(edited by Starfleck.8392)
Showing Highly Rated Posts By Starfleck.8392:
Just read the post by Linsey, and am completely baffled by this. It just doesn’t make any sense.
Why? oh. why? …after all the promises
What made FA more interesting and successful tended to be the class specialization, unlimited targets on AoE spells, larger number of players, random matchup element
…and, not least of all, Kurzick/Luxon faction points.
It was the rewards driving the popularity, I believe, while the game was fun because of the asymmetrical map and the glut of casual players bringing unexpected twists with their builds. But, all this is a bad comparison since we’re talking about Ranked GW2, which is an entirely different concept from the heart of FA.
A better comparison is the MOBA market, where other games have things like two-way streets that force PvP, and turrets that punish greedy, careless, defenseless tactics.
What I really think is the problem is the unwillingness of devs to put resources into rethinking the single stronghold map and branching it out into a few unique attempts. On the whole it would have been good, but all together the champions, trebs, gates, supply, etc., crowded each other. A series of “great expectations” …that all flopped.
Stronghold needs clarity of strategy to make room for a variety of tactics.
+1
I used to play Fractals directly after their release, but i stopped because they were too annoying in several ways. Havent played them at all after the introduction of the newer fractals. Should i really learn all the new mechanics now from youtube- vids or other sources before i can even think of entering? You know how you will be insulted in the fractals (or other dungeons) if you dare to not know all mechanics by heart and have to figure out what to do in the beginning, even if you are basically an experienced player. If you dont move to the correct pixel at once, and attack the one of 20 mobs you are supposed to attack, and use the correct class and weapon and build, And dont know all exploits the “community” has found during the last year, you will be called **** and **** and **** immediately.
With the toxic dungeon community in this game there is no way i will start with fractals again. But i would certainly appreciate a way to spend my 1000s of wvw badges in a reasonable way.
Holy crap you’ve got issues to work out there… Believe me the whole of the dungeon community is not toxic, and while I will admit several exceptions exist, people aren’t generally that stupid to rage and insult newbies on the first go, at the first opportunity. If you’re there, being one of the 5 in the party, then they’re inherently in your debt already for saving them the time to find another, so take ownership of your spot and be bold.
It is actually your attitude which is more widespread, and therefore more detrimental to the community atmosphere. It’s classic fearmongering, which is preventing numerous newbies from trying. Give it a shot in a fractal run less than level 10 and prove yourself wrong, because I do believe your experience, having thousands of Badges, should be plenty to get started with. Better yet, do some story mode dungeons. Better yet do nearly any level 80 dynamic event chain, it’s not that different. See, wasn’t that easy?
The Lost Shores update was a lifetime ago.
This thread badly needs to be updated.
There is so much stuff you could do at 80 that does not include grinding, it’s not even funny, but the OP barely takes “the FUN question” into consideration. This is not a guide for players who’ve just hit 80, it’s a guide for people that had 80 in their sights long before reaching it, and have just ran through the lower levels like they’re just “trash levels.”
Explore, do the same stuff you’ve been skipping over on your route to 80. Just, play. There isn’t anything holding you back anymore, and in fact now that you don’t have to worry about outleveling your gear, it becomes so much less frustrating, less time-consuming. Sooner or later there will be the desire to look upon this list of “endgame items” and realize that there’s still more that could be done. That all comes, basically, after you’re done exploring, wide-eyed, wondering at all the sights.
You’re not committing yourself to a grind simply by hitting level 80, as this thread seems to be suggesting. I suggest you update this thread to be more friendly.
(“Fractured” got curbstomped with no notification, that is my biggest gripe. Scarlet had over a month to come to fruition, a News release saying the day it was ending, and mere cosmetic meta-rewards. Fractured had only two weeks and ended super quietly, yet it had significant higher-level crafting material rewards? That said…)
Wintersday is my favorite
. Out of all the holidays, I think that this is the most balanced in a way similar to the best GW1 holidays. Sure Halloween is good, but it’s only PvP portion, the lunatic inquisition, was not that interesting (plus mirrored now by Southsun Survival), so it was a PvE holiday. Dragonbash, similarly, had a great PvP aspect, but seemed like it’s only PvE portion was to scavenger-hunt the clickable objects (click a hologram! now click a pinata! now click an effigy! “That’s great.”). Wintersday is absolutely more interesting than any other holiday, for that reason.
I love the traditional aspects. We get to see the return of Tyria’s favorite holiday, with a few new twists. You can tell that the people who haven’t experienced them before, like those new to snowball mayhem, are enjoying it immensely.
People have their own personal take on each of the various activities, sure, but I would say there really, honestly, is something for everyone
No. Everyone has out of combat weapon swapping already available: Inventory. This doesn’t solve any problem for the vast majority of players.
Waste of resources.
I’m very glad the development team is aware of this “suggestion.” Frankly, this is one of my pet peeves about the game at the moment, and I have seen this commented on a number of places (I also made a suggestion thread on this once, I think).
Why I put the quotations around suggestion? Because like a few others, I believe it to be quite a no-brainer. If whoever coded the in-game-Options Menu gave it but a few minutes, they would probably be able to fix this easily. Yes, fix. It’s a problem.
Please turn Stronghold back on, with a separate ladder. (Personally I’ve liked and played both in ranked)
It’s far more interesting in concept from a tactical/strategic point of view. That is to say, it has potential.
There was no reason to give up on it so quickly. Why don’t we have three maps by now? Why don’t we have a class of combat that is more kin to a MOBA on a competitive level than anything else in the game, if you say you’d like GW2 to be Esport-worthy? There is a reason, you know, why games like LoL make it large…
Seriously, some of the mechanically apt twitch-fingered kids playing in GW2 these days have no concept of actual strategy, and much of that has to do with the simplistic conquest format. You could fix all that by creating stronger barriers to the PvE-race known as the battle of champion’s dusk. Turrets are a huge part of MOBA’s for a very good reason, and it’s precisely the lack of real danger in attacking that killed this map. All it needs is some well placed ballistae… (oh and an anti-stealth mechanism, like a turret with true sight)
(edited by Starfleck.8392)
Well you have a good point, biofrog, in all cases. It’s certainly possible that the six-node diagram is referring to Arah, but then it could be the crucible of eternity, or even a simplification of the Firstborn with each node representing two (note the double-circle at the center of Scarlet’s drawing).
More likely? I believe there’s some underlying pattern at work in the world, more kin to the eternal alchemy theories. The six natural forces coalesced into six dragons, and simultaneously six gods? The way things tend to settle into a pattern of six (with or without a seventh oddity in the middle),
http://wiki.guildwars.com/images/7/72/Bloodstone.jpg
…is unmistakeable.
It is actually fine, when you think about it alongside other well known PvP games, like League of Legends, where they do allow soloQ alongside duoQ in ranked, as well as any sized Q along with pugs in unranked games. The reason it works even better in GW2 is that matches are much shorter, so you can play more of a variety of matches. Unfortunately however, GW2 has a much broader PvE side that’s likely drawing in a lot of this “I want to play the game exactly my own way” attitude, instead of seeing a bigger picture.
When players make an incomplete group and are on voice comm, the remaining players are still afforded the opportunity to have fun and to win, and the opposing players are afforded the opportunity to go against players that have had their MMR slightly artificially boosted, that they might be able to outplay more easily. It really shouldn’t be happening 19 out of 20 games, but even if it does, then so what? Being an avid soloQ player myself, I’m constantly surprised by some of the decisions and various skill levels of group-Qers, and I welcome that opportunity to see what goes on in their minds.
My biggest request for things to bring back is the Reaper’s Rumble
PLEEEASE?!?!?!
Global LFG is currently only available on your friends tab. I know that sounds insane, so let me also back you up on this:
“Looking for Group” is currently broken, in my opinion.
It’s completely non-specific, so even if you use it nobody knows what purpose you have for looking. Complete strangers in the zone see you on the LFG section of their friends/contacts tab, potentially confusing them. Pick up groups are often found both in the zone where the dungeon is located and in Lion’s Arch, but there is no chat that can reach both at the same time, resulting in sometimes massive Waypoint fees if you’re dungeon is unpopular. On top of everything else, certain dungeon doors getting contested (ex: CoE as in the original post) gives you a limited window of opportunity to start, so it’s essential that we have a better pick-up-group tool, even if it ends up getting spammed like the Party Windows of old GW1 (which by the way was brilliant). We’d rather put up with some spam to avoid the frustration of not being able to find a PUG when the time is right.
Possible Heal-o-Tron/Hobo-tron heroics?
in Battle for Lion’s Arch - Aftermath
Posted by: Starfleck.8392
Actually I had almost brushed this conversation off at first, as yet another gag.
However… a little later I witnessed his conversation in the refugee camp (he moves in between the camp and keep) with the healer. Apparently, he was able to analyze the miasma and find a way to neutralize it with sub-aether harmonics in a localized energy field, or something. Maybe it’s just this pesky golem’s wishful thinking… /shrug.
Or maybe he’s about to boost his power to a full-blown Miasma-shredding device
What do you hope/wish to happen in Season 2?
This question was raised just recently in our guild’s forums. Before getting to the results, I wanted to invite everyone to respond here from your perspectives, but also to mention ours.
These are coming from a medium-small guild where our members play mostly PvE and do semi-regular RP. We don’t buy into the zerg mentality, we don’t believe that large guilds are the way of the future, and we do believe that socializing with our friends in game adds greatly to our fun. Fun is what it’s all about, in the end, right? (don’t worry I won’t post Colin’s smiling face). So without further ado, here is what we’ve said:
Syxx wrote
- New Playable Race – Tengu
- Lots of new maps to explore
- Legendary Armor
- Better PVP rankings
- Lots and Lots of Taimi!!!!
Ingu wrote
- Account wide commander
- SOME kind of announcement that relates to more story interactivity for immersion purposes
- New maps, of course
- A new race, no specific one but a new race nonetheless
Aria (guild leader) wrote
I only want one thing….
- GUILD HALLS
though… some new maps, etc would be nice too…
Ela wrote
- at least 5 new maps
- story development in the style of our personal story that lasts longer than a few clicks
- new legendary skins and new ways to acquire precursors.
- All in all, I think I just hope this Living Story season 2 will impress me more than the first. As nice as the previous Living Stories might have been, they were lacking exactly that – story.
Ming wrote
- HOUSING
- A New Race: Hopefully at least hinted at through the story’s development
- A New Profession
- New Armor Sets that aren’t just exclusive to the gem store.
- And hopefully the death of Flax or Caudecus.
I wrote
- new PERMANENT content
- New maps. New skills. New traits. New Fractals. New bosses. More player-developer collaboration.
- Less repetitive reskinning. Less pushing of the limits of our ability. Less time requirement for meta achievements (less grind). Less deletion of content. LESS ZERG.
- Oh, and less Power Creep
- We just really need some average-friendly innovative content, like the hologram and marionette fights (with some adjustments), and less of the useless gates like Watchwork Knights that are only there to gauge whether we have “enough” players in our instance
Are you from a medium or small guild? Do you feel that Guild Wars 2 has made updates with mostly huge guilds in mind? Do you feel cheated by living story updates which force large amounts of players into one area and bog down your graphics card, forcing you to turn the settings down? Were you disappointed by something that happened in season 1? Now is the time to show it, while season 2 is under development.
Disappointed with the registration for Beta.
in Guild Wars 2: Heart of Thorns
Posted by: Starfleck.8392
Loyalty comes in many ways. Fun also comes in many forms.
If the people who are going to be playing Heart of Thorns enjoy silly gizmos and “cool looking” armors, or if they enjoy hard work and the frustrations of grinding, how does that affect you? Is one a more “pure” experience than the other? Is showing your loyalty with monetary support better or worse than showing it with time spent playing? And which of these contributes more to a quality end product?
The truth is, one type of gamer supports the other, and vice versa. The company gets valuable gameplay-related ideas, and a budget big enough to implement them. So I don’t care if some of the pool of testers prioritizes long-term players or gem-buyers, I want both in the krewe, because they both help the game get better in the end.