Showing Posts For Surt.3120:
Confirmed, it does damage but numbers are not showing.
What I can’t know is if that damage is taked as damage done by us.
IIRC, the damage numbers stop showing when the illusions die but the conditions continue to deal damage.
Is that true? I can’t see damage on life bar (on a golem in the Mist)
Does it count as damage done by us(the mesmer)? since we can’t see it… maybe it does not count for exp or drop
Yep, my fault, I mean “conditions” not “boons”.
After a clone dies, all the stacked conditions by that clone did not work.
Sharper Images it’s includes in the bug. Can’t see the bleed effect after clone dead do any damage.
(edited by Surt.3120)
Every Mesmer knows it:
Conditions stacked by a clone stop working after clone dead.
Wich means that I can’t shatter my clones on big mobs or I lost all the damage I can do.
Since conditions like bleed needs much time to be profitable.
Will be great if the “1 more bounce” on the traits applyed to the clones too.
(edited by Surt.3120)
Ilusionary Leap cooldown is set to 9seconds with or without the 20% time reduction on 1 handed swords skills. The other skills have decreased time, but not this one.
To reproduce it:
Without the trait
use ilusionary Leap
instantly use the jump -> timer for resummon is 9seconds
With the trait, repeat the same -> timer for resummon is 9seconds too
I love the staff for the faster clone factory, I miss that on the sword, that 20% time would be a good addition.