(edited by Sulwyn.4362)
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Mouse losing focus -right click to turn not working [Merged]
in Account & Technical Support
Posted by: Sulwyn.4362
I recently took a break for a month or month and a half and upon return I started experiencing this issue. I’d never had problems with right clicking before but now it’s just awful. For whatever reason sometimes the game will register the click and pan my camera and character accordingly but at other times it’s as if it’s not recognizing the click.
I am too using a Razer Naga. As I said before though, from the beginning of the BWEs through most of October, I’d never experienced this issue.
Sulwen in Sylvari Cultural T3.
Thats a focus right, can I ask where did ya find that focus at??
It’s the Chimeric Prism focus from the Hall of Monuments. You unlock it at 20 points.
Sylvari Female, Mesmer
Dryad Armor, Gloves and Boots (Sylvari Cultural T3)
Light De Molish Chestpiece (purchased in Dredgehaunt Cliffs from Karma Vendor)
Priory Leggings (purchased at the Durmand Priory in Lornar’s Pass)
So, I’ve had this issue pop up on more than a few armor sets throughout my gaming experience and it’s pretty bothersome. After going underwater, depending on the armor set, your character’s armor comes out with red and white armor textures. It’s not random—for instance, when I’m wearing my Dryad Armor set, every single time I get in the water it’s the boots and gloves that lose their textures and get recolored red and white. The same happens with my magic find set, with the chest and the leggings always getting recolored.
I’ve had a number of armor sets that haven’t had this problem but unfortunately right now both of my sets do. The first four attached screenshots will show the texture issue, and the final two show the armor sets as they look in the hero window. I would love to see this fixed, as it is a hassle to have to un-equip and re-equip two pieces of armor every time I get out of the water.
Yeah, I too would’ve loved to craft Twilight or Sunrise but it’d just be wasteful using either of them on my Mesmer. The only animation they affect is Mirror Blade’s and even so that’s not especially flashy. I would love to see ANet give some consideration to the Mesmer GS animations and how they interact with the legendaries.
It really should be player targeted but with the same AoE radius. I’m fine with it being a small area of effect, but if it’s going to be as small as it is, there is absolutely no reason for it to be targeted with a reticle.
The scepter might have a purpose here and there, but right now its main problem is that it’s not a fun weapon. It feels slow, clunky and out of place. The auto attack animation is a problem for anyone who wants to manage three phantasms, the block doesn’t see much use, and Confusing Images while a good skill in theory has animation problems that again makes it feel slow.
It’s a shame that we don’t have another mid-range option (hint: MH pistol) because right now anyone who wants to use an offhand really only can go to the sword. Many of us tried to push a redesign for it during beta but I just don’t think they had the time. It’s just not worth using in its current state.
Yeah, this is really frustrating as my build includes all of these traits. Can confirm that fury only applies for one 10 second duration and that the regeneration does not kick in until fury has expired.
Additionally, and this has been a longstanding bug, Phantasmal Fury is in conflict with Vengeful Images. Phantasms will only receive Fury and will not receive Retaliation if you have both traits.
I don’t know, farming as a Mesmer has been incredibly efficient for me. The only trouble I’ve had is when I’m competing for hits during large dynamic events, mostly in Cursed Shore.
Solo farming is quick and easy however. Sword/Focus + Staff. Pop out a Warden and toss a Chaos Storm over him and he can take out a group of mobs on his own. High damage, AoE bleeds and confusion. Group things up with Temporal Curtain pull. Move from group to group with Blink.
In my experience I’ve always triggered the bug while using Phase Retreat (staff skill 2). The areas in which I’ve been teleported below ground are too numerous to list, really. Pretty much any rocky or wooden surface has me scared to Phase. However, in most cases I can get myself out by using Phase again, but in some cases this is impossible—it’s especially frustrating when you’ve been left in combat and can’t get out of it, leaving you unable to escape via waypoint.