Showing Posts For Starburst.1826:

PvE Solo DPS Guide (Updated Aug 5th, 2015)

in Warrior

Posted by: Starburst.1826

Starburst.1826

Hai Miku, nice guide. o/

[PvX][Ele] Utility skills are a letdown

in Profession Balance

Posted by: Starburst.1826

Starburst.1826

Signet of air is definitly used by some elementalists since in combat movement speed is reduced to a point that signet and swiftness stack up ontop of eachother which grants you faster movement.

They don’t stack, only the highest increase applies.

As for why Arcane blast needing a buff beats me, It´s a free blast finisher and a nice damage boost on top of the damage you already have. Plus it´s an instant cast

Arcane Blast is a projectile finisher, Arcane Wave is the blast finisher.

(edited by Starburst.1826)

Non-shatter PvE Utility Mesmer Builds

in Mesmer

Posted by: Starburst.1826

Starburst.1826

Maybe 10 in Illusions would benefit you more than going 30 into Dueling for Deceptive Evasion. You could take Compounding Power for a 9% increase in your auto-attack chain and Blurred Frenzy rather than keep overwriting your 3rd phantasm with a clone when you dodge.

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

Compounding power, is cute, but it’s not very efficient as the newly summoned phantasm doesn’t get the full buff effect: this means – u have 2 things out, you summon third, the dmg bonus it gets is 6%. The only reason to have this trait is to boost your own personal dps, which will blow, coz u kitten yourself by taking 0 into domination.

Phantasmal haste. There has rarely been a trait that just refuses to work. This one is it. It doesn’t work on iZerker or iSwordsman. You’re using gs, so what’s the point of this exactly?

And during all this time that you are using these bandaid traits you lose out on – 15% illusion attack, dazzling, gs training – which btw reduces the phantasm cd aswell w/o actually crippling your damage.

In the end u get to summon weaker phantasms faster, while your own attacks do lower damage. Yea not my cup of tea sorry.

Compounding Power doesn’t boost illusions at all and while Phantasmal Haste is broken, it does work to an extent, giving iZerker ~8% quicker recharge. So yea, personally I’m not going to go into Illusions on my PvE build. I rather the extra 250 power which does affect Illusions and the extra 15% phantasm damage in Domination, not to mention the extra major trait in Inspiration – 20% Phantasm HP buff/longer glamours/restorative mantras – plenty to choose from.

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

I have pretty much used both builds yes, not exactly 0-20-0-25-25 as I’ve always used the same setup for Domination and Dueling, but I have 25 in Illusions when I PvP for Decoy etc. They both have advantages over the other but for me, I feel there are more advantages for me in 20-20-0-30-0. I never shatter in PvE and the stat bonuses in Illusions are useless to me. We have the same cooldowns on our phantasms but I have +200 power, another +15% illusion damage and a 3rd Insp trait as opposed to Compounding Power, Phantasmal Haste (which doesn’t really do what it says on the tin) and some minor shatter traits. You mentioned reliability earlier but an increase in damage is more reliable than a faster recharge (~16% warden, ~8% zerker) in my opinion. Each to their own though :P

(edited by Starburst.1826)

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

So we compare:

•15% illusion damage, 200 POWER, 50 Power with GS and reduced CD on useless skills

•15% illusion recharge, 20% illusion summoning recharge, 9% overal damage (and some defensive stuff)

The GS trait lowers the phantasm CD and Mirror Blade by 20% aswell, both of which are far from useless. And you’re forgetting about yours missing the 3rd major trait in Inspiration. I dunno if you are aware but Phantasmal Haste only makes iZerker recharge 10% faster, and Warden doesn’t get the full 20% either, so i’d rather take the 15% increased illusion damage over Haste.

(edited by Starburst.1826)

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

Although 20/20/0/30/0 loses IC, Phantasmal Haste and Compounding Power, we still get 20% lower cooldowns (GS trait), Blade Training, bleeds on crits, +100 power, precision and crit dmg and a third Inspiration trait for either 20% more phantasm HP or longer lasting glamours so I wouldn’t say it’s “bad”. I do run 25 in Illusions for PvP though for them 12 second phantasm cooldowns.

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

@starburst
I never recommend a build with two different weapon traits.

Why not exactly? We already lost 4 seconds on our GS phantasm cooldown because of losing IC and the guy wants a phantasm build, so it’s important to be able to whip them out as frequently as you can for overall higher damage output, you’re also getting more Mirror Blade’s etc and another 100 power.

Dungeon Phantasms Build?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

http://gw2buildcraft.com/calculator/mesmer/?4.0|1.1g.h1j|c.1g.h1j.d.1g.h2|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|2s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|k3a.k24.0.u258.0|55.7|31.39.38.3d.3q|e

This is what I run in dungeons and fractals, all of the traits should be fairly obvious and straight-forward – reduced cooldowns on all skills, reflects on focus skills, increased phantasm damage and reduced glamour cooldowns. Basically just keep 3 phantasms up if you want to move away from shattering, and the increased illusion HP buff from the last patch really helps with this.

Phantasm Hybrid Build - Feedback please!

in Mesmer

Posted by: Starburst.1826

Starburst.1826

If you are trying to move away from condition damage, I’d take X in domination for more frequent iZerkers, mirror blades etc and maybe move the 5 from Illusions into Inspiration for the traited focus skills.

I’d also say swap the scepter for sword aswell for most encounters where you can get away with meleeing seeing as you’re moving towards power and not condition damage but that’s down to personal preference aswell.

Good job on the video btw

(edited by Starburst.1826)

Non-shatter PvE Utility Mesmer Builds

in Mesmer

Posted by: Starburst.1826

Starburst.1826

This is the build I’m using at the moment in PvE, however I don’t tend to shatter at all, especially against bosses. I usually aim to keep as many phantasms up as I can (the huge HP buff helped a lot for this, which also buffs the additional 20% HP trait). I also keep my GS with me most of the time, especially since the iZerker fix, so I will always keep the 20 points in Dom for the lower cooldowns.

http://gw2buildcraft.com/calculator/mesmer/?4.0|1.1g.h1j|c.1g.h1j.d.1g.h2|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|2s.d1e.2s.d1e.3s.d1e.2s.d1e.3s.d1e.2s.d1e|k3a.k24.0.u258.0|55.7|31.39.38.3d.3q|e

[06/25 VIDEO] Post Patch Phantasm Build

in Mesmer

Posted by: Starburst.1826

Starburst.1826

Nice build, I’ve always been interested in GS/Staff builds but right now I’m sticking to keeping Celerity in a 20/20/0/5/25 build with GS and Sword/Pistol. I lose out on the V trait in Inspiration from the build I ran before (base HP buff was a lot more than 20% anyway), but I keep the ability to pump out 2 phantasms every 12 seconds instead of every 16 seconds and also the Phantasmal Haste trait. Still trying to decide between Phantasmal Fury and Blade Training in the Duelling line though after this increased Blurred Frenzy cd.

(edited by Starburst.1826)

Quick question about phantasmal mesmer

in Mesmer

Posted by: Starburst.1826

Starburst.1826

I’m going 20-20-0-5-25 now, considering all the cooldowns Celerity offers, with Compounding Power and Phantasmal Haste in the illusions line. Keep in mind though that at the moment, haste doesn’t work with all phantasms, like the swordsman

Are you rerolling?

in Mesmer

Posted by: Starburst.1826

Starburst.1826

I’m going to be running this in pvp (phantasm build), it’s pretty similar to the build I used to run, but with 5 taken from inspiration and put into illusions for Celerity. Meaning no 20% increased phantasm hp but the default hp was buffed anyway.

No idea what I’m going to run in dungeons/fractals though.

http://intothemists.com/calc/?build=-NFcg-JGWPF01y6cVF71;9;4JJ-4O29-13;529-UNk6-wl6DsV2Ds-D5Bw

(edited by Starburst.1826)