Showing Posts For Susu.9261:
This has been the situation for months (at least 4)
(edited by Susu.9261)
Minion master reaper with “Rise!” seems to be the rage lately. Under the right conditions they can have 6-8 minions – ’tho only temporary.
I call ’m chrono light
I’ve been eying this for months….
Has anyone else noticed that the discount is incorrectly calculated?
Full price : 2000 gems
Discounted price: 1600 gems
Discount: ??? 44% off ???
I think it should be 1120 gems…
or the discount% is just wrong.
If you’re mapping into a populated place like the LA bank, 14 seconds is pretty normal. At least for me on my SSD.
Home instances and Mistlock Observatory load times are about 7-10 seconds as well.
Thanks. That’s a pity. I’ve managed to work around LA most of the time, but the pvp hub zone is something I’m unable to avoid – match after match….
Fractals hub: 8 seconds
Salama District (Divinity): 6 seconds
These are acceptable.
I’m using -maploadinfo parameter and it shows that modelloadcompletion is the weakpoint in general.
Solo. Paired with the same 3 groups of randoms for the last 3 hours against 5 member premade teams with clearly high skills on rank1… wtf..
Using the 64bit game client.
Info from dxdiag (while running the game client):
Model: Corsair Force LX SSD
Free Space: 154.9 GB
Total Space: 243.8 GB
File System: NTFS
Operating System: Windows 8.1 64-bit (6.3, Build 9600)
Processor: Intel® Core™ i7-5930K CPU @ 3.50GHz (12 CPUs), ~3.5GHz
Memory: 16384MB RAM
Available OS Memory: 16274MB RAM
Page File: 6373MB used, 12333MB available
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 980 – Chip type: GeForce GTX 980
Display Memory: 12078 MB
Dedicated Memory: 3940 MB
Shared Memory: 8137 MB
Investigating for about 15 seconds revealed a name: Midnight.
- wouldn’t be odd if this post got deleted by mods…
Game on SSD. Average loading speed 13-15 seconds.
This is very slow. What can be done to speed it up?
Just had a match with instant revive and heal to max hacker.
There are some. Only about every 10th game tho.
…If you have anything that can triger the traps… they are easy kills
If you dont just jump in like an idiot, they are easy kills.
If you think with your brain and not your balls, they are… wait for it… easy kills. …If I’ve played on Courtyard, I’d just kite the DH. However all maps are objective based.
Also, how many classes can trigger the traps with something? Not many actually.
What I absolutely don’t get, why 2 traps have zero activation time.objective maps make it easy to know where the traps are, others its still fairly obvious most of the time. You want a big indicators to dumb it down and make it useless? Serious if you want that then let us throw them at distance like mes/necro wells. They are stationary, thus avoidable in 90% of situations.
The triggering someone else mentioned.
Why no activation, again see stationary. you want a cast time and a stationary position? Ask trap rangers how well that works out for them. Here’s a hint, you’ll have trouble finding one.
Bottom line a mind is a terrible thing to waste… use it and DH become very mortal very fast.
How do you trigger a trap with clones? Only noob DHs stay behind or on top of traps. They generally fight in front of the trapped area, spear you and then drag you into the trap. Or if you are melee, they just drop it on top of you. I’m sure I’m not telling anything new.
Edit: I don’t think ranger are a good example, since their traps have 0.5 sec activation time.Its funny that you would use the “only noobs would do thus and so” argument when the point im trying to make is that only noobs would charge into a DH without considering the traps location.
The pull can be resisted, line of sight, roll out of range, any number of ways… again use your brain here, if you get caught virtually every class has some kind of damage evasion capability, use it. Cant have that cake and eat it to.
As for ranger traps you are right, which is precisely why its a dead spec, well that and the damage got nerfed into the ground.
Ask yourself this, without those traps what does that class have? I know you arent scared of the bow so…
Im sure you will get your way and DH will go the way of the trap ranger which is why i stopped playing mine after season one… the recent boosting to AA and set and forget condi builds is a step in the wrong direction in my opinion, you should be a whole lot more concerned with that over anything a DH does, but thats just me.
Yea.. you are right about a lot of things.
But I still dislike skills setting up damaging fields with zero activation. I didn’t like one of the necro wells for the same reason – even tho I’ve abused it like the kitten I am.
For mirth: We could approach it the other way around: make every trap and aoe skill zero activation time
Edit: lol.. this forums replaces offending words.. kitten… Hahaha!
(edited by Susu.9261)
…If you have anything that can triger the traps… they are easy kills
If you dont just jump in like an idiot, they are easy kills.
If you think with your brain and not your balls, they are… wait for it… easy kills. …If I’ve played on Courtyard, I’d just kite the DH. However all maps are objective based.
Also, how many classes can trigger the traps with something? Not many actually.
What I absolutely don’t get, why 2 traps have zero activation time.objective maps make it easy to know where the traps are, others its still fairly obvious most of the time. You want a big indicators to dumb it down and make it useless? Serious if you want that then let us throw them at distance like mes/necro wells. They are stationary, thus avoidable in 90% of situations.
The triggering someone else mentioned.
Why no activation, again see stationary. you want a cast time and a stationary position? Ask trap rangers how well that works out for them. Here’s a hint, you’ll have trouble finding one.
Bottom line a mind is a terrible thing to waste… use it and DH become very mortal very fast.
How do you trigger a trap with clones? Only noob DHs stay behind or on top of traps. They generally fight in front of the trapped area, spear you and then drag you into the trap. Or if you are melee, they just drop it on top of you. I’m sure I’m not telling anything new.
Edit: I don’t think ranger are a good example, since their traps have 0.5 sec activation time.
Also, how many classes can trigger the traps with something? Not many actually.
Everyone except necro and war. “Not many”, yeah.
Enlighten me. Really.
Mes – clones
Necro – minions (yes ppl still run that kittening flesh golem)
Ranger – pet
engi – gyros
rev – drop the hammer (ya no one uses it)then of course the reamining:
thief: most dodge rolls than anything thats ever existed
revenant: 2nd most dodge rolls than anything thats ever existedso ele and warrior are really the ones screwed. but ele has so much projectile hate with focus and auras that the traps are the ONLY damage a guardian does to them. and when you ONLY take trap damage, its not much.
so warriors get kitten
Thanks, for the response. I think the elit trap counters dodging – or was it getting dazed? – , so it’s not helping in my case. Also I can’t really do a lot when DH dumps 3 traps on top of me in 0.5 sec. (Fragments of Faith, Test of Faith has 0 activation time).
I have good results with rangers – pet sacrifice – and also necro can relatively safely tank the traps. The rest of classes worked like you’ve written, but only when DH had pre-activated traps.. not when DH’s dumping them on top of me.
Well I’m not very skilled, so it really could be me failing. Thanks again.
Also, how many classes can trigger the traps with something? Not many actually.
Everyone except necro and war. “Not many”, yeah.
Enlighten me. Really.
…If you have anything that can triger the traps… they are easy kills
If you dont just jump in like an idiot, they are easy kills.
If you think with your brain and not your balls, they are… wait for it… easy kills. …
If I’ve played on Courtyard, I’d just kite the DH. However all maps are objective based.
Also, how many classes can trigger the traps with something? Not many actually.
What I absolutely don’t get, why 2 traps have zero activation time.
I have seen about 3 non-DH guardians in structured PvP in months.
This alone should be a clue.
I’ve always assumed that it’s a neutral area.. ‘cos it hasn’t contributed any mastery exp.
During structured PVP matches I’ve seen and experienced multiple times that DHs can place traps from between 600-900 range perfectly centered on me. I take it’s some kind of snap to target bug exploit for skills that shouldn’t even target.
I’m stuck on the Mistlock Observatory loading screen when entering from Lion’s Arch.
Not sure if it’s connected, but I blame the last update (about 30 minutes ago).
If I zoom out as much as possible, the view will be often obstructed by the remains of the roof in “top down” angles while fighting in the cap point.
I see sometimes a player nametag showing up while I’m mining next to me, I hear the sound effect of the watchwork pick and then the player name disappears.
The names when this happens appear at ground level – not at above model high.
It looks like someone teleporting to a node, mining and then teleporting out – sometimes the same name at multiple locations on the same map.
It looks like a hack, but possibly it’s just a display/ server problem.
Since yesterday I get the fractal loading screen for about 1 second. Then Lions Arch loading screen (with it’s usual 20-30 seconds of loading time).
After about 2 seconds the option to join (again) the party is offered, but then the subsequently I get the message that the world is full… and remain in Lions Arch.
Edit: I’ve only started doing fractals lately. It could be an old and known issue.
My guess is that on the fractal’s server I’m in ‘joining’ status and since I’ve been the 5th player there’s been no more room.
In a 2 vs 2 fight – probably the most common in structured PvP – if I misstime a dodge I’m automatically dead. No, I’m not using Berserk or any of the other no defense/ hp amulets, but the sheer amount of crowd control ensures 2-3 seconds of helpnessless and that means getting downed. ‘cos 2 players can dish out 16-20k dmg no problem in 2 seconds. Yes.. they need to set it up – that setup will get you down to that margin of HP -, but this means the fights end mostly with the alpha strike.
And it’s obvious that others have realised this, cos if I start chiping their HP away, they’ll burn through all their escape teleports and retreat skills.
If that was the goal, then congrats: 95% of players are now glass cannons. I’ve only seen mesmers and necros (light armor LOL) tanking acceptably.
3 crashes while playing on Battle of Kyhlo. Server kept the points ticking while all DC-ed – so session was kept alive on server.
GW2’s crash report tool launched (edit: each time the game ‘crashed’) – but didn’t submit data, ’cos wanted to re-log asap.
I can not find any windows error events nor warnings under windows event viewer.
Edit after attempted fix: still doing the same. crashes to error reporting tool. sent 1 (out of 3)
(edited by Susu.9261)
Player positions desynched in sPvP. Skills delayed in sPvP.
My assumption is condition tracking:
- all stacks are individually tracked due to different effectivenesses.
- all the while new ones are added, additional dmg is triggered (like on move or skill use) and some are removed
This seems to be too much for the engine.
How to destroy sPvP:
Take 2 MM necroes and 1 poison sharing Thief.
Enjoy the view as enemies keep running in straight lines – often into walls – while the conidition bombardment from players&minions (who’ll also make use of the “poisons”) destroys them. No idea how it looks like on the other side.
Very easy to test. You are welcome.
Sorry about the bump, but this is the official topic.
It’s not worth it. One wrong decision results mostly in death – due to bursting. And lately the servers have trouble following client input, so you get the FPS style lag compensation – like “enjoying” 3-4 seconds worth of stacked burning compressed into 1 second on the receiver’s end, character position desynch, skill lag (skills seemingly activating, but actually cancelling each other due to ‘burst’ connection.. that is like all buttonpresses sent in one go..).
The game simply can not handle the current design and connectivity.
Regular PvP
When enemy stacked conditions, I’ve started getting “lag”. Even instantly activated skills get delayed by 0.5 – 3 seconds.
This looks like a “global cooldown” as nothing works during this time frame. Extrem cases also happened when my shout heal skill simply stopped working – clicking or shortkey wasn’t of any use – until the enemy finished me.. In fact in one case I’ve had to go around for 1 minute! with such disabled healing skill.
With confusion, poison, bleeding and burning ticking away.. this makes reactive gameplay.. RNG.
There’ve been no issues prior the condition stack changes.