Showing Posts For SuperPiggy.2941:
This is a PU build which focuses on staying alive and keeping allies alive in group fights while dealing sustained condition damage. The core of the build is the signet of inspiration, high healing power and 100% boon duration which allows the user to share long duration regen(metaphysical rejuvenation,phantasmal healing,SoI) , protection and vigor with a group.
I’ve been testing this in WvW for zerging and have had good results. Its really tanky and has alot of ways to deal with conditions and stuns. The main issue i’ve been having is i don’t get alot of loot bags compared to when i go zerker shatter but at least i stay alive longer and help out the team. I’d appreciate any suggestions or criticism to help me improve the build.
Cheers
(edited by SuperPiggy.2941)
The eagle eye trait for rangers causes all crits with the longbow to grant fury. Please fix this bug/glitch.
Anet please fix this asap, i was just in a pvp match with 4 rangers abusing this bug/glitch(not fun).
SuperPiggy
Illusions 25 – Illusionist’s Celerity – Moved to Master tier.
Illusions VI – Illusionary Invigoration. Recharge reduced from 90s to 60s. Moved to Master Tier.
Inspiration XI – Shattered Conditions. Increased radius from 240 to 600.Well, I’m sure they will try to be fair.
Few days and we’ll see all news.
P.S: Excuse me, a fail quoting lol
Well the first 2 are nice buffs but dropping 30 points in inspiration will really hurt the dps of a shatter build so im not sure how i feel about the shattered conditions change. But hey, im not gonna complain about a buff, i guess it’ll help support specs.
Calm, what I understand is that recharge the attack of your active illusions not reset your illusions skill cooldown to cast them again. Your illusions attacks again when you active the healing signet. The healing signet have 1s cast and 25s cooldown.
If you have three clones out and active it is a waste but if you can active it with the mayor number of phantasms possible you get the highest burst.
You need to manage it and not always are you going to accomplish it if you need help yourself, etc.
Hmm.. well i guess refreshing the skills cooldown might be a bit op. If it worked that way, i was imagining the burst rotation going something like:
blink in – ileap- mirror image shatter combo- stealth wtih torch 4- activate signets – repeat ileap combo- ??? – profit/win. Don’t think even bunker guards can take that cause i usually take at least 60-70% hp when a full shatter combo hits even on bunkersOf course that is no the way it works lol. Too much. The active illusions will attack again after you active healing signet, any illusions the worst, 3 phantasm the best, I think. Your burst on heal will will depend on the type and number of illusions you have active at the time you active the healing signet.
Ah ok, then i guess it won’t be useful for a shatter build. C’mon Anet, shatter needs some love
Calm, what I understand is that recharge the attack of your active illusions not reset your illusions skill cooldown to cast them again. Your illusions attacks again when you active the healing signet. The healing signet have 1s cast and 25s cooldown.
If you have three clones out and active it is a waste but if you can active it with the mayor number of phantasms possible you get the highest burst.
You need to manage it and not always are you going to accomplish it if you need help yourself, etc.
Hmm.. well i guess refreshing the skills cooldown might be a bit op. If it worked that way, i was imagining the burst rotation going something like:
blink in – ileap- mirror image shatter combo- stealth wtih torch 4- activate signets – repeat ileap combo- ??? – profit/win. Don’t think even bunker guards can take that cause i usually take at least 60-70% hp when a full shatter combo hits even on bunkers
Aside that each time a balance patch seems to significantly improve ourselves certain …. can’t avoid put his snout here.
I hope ; ) this help a bit:
In Spanish the tooltip is:
Sello pasivo: “Te curas cada varios segundos en función del número de ilusiones que controlas.”
Sello activo: “Te curas y reinicias las recargas de habilidad de las ilusiones.”Translating:
Signet Passive: “Heal yourself every few seconds depending on the number of active illusions.” (Illusions that you control) (For now, do not specify the number of seconds, obviously not every second.. Perhaps they’ll add it in the patch or we should check it in combat…)
Signet Active: “Heal yourself and refresh illusions skill recharges.”Regards
Wow if its refresh ‘illusions’ skill recharge i imagine you can create some pretty nasty burst with this, mirror images and signet of illusions. MY BODY IS READY!!!
Simple fix: make warden attack while moving.
TLDR: i wanna win!!!!