Showing Posts For Stelleriath.3829:
All professions are viable in all game modes, really, so that’s not an issue. For variety of skills, I would recommend elementalist, certainly, and possibly engineer. Personally I had the most fun with mesmer, which is slightly less nerve-wracking at lower levels after the feature patch. But really, fun is subjective. I enjoy mesmer because it is complex and requires skill, but many people enjoy warrior for the opposite reason.
Parts of armour skins sets sold separately. They’d have to be more expensive per piece than if you bought the whole set of course, for example 250 gems per piece. Right now I don’t buy a lot of gem store skins because I only like one part of the set and I am not willing to spend 800 gems on five things I do not want.
Race: Human
Sex: Female
Profession: Elementalist
With the Order of Whispers legs, there is a seam on the lower back area. I have tested it with various different combinations of armour and the seam remains. My character has the third body type on the top row (on the beginning character creation screen). The legs were acquired from the armour merchant in the Chantry of Secrets but it is transmuted onto the stats of Berserker’s Diviner Leggings that I got from the Borderlands in WvW.
The other equipment my character is wearing in the screenshot (though, as I said, the bug appears to be independent of equipment) is the Demon Masque (necromancer character creation), Aurora Shoulders (Orrian temples), and Incarnate boots, gloves and chest (Gem Store).
When the “Swoop” skill (Ranger Greatsword #3) is interrupted, sometimes the translucent eagle that carries the character to the target remains stuck to the character’s shoulders after the skill is interrupted. The only ways to get rid of the eagle that I have discovered thus far are to go to a different map or log out and back in again (teleporting to a WP on the same map, dying or weapon swapping does not work).
My ranger is a male Sylvari, if that helps.
I’ve wanted a basilisk pet for a long time; its F2 skill would obviously immobilise enemies in a straight line. In terms of its family it could count as a drake (it’s roughly drake-shaped).
The plated behemoth would be cool and could have one of the aforementioned skills, and be a type of boar.
As for the spider, more spiders are always good.
The tapir wouldn’t really be necessary because we already have the siamoth, which is a tapir-like creature.
Other suggestions are possible new families: Bats, of course, and raptors are very popular as well.
I don’t know who told you mesmer wasn’t viable, but personally I find it a lot of fun, and it’s extremely powerful when used correctly. It’s difficult to get a proper hang of, but as an engineer you shouldn’t have a problem with that kind of thing.
Those who hate Sylvari are fools. Those monarch-worshipping babydolls, carnivorous brutes, egoistic hunters and arrogant goblins fail to understand that it is our destiny to inherit the world. The wise will bow to our superiority <evil laugh>.
Reading the title of this thread with the Anet logo next to it really made my day
I think you should try ranger. It fits the first three criteria really well; rangers are great at soloing, they have three weapons that are good at single target damage (shortbow, longbow and sword/dagger), and you can use tough pets like bears and pigs to take damage for you, or use greatsword to defend yourself. The fourth criteria is pretty difficult to match for any profession, but if you keep a good copy of every weapon available to ranger in your inventory you should be fairly versatile.
However, what I think works best when choosing a profession is trying all the professions for about 20 levels and seeing which one you like best.
Plants, on the other hand, don’t feel pain and are incapable of thought, so it’s more acceptable to kill them for food.
To elaborate, plants do not react to or process stimuli in a way you can relate to, so it’s all right to “torture and kill them for pleasure”. The way plants perceive their surroundings may, or may not, be a lot more relatable to a Sylvari than it is to human beings though, so maybe some Sylvari don’t feel comfortable “torturing” plants “for pleasure”.
“Most Vegetarians” and I will have to agree to disagree with the whole torture thing though. I don’t think it’s okay to torture anyone, whether it’s for pleasure, sustenance, or some other reason.
While it’s true that we don’t know for certain that plants don’t feel pain, they don’t have a nervous system like animals so we must presume that they don’t feel pain, certainly not in the same way as animals. In fact, it would be rather pointless for, say, a cabbage to feel pain as they will just feel horrible while being unable to save themselves. Since Sylvari perceive the world in the same way as animals (playing Guild Wars 2 as a Sylvari would be incredibly difficult if they perceived the world as plants) they can’t relate to the feelings of non-sentient plants, and thus will have a similar attitude as Humans to eating them.
I don’t really get the last paragraph of your post; certainly, almost all the Vegetarians I know, including myself, don’t believe it is right to torture and kill anyone for pleasure or sustenance or any other reason, and we are Vegetarians because that is essentially what eating meat is. Anyway, this is not the forum to have a debate about whether it is right to eat meat.
What I was saying is, Sylvari have more similarities to animals than plants, and, from what we experience in the game, they have similar attitudes to food as Humans.
There are some humans who are Vegetarians against their Omnivorous nature for many reasons. One of which is because they feel it is morally wrong to eat other animals, since humans are animals too.
But Sylvari are plants. So I suppose the reverse must be true for us. For ethical reasons, we cannot eat fellow plants and must make do living off the flesh of animals. It is the ethical choice.
Salad is murder!
Actually, the reason most Vegetarians don’t eat animals is because it is cruel to the animals to torture and kill them for pleasure. Plants, on the other hand, don’t feel pain and are incapable of thought, so it’s more acceptable to kill them for food. Thus, it would make more sense for a Sylvari (or anyone for that matter) to eat plants but not meat. Whether Sylvari are actually plants is also open to discussion.
Male #4 for my Ranger, male #8 for my Mesmer (with the skin colour I gave him, this face is part blue, part pink/purple; very Mesmer-y).
I’m not going for legendary because there is only one skin for each type of weapon (except GS) and, with most of the weapons, there is another skin I like better. Anyway, if I had the money to get a legendary, I would spend it on loads of gems which I would then exchange for character slots (as I strongly prefer leveling to endgame, you see).
Yes, I’d really like more long hair(leaf?)styles for males. I like long hair, and the existent ‘leafy’ hairstyles generally look rather boring. I have the ponytail option on all four of my Sylvari males because it was the closest I could get to long hair.
I think more root-, branch-, or bark-like hairstyles would be nice to provide a bit of variety as well.
I originally had the same problem, but I tried selecting the cages and moving very close to them. This caused the prompt to appear.
Good luck!
Of all the non-playable races that currently exist in Guild Wars 2, I think the Largos are most likely to become playable.
It’s not going to be any of the racial sympathy races, because they are generally minor, tribal races which look too much like animals (so no Quaggans).
Neither will it be any race which is not unique to Tyria (e.g. Ogres or Tengu), because, apart from Humans (who don’t really count) all of the current playable races are unique, and it is likely to remain this way.
I don’t think it will be any race which features widely in the game and has a detailed background, such as Jotun, Centaurs, Krait and Kodan either.
Largos, however, are unique, with a background that is still mutable and can change to fit the wishes of the players, and Arenanet is likely to bring in an aquatic race to promote their comparatively excellent underwater combat. On the other hand, we do already have a race that hunts and kills for sport, and I’m not sure how the masks will work.
Overall, I think it’s more likely that either there will be no new playable races or they will be a race that has never been seen before. Still, the Largos have a pretty good chance in my opinion…
Why don’t you post this in the suggestions forum? I think it is a very good idea.
I called my thief Tuduathar; a name mentioned in the Mabinogion. I saw it in the index and thought is sounded cool.
I could say that, in the other storylines, heterosexuality is a bit forced and back it up with the same reasons. Bisexuality is one of the features of the Sylvari race, just as heterosexuality is more common in Humans. If you don’t want to have it ‘forced’ on you, don’t play as a Sylvari.
If Guild Wars 2 was a novel, Trahearne would be a great protagonist; he is a peaceful scholar with an almost impossible Wyld Hunt who is unwillingly thrust into a position of leadership. Unfortunately, Guild Wars 2 is not a novel, and despite the player characters generally being very bland, it is the player character who is supposed to be the hero of the story, and unfortunately Trahearne overshadows the player from level 50 onwards. And why does he get to use a greatsword despite being a Necromancer? So unfair.
Make no mistake, I love the character of Trahearne, but the fact that 30 levels’ worth of personal storyline is focussed on him is more than a little annoying.
If Guild Wars 2 was a novel, Trahearne would be a great protagonist; he is a peaceful scholar with an almost impossible Wyld Hunt who is unwillingly thrust into a position of leadership. Unfortunately, Guild Wars 2 is not a novel, and despite the player characters generally being very bland, it is the player character who is supposed to be the hero of the story, and unfortunately Trahearne overshadows the player from level 50 onwards.
Make no mistake, I love the character, but the fact that 30 levels’ worth of personal storyline is focussed on him is more than a little annoying.
Thanks, captaincrunch. It’s nice to know I am not the only one who thinks dungeons should be soloable .
I totally agree. If you have reached a high level with a character then decide you don’t like their look, you should be able to change it instead of having to play on a character you don’t like the look of.
Agreed. Small mistakes can lead to catastrophic disasters when browsing shops without a confirm box. There should be both a confirm box and a refund system to ensure you don’t buy things you don’t want.
I agree that some things are more fun in a group, but some people just like to do things on their own sometimes. I do not think that there is anything wrong with multi-player; on the contrary, it adds more depth and fun to a game. But sometimes you can be limited by other people (or lack of them). For example, once I went to do Sorrow’s Embrace, but there was nobody there. I would prefer to do dungeons with other people when I get the chance, but sometimes this just isn’t an option. This is why I think Single-Player Dungeons should be implemented, so that people will not suffer as a result of other players not being there.
This game is not purely a multi-player game; the personal storyline is almost entirely single-player.
Either way, Single-Player Dungeons would only add more choice to the game. They won’t hurt anyone.
I think there should be an option to do dungeons on your own, where obviously the enemies will be made fewer and weaker. This is because when I want to do a dungeon, I have to spend loads of time looking for a group to do it with, which is boring and a waste of time. I am sure many other people have the same problem.
I am for mounts, as I think that waypoints are a massive money sink and I would prefer to have a cheaper (albeit slower, so that waypoints will not be made redundant) way of getting around. It would also be more realistic, as adventurers would not go everywhere on foot but would have some sort of animal to ride on. Furthermore, they would also be logical for NPCs such as the Seraph, Lionguard, Charr soldiers etc. to be riding mounts while on patrol or on campaign. Seeing as most of GW2 is loosely based on Earth’s history, I don’t see why there are no mounts like there were on Earth in the Middle Ages/Renaissance/Industrial Revolution/Dark Ages.
To solve the problem of areas looking cluttered mounts could be disabled in cities (as I believe several people have already suggested) and other high-population areas. People who prefer to have their character travelling on foot could still have mounts, but could hide them like you can with head, shoulder and back armor, so you still have the speed boost but do not have a visible mount. However, I agree that there should not be certain mounts that are better than others, overly impressive mounts with loads of spikes and fire everywhere that distract attention from the character itself, or flying mounts.
Mounts are a nice way of adding even more personalisation to your character and are a logical way of getting around if you are an adventurer. I believe they should be added to GW2, but Anet should take care not to let them ruin the game for those people who dislike the idea of mounts.