Showing Posts For Strutter.2719:

Help me improve performance

in Account & Technical Support

Posted by: Strutter.2719

Strutter.2719

Hi guys,

I am looking for ways in which to improve my performance.

Most of the time I don’t have any issues but during big boss fights my fps drops way below acceptable levels and I have to play wvw at lowest settings when even the smallest zerg is nearby.

Preferably, I would like to avoid buying a new motherboard. I realise that any improvements would be limited if I don’t but I would rather save that for when I get a new pc. I am thinking a faster cpu would help though.

Any suggestions would be appreciated.

Attachments:

Kyuzo
The Only One [ONE]
Piken Square EU

Is that it?

in Flame and Frost

Posted by: Strutter.2719

Strutter.2719

I wasn’t actually expecting much, but I was expecting something! I wonder what happened to the team that used to design the gw1 holiday events?

The dungeon was cool and I really liked the story instances. If they just left out the counter leading people to believe something was going to happen it probably would have been fine.

Kyuzo
The Only One [ONE]
Piken Square EU

Is that it?

in Flame and Frost

Posted by: Strutter.2719

Strutter.2719

After all that build up, a bonfire?

What happened to the end of weekend finales from gw1? With minigames, prizes and costume hats?

I am on Vent with my guild and just heard the phrase ‘’Is that it?’’ several times.

Kyuzo
The Only One [ONE]
Piken Square EU

Reduce skill animations

in Suggestions

Posted by: Strutter.2719

Strutter.2719

Good points Advent, although I am talking about skill effects so my title is perhaps misleading. Granted, when a thief goes for CND the animation is a good tell and I think things like this should stay. However, when a boss fight looks like I am fighting a giant ball of colour, I think this detracts from the overall feel of the game.

I think a slider (or just a checkbox) would be the best bet.

Kyuzo
The Only One [ONE]
Piken Square EU

Reduce skill animations

in Suggestions

Posted by: Strutter.2719

Strutter.2719

Hello all,

I am sure that this has been mentioned numerous times but I couldn’t find any threads about it.

During the press beta and all subsequent betas, one thing kept being said which I feel has been ignored. Just about everyone I speak to agrees that skill animations are much too large, in many cases completely obscuring the enemy I am trying to fight.

Reducing these effects (or adding an option in the graphics settings) would achieve two things:

Melee would be more viable when fighting bosses. Players can identify attack animations and time dodges effectively. Not to mention setting up a backstab as a thief is tricky when you can’t see the boss so have no idea if you are in front or behind.

I also believe this would greatly improve FPS for many players during world events and especially during wvw. I have noticed that even in dungeons, my fps is less when I have an elementalist or a mesmer in the group.

Please feel free to lock this thread if this is already being addressed.

Kyuzo
The Only One [ONE]
Piken Square EU

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Strutter.2719

Strutter.2719

Hey,

First of all, I love playing the thief. That being said, there are a few areas which definitely need improving.

Stealth is just about right (ignoring any wvw culling issues which are an engine problem rather than a profession issue). It is short so needs to be well timed but can be invaluable when properly used. I cannot tell you how many times a well timed/placed shadow refuge has avoided a total wipe in a dungeon. The stealth traits are very good, I wish I could pick them all but that would probably be a bad thing for balance.

The only thing I would change about stealth is the 1 skill for various weapons. Some just don’t seem to match up to others in terms of usefulness. I wouldn’t mind seeing the shortbow stealth skill buffed up a bit in terms of damage or maybe adding cripple or a bleed. This is just my opinion but it doesn’t seem to fit well with the idea of a stealth shot.

Steal could do with some work. It can be handy sometimes but if it were a utility skill it would probably never be picked. It doesn’t seem worthy of being the thief’s primary selling point or namesake.

As you have probably heard countless times already, p/p needs some serious attention. It is far too cool a combination to be ruined by it’s lack of power and only situational usefulness.

Underwater combat is a big concern for me. The weapons themselves are fine but there are far too many utility skills which are blocked for reasons that do not appear to make any sense. I generally just run a signet build underwater and ignore everything but my weapon skills, which is something that should make the designers of this class and underwater combat slightly disappointed in themselves.

My main issue underwater is the elite slot. Basilisk venom can be very powerful in pvp, but just isn’t that great in pve except when used as an interrupt, which even then feels anything but ‘elite’. Just bite the bullet and give us dagger storm please, if I can throw a spear underwater then I think I can manage a few daggers. If the problem is that this skill doesn’t work with a y axis then add a pivoting action to it. Either that or just give us thieves guild, if I can breath underwater I am sure they will manage it just fine.

Last but not least, Hide in Shadows is a very useful skill that serves a few purposes. The other options are alright but i think they need a bit of a buff to make up for the lack of stealth, which in my opinion is too good to even consider giving up for either of the other skills.

Thanks for reading my rant, I hope it helps!

Kyuzo
The Only One [ONE]
Piken Square EU