Showing Posts For StevenDorsey.2605:
So, I got burned out after Main Quest when I couldn’t get a group to go do Zhaitan’s Dungeon long enough to not get killed trying before we reached it, and I was playing around iwth Alts and Get-Rich-Quick-Schemes at the time. Did too much at one time and then left before Living Story Chapter 1 came out. So you probably know what I am going to ask.
Is there a way to unlock the chapters and play them to see what happened for myself? All people keep saying is, “It was an Insane Sylvari. It was an insane Sylvari. She nuked LA. Read the Wiki.”
Well I did the Chapter 2 quests, I’ve done all of Dry Top that I woudl care to at this time, and i’m a bit bored. And I’m wondering if theres a way to buy those chapters or something, because its not the same reading about it on the wiki. If you guys could give me a definitive answer or a point in the right direction to where I could find out, that would be awesome and appreciated.
I wish I did. :p
Now I can’t wait to get a priory staff. >:D
So explore mode dungeons yield the tokes required for those vendors? dagnammit, everytime i’ve asked about those vendors I’ve gotten no response or someone saying you have to go to pvp or wvwvw to get those tokens. thanks for that Drayeon, you are the only person to actually give me a straigt answer. Albeit unintentionally, but I digress.
I believe the code you’re referring to is the diminishing return/anti speed clear stuff added a couple of days ago? If so, these issues may turn out to be moot as they are now saying the changes are not working as intended.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Updates/page/16#post190414
No. What the OP is referring to is the anti-farm code that is similar to the one used in GW1. After farming a certain mob type for a set amount of time, the drop rate becomes abysmal. IMHO it is a terrible idea, even if it is trying to root out gold farmers and bots. It hurts the normal players the hardest. Some of us enjoy farming.
GW1 didn’t do this.
If you are going to outright refute the validity of someone else’s post, it would be better to actually dig into research to support your claims or explain your circumstances, experiences, and methodologies of how you played GW1 and why you feel that way. Otherwise, the validity of your post in and of itself, can be outright ignored and not regarded past a brief reading before moving on to more lengthy posts with a bit more thought and sustenance put in.
If you notice while logging in, when one character has reached up to 33% of the map completion chat, the star for that achievement for your account is at that state. In that light, I believe the achievement itself, should be account-wide. Therefore, I believe the star you get should be accountwide as well, where after that first time you can do the achievement again for exp, rewards, etc. The star, i"m hoping, is shown on every character regardless.
Its worth it over time, if you are level 30 and have a level 5 armorsmithing skill, it certainly won’t seem worth it at the time, if you level up crafting as you yourself level up and craft stuff then vendor it off, by level 40 or so, from what I hear, you’re making some pretty good whatever-the-heck-it-is-you’re-making.
I made a elementalist atuned to air specially. I loved all the elements and used them all for situations and switched inbetween frequently for specific manuevers, unlocked all attacks for all weapons adn foudn the set I wanted most. By level 11 I was doing a level 11 story quest and couldnt survive. I died 15 times fighting 2 enemies and all my gear was broken and I was forced to fight naked. It felt like the game was just outright slapping me in the face since all I wanted to do was beat that quest. If I couldn’t beat 1 or 2 enemies in a story quest when I had seemed, not 2 levels before to be quite good, then I would not get very far in the elementalist chain anyways so after much research about the issue I gave up and sent my ele to elementalist heaven to await a day and age when elementalist was a viable option for those not wanting to specialise in earth and tanking just to survive.
Theres a trait perk you can get in vitality that gives them +50% health, so I don’t think your trait points affect them unless its perks, they might just get the default stats for the level their level as you level up, rather than get the exact stats that you have. If that were the case, the minions would be a bit OP becase people would have 6 or 7 minions as strong and possibly damage resistant, as the tanky necro that I am making, albeit with different attacks. So I don’t think the minions are totally affected by your stats, but maybe by traits abit based on perks and such.
Yeah, having two different fighting methods is useful.
Thats why I’m a minion master whose developed himself to be a supporter of the minions. I focus traits primarily on the vitality and toughness. Scepter adn focus or scepter and warhorn as well as staff. Minions aren’t just supposed to take aggro from you, they have abilities. the shadowspawn and one of the later summons do Shadowspawn/blindness the other one I cant think the name of/stops attacks for a bit, Fleshgolem/charges and does damage as well as knock down. Your first summon attacks and its ability heals you alot like the somewhat useless worm summon I dont use because it dies too fast, and isnt mobile. Maybe it heals more Idk. Then there is the one that summons two small creatures, let them get in with the others then you have two attack abilities that explode in clouds of poison that do damage like that assuming they dont die to fast. Plus five summons at once is awesome for removing aggro aggro and necros can do just about anything short of intense events and god forbid dungeons on their own. For the abilities, thats pretty good for causing some debuff on enemis and if you have a crowd of enemies in one area you are attacking adn one annoying one thats knocking you down all the time, the fleshgolem abilities is a god send, then just use hte war horn to stun him, feast of corruption with the scepter and use the swarm ability of the warhorn to do further damage as you beat the crap out of him with your channeling attack. Or with a staff just AoE the crap out of him and channel with the trait that grants 400 toughness while channeling and you should be set as the fleshgolem will back you up after that command. And possibly some others if they aren’t off dying in a corner after taking a few of the other mobs monsters with them.
This is my experience at level 40 now. It takes work but if this is the type of gameplay you enjoy as a necro then its pretty much worth it. For me, its have this awesome back up and not have to worry about being alone with fifty centaurs, or have to trust signets and wells that are a one trick pony for me. But thats my opinion in THIS situation, there are situations where I would utterly suck and only other skills would work, like the signet that rezzes up to 3 comrades, my minions cant do that, or that massive debuff signet that just lays it down on the enemies, those are GREAT for group support and offensive support. This is just my personal method for pve.
(edited by StevenDorsey.2605)
I have a scepter and warhorn or focus on one, staff on the other for those out of range moments. I like dagger and dagger as well but I think I liked sceptre attacks a smidge better than dagger attacks for some things. I focus traits on max vitality and toughness, and will have 10 points in power. I’m a total minion master, all this to maximize survivability with a average to above average channeling attack capability and support damage AoE attacks.
I’ve had moments once or twice, where it seems we are fighting a mob of monsters and one or two become invulnerable for like 30 seconds for no apparent reason, usually its just one and its not even a named one, and then after get the tar beat out of me for awhile it stops being invulnerable.
From now on when I sell stuff I’m going off the original price and possibly adding 1/3 to that price to sell at the outpost, not just based on what the highest purchased price is or the lowest selling unit.
Yeah, I’m a bit OCD. I couldn’t handle haveing that line across my character’s stomach at all. :\