Showing Posts Upvoted By Sube Dai.8496:

So close...yet so far.

in WvW

Posted by: Zaruna.3812

Zaruna.3812

Haha, someday it’ll happen with a precursor though. It’s a sucky loot system anyway, you can’t expect people to spam a loot button in a fight because you got the chance of dying and losing it, who ever came up with that should be fired.

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: Sungam.9204

Sungam.9204

I work in MMO operations. Trust me if you don’t speak out about something. We will think it is okay. But if you speak out and we can correlate that with reduced Unique Users and daily spending activity we will take note.

It’s just like politics. If an issue impacts you negatively you speak out louder. If an issue troubles you, you groan about it but move on. And if you’re satisfied you say nothing. Eventually if you lose enough loud minorities, you’ll find yourself in trouble.

It’s a lot harder to get back a player than it is the acquire them initially.

Ascended gear isn’t bad, it isn’t evil. It’s potentially dangerous and I don’t agree with the method of its implementation. At the same time I fully understand why it was added to the game.

I also can’t help but feel that Guild Wars 2 has lost sight of itself over the course of the year.

A real guild war: My WvW dream

in WvW

Posted by: Wahii.5310

Wahii.5310

Eliminate sever vs. server

The server system in WvW is completely removed. You now enter WvW with your guild where you are placed into a WvW instance that draws from the entire game population. All players not in your guild are hostile to you. All structures on the map are fair game. Matches have no beginning or end. You fight forever and hold your guild’s structures as long as you can.

Queues no longer exist as an infinite number of instances can be created to match demand. Coverage no longer matters. Map blobs no longer exist.

No more points

The point tick is removed and replaced with a new guild currency. When your guild captures a structure, you earn this new currency over time as long as you hold it. Keeps award the most per tick, then towers, then camps, then sentries. Even the smallest guilds have a structure they can take and hold. The currency is used to purchase WvW exclusive cosmetic upgrades like unique guild armor, banners that are carried in combat, cosmetic upgrades to structures your guild has claimed. In addition you also earn influence for your guild which can be used for all existing guild upgrades.

Now you fight for your guild. You enter WvW, capture what you can and hold it as long as you can. Fights now have purpose and defending is now important. Rivalries will be created and top guilds will be de-throned by their enemies. When your guild sleeps, you will probably lose what you took, but that isn’t the point. It is about your guild achieving something while they are active, and having fun doing it.

Supply camps and escorting supply are now vital. Your large guild can’t hold its keep without getting in precious supply. Smaller guilds may be claiming the camps and you will have to fight them for the supply, or perhaps bribe them into letting you take the camp in exchange for helping them take a tower. Politics is now a very real aspect to WvW.

A new global ladder will rank guilds based on total accumulated guild currency. Rank up your guild, compare it to others, and choose your targets to de-throne.

The zerg is dead

It is as simple as that. Entire servers in one blob is gone forever. Sure, there would inevitably be massive guilds that run in a huge group, but they would still be far outnumbered by the map population as a whole. These mega guilds are also large targets for smaller guilds to gang up on. Rivalries will be created. Guilds will seek revenge on the guilds who took their structure. Small guilds will gang up on the big ones, and on each other. It is you and your friends vs. the world. Every structure on the map is yours to take, no more fighting over the same 1/3 of a borderland.

No more terrible match-ups

There are no more match-ups. You fight other guilds from the global game population. Every day you face a new set of opponents. Some will beat you, some you will beat. Some will have more people than you, and some wont.

What about the solo player?

Solo players will have a strong incentive to join a guild, but if you want to roam solo there is a place for you too. Players can join WvW as un-guilded bandits. Bandits can take structures just like guilds, but they do not earn the guild currency for doing so. If you want to roam solo, join as a bandit and go kill people, take camps, camp spawn points. You will not earn guild currency but you can have just as much fun harassing guilds and other bandits. The bandits can also work together to assault large structures just for the satisfaction of taking it from another guild.

Putting it all together

WvW is now about fighting for the glory of your guild, destroying rivals, and defending your claims to the last man. Defending structures in now the most important thing. Guild upgrades and claiming are now essential. Rivalries and revenge will motivate fights. You will learn your enemies and the inter-guild community will be strengthened.

The worst aspects of the current WvW system are removed. No more queues, no more zergs, no more pointless points, no more server imbalance, no more coverage wars.

New WvW exclusive rewards via guild currency allow you to show off your guild’s accomplishments both in WvW and in the PvE world. The new global ladder allows you to track your rank among the best best WvW guilds in the game.

This is my dream

This is my dream for a newly re-imagined WvW. I believe it would be a lot of fun and solves many of the current problems with WvW without requiring that drastic of an overhaul. Some of you will hate it and I suspect some will like it.

It will never happen. I would love it if it did. If even a small part of this idea were implemented I believe it would be a great step forward for WvW.

What do you think? Love it or hate it?

(edited by Wahii.5310)

WvW: Mildly Disheartening

in Ranger

Posted by: Celestina.2894

Celestina.2894

A commander that has time to complain about rangers is a commander not doing his or her job to lead the zerg.

Just saying

WvW seems a bit broken right now

in WvW

Posted by: Urrid.4593

Urrid.4593

Give large groups of players a speed de-buff. Zergs as they are right now are one of the fastest groups in the game. They should be exactly the opposite!

Want to run in a huge herd? You’re going to be slowed down. The AOE that checks for a “zerg” for each team of players could be done every 15 seconds and apply a flat 30% speed de-buff that you cannot clear for 15s. Then the check happens again, still near the large group of friendly players? Speed de-buff. Call it “rough terrain” or something.

This would allow small parties of hostile players to out run a large zerg and harass effectively in open field. Also the ideal way to cross a map wouldn’t be in a huge herd. Even if the group was spamming speed buffs to counter the 30% debuff they would only be as fast as your average Mesmer.

Do this and give people better commander tag options = poof zerg problem solved.

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

Quite disappointed (Feedback about F&F storyline/lore)

in Living World

Posted by: wouw.5837

wouw.5837

I’d love them to, instead of making new stories, eloberate more on existing stories: White Mental/mursaat, Modremoth, Palawa Joko, Bloodstones, Human Gods, Norn Spirits, The Mists,…

Elona is Love, Elona is life.