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Regen Bunker Zerg Build

in Mesmer

Posted by: SuperPiggy.2941

SuperPiggy.2941

As you also note, one of the main reason I stay away from conditions builds is loot bags, lol. So much easier when a single greatsword auto-attack tag someone at max range.

Tbh, the healing isnt going to get you anywhere. Its completely crap scaling. If you kitten your damage by 50%, you get like 10% extra healing. That’s about how bad it is. I would use a combo of carrion/dire/rabid instead of settlers.

Also, helping out the team in terms of the zerg… Well that skillset is completely useless. No veil, feedback or null field, not even timewarp… Sorry but unless your zerg is 5 people, you’re useless as a Mesmer. You bring absolutely nothing. If you just want stealth and condition damage, thief will beat the snot out of the mesmer. OK for random brainless zerging without the intent to help them, but a guild raid would laugh at you.

When zerging i usually swap out decoy for veil but only if im on teamspeak. I chose to go with healing power to increase the amount of health per tick from regeneration, does that scale well or is it only a 10% increase?

Regen Bunker Zerg Build

in Mesmer

Posted by: SuperPiggy.2941

SuperPiggy.2941

Build: http://gw2skills.net/editor/?fgAQNArfWl4zKqHQThGb9IhpHB33A/kCo7cSKc9rB-jkCBodCi8CCi5dFRjtuNIVwht6Ka6ZAadLqWBBzpgRrOEATA-w

This is a PU build which focuses on staying alive and keeping allies alive in group fights while dealing sustained condition damage. The core of the build is the signet of inspiration, high healing power and 100% boon duration which allows the user to share long duration regen(metaphysical rejuvenation,phantasmal healing,SoI) , protection and vigor with a group.

I’ve been testing this in WvW for zerging and have had good results. Its really tanky and has alot of ways to deal with conditions and stuns. The main issue i’ve been having is i don’t get alot of loot bags compared to when i go zerker shatter but at least i stay alive longer and help out the team. I’d appreciate any suggestions or criticism to help me improve the build.

Cheers

(edited by SuperPiggy.2941)

Eagle Eye causing fury on crits

in Bugs: Game, Forum, Website

Posted by: SuperPiggy.2941

SuperPiggy.2941

The eagle eye trait for rangers causes all crits with the longbow to grant fury. Please fix this bug/glitch.

They broke something with Longbow this patch

in Ranger

Posted by: SuperPiggy.2941

SuperPiggy.2941

Anet please fix this asap, i was just in a pvp match with 4 rangers abusing this bug/glitch(not fun).

New mesmer healing skill

in Mesmer

Posted by: SuperPiggy.2941

SuperPiggy.2941

SuperPiggy

Illusions 25 – Illusionist’s Celerity – Moved to Master tier.
Illusions VI – Illusionary Invigoration. Recharge reduced from 90s to 60s. Moved to Master Tier.
Inspiration XI – Shattered Conditions. Increased radius from 240 to 600.

Well, I’m sure they will try to be fair.

Few days and we’ll see all news.

P.S: Excuse me, a fail quoting lol

Well the first 2 are nice buffs but dropping 30 points in inspiration will really hurt the dps of a shatter build so im not sure how i feel about the shattered conditions change. But hey, im not gonna complain about a buff, i guess it’ll help support specs.

New mesmer healing skill

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Posted by: SuperPiggy.2941

SuperPiggy.2941

Calm, what I understand is that recharge the attack of your active illusions not reset your illusions skill cooldown to cast them again. Your illusions attacks again when you active the healing signet. The healing signet have 1s cast and 25s cooldown.

If you have three clones out and active it is a waste but if you can active it with the mayor number of phantasms possible you get the highest burst.

You need to manage it and not always are you going to accomplish it if you need help yourself, etc.

Hmm.. well i guess refreshing the skills cooldown might be a bit op. If it worked that way, i was imagining the burst rotation going something like:
blink in – ileap- mirror image shatter combo- stealth wtih torch 4- activate signets – repeat ileap combo- ??? – profit/win. Don’t think even bunker guards can take that cause i usually take at least 60-70% hp when a full shatter combo hits even on bunkers

Of course that is no the way it works lol. Too much. The active illusions will attack again after you active healing signet, any illusions the worst, 3 phantasm the best, I think. Your burst on heal will will depend on the type and number of illusions you have active at the time you active the healing signet.

Ah ok, then i guess it won’t be useful for a shatter build. C’mon Anet, shatter needs some love

New mesmer healing skill

in Mesmer

Posted by: SuperPiggy.2941

SuperPiggy.2941

Calm, what I understand is that recharge the attack of your active illusions not reset your illusions skill cooldown to cast them again. Your illusions attacks again when you active the healing signet. The healing signet have 1s cast and 25s cooldown.

If you have three clones out and active it is a waste but if you can active it with the mayor number of phantasms possible you get the highest burst.

You need to manage it and not always are you going to accomplish it if you need help yourself, etc.

Hmm.. well i guess refreshing the skills cooldown might be a bit op. If it worked that way, i was imagining the burst rotation going something like:
blink in – ileap- mirror image shatter combo- stealth wtih torch 4- activate signets – repeat ileap combo- ??? – profit/win. Don’t think even bunker guards can take that cause i usually take at least 60-70% hp when a full shatter combo hits even on bunkers

New mesmer healing skill

in Mesmer

Posted by: SuperPiggy.2941

SuperPiggy.2941

Aside that each time a balance patch seems to significantly improve ourselves certain …. can’t avoid put his snout here.

I hope ; ) this help a bit:

In Spanish the tooltip is:
Sello pasivo: “Te curas cada varios segundos en función del número de ilusiones que controlas.”
Sello activo: “Te curas y reinicias las recargas de habilidad de las ilusiones.”

Translating:
Signet Passive: “Heal yourself every few seconds depending on the number of active illusions.” (Illusions that you control) (For now, do not specify the number of seconds, obviously not every second.. Perhaps they’ll add it in the patch or we should check it in combat…)
Signet Active: “Heal yourself and refresh illusions skill recharges.”

Regards

Wow if its refresh ‘illusions’ skill recharge i imagine you can create some pretty nasty burst with this, mirror images and signet of illusions. MY BODY IS READY!!!

Please FIX Phantasmal Warden.

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Posted by: SuperPiggy.2941

SuperPiggy.2941

Simple fix: make warden attack while moving.

Need the strongest Spirit Ranger PvP Build

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Posted by: SuperPiggy.2941

SuperPiggy.2941

TLDR: i wanna win!!!!