue. I crash all the time. I crash even more frequently if I spend any time at all in crafting / bank / trading post type menus. Then the game just shuts down my card, which in turn triggers some kind of fail safe that shuts off my whole PC.
I don’t need new drivers. I don’t need better cooling for my card. I don’t need more RAM, or less things running in the background. I don’t need anything but for Anet to fix the issue with their software. That’s the bottom line. It’s a bug in the code.
There are thousands of people crashing (myself among them) but we keep playing because we’re having a ton of fun despite the headaches. But there will reach a point when it’s just not fun anymore. For example, I can’t finish my level 60 story mission without a crash.
Like so many have said, the problem isn’t on our end. We can run as many repairs or exams as anyone would like, but that is only going to apply to a small fraction of the players having problems. Most of us have decent quad-core or higher rigs, plenty of memory, and what is considered by most to be top of the line video cards. There’s no reason for us to be experiencing these kinds of issues short of some bad code.
Until that bad code is repaired, we’re all just sort of in limbo. Enjoying what we can, when we can – because this truly is an amazing game.
Still crashing pretty regularly. Oddly enough most of my crashes seem to happen while my inventory is open or I am at a trader/crafting station messing with my bank. Something in that code is messing with my GTX card I think.
Frustrating that I’ve not been able to get into my support account. I tried and tried, but nothing. So I created a new support account using my gmail address. Got into it, submitted my ticket, got the automated response.
Went back to update my ticket and guess what? I can’t log into my support account. Not the main with my main email address, and now not the new one I created over the weekend.
What the heck?
I’m also a crasher – not even to desktop usually just all the way to reboot.
Here’s my files:
Attachments:
I have the same card, my FPS is about that maybe a little better but I am constantly crashing – maybe like once an hour or two.
I DID download the beta drivers and it’s not helped. Seems like it is happening in menus more than anything else, or during resurrection when lots of numbers are on the screen.
Any help on improved performance with this card is appreciated.