Showing Posts For TEGG.2859:
If you can spare utility slots and if you need max /afk dps, take both signet and sword (best example: underwater mossman).
I still prefer Retreat (UC) and Save Yourself (Power of the Virtuous) for some active dps.
True enough, but my statement was about /afk dps.
/quote
“Ya but that’s the problem. Merciful Intevention, Signet of Mercy and Spirit Weapons (except SoA) are all very situational skills. 99.9% of the time, they never go on my bar and that’s because their use is limited. Sanctuary and Hallowed ground are also situation, but in a better shape. Their long cooldown are what usually limit their usefulness. There is very few fight that will allow you to use them twice. "
But they DO have a purpose somewhere, they are not completely dead and need ridiculous buffing as the thread suggested.
There are other classes with dead skills who need some loving from anet: ranger shouts in PvE, necro minions, warrior physical skills … the list goes on.
Therefore my previous statement:
“[…] even with his flaws, the guard is in a good spot for the current meta right now[.]”
(edited by TEGG.2859)
Thanks for explaining.
But as for spirit weapon sword, isn’t it better to slot power signet for it’s passiv for more dps ?
About the Merciful Intervention, I think I never used it there, because I just run with invulnerable and often arrive faster than my party members.
If you can spare utility slots and if you need max /afk dps, take both signet and sword (best example: underwater mossman).
You should be faster with MI blinking after an ally, than running up there by youself.
So you use merciful intervention in high level fractals ? Over shouts and reflect ? I didn’t play high level fracs, but I don’t see how you use this one.
Signet of Mercy… don’t tell me you use this. In all game modes pve, wvw and tpvp it’s useless.
Spirit weapons, the only useful one is the shield. For everything else, there is better options. For condi clear you have shouts traited or virtue.
Hallowed Ground… over Stand your ground ? Never gonna happen. Not in pvp, wvw or pve.Please explain the exact the uses of these skills.
Oh boy, that is going to be fun now.
Ok, to work off your questioned skills:
Merciful Intervention
You can port after your allies in the aetherblade fractal to help shutting off the consoles, both parts of them.
For open world or WvW mobility issues.
Signet of Mercy
Tough one, I’ve seen some PvP builds going for it, but not I’m not a fan of it either.
Spirit Weapons
The shield is a must have in every projectile-heavy encounter which lasts longer than your wall. The sword is little gimmick for when you need more dps and can spare a utility slot, i. e. underwater mossman and HotW path 2+3 endbosses.
Condition clearing
For PvE, never shouts traited, always F2 traited. If you’re hipster you can even use your light fields for that.
Hallowed ground
For stability overload, i. e. Aetherblade fractal again; SYG + F3 traited + HG to cover the time needed to clear the golems at the end.
Sanctuary
For even more projectile cover, i. e. molten furnance in the AoE phase; imbued shaman boss fight. To keep mobs at bay, i. e. cliffside at the seal near his stomach.
It is even included in some PvP oriented consecration builds as far as I know.
[space for further editing]
(edited by TEGG.2859)
Weapons:
Sword:
- Skill 3: No root, moving with the same speed as whirling wrathThat’s a good idea I would agree on, since other classes have similar skills; ele earth dagger #2 comes to mind.
In general, as far as I get the gist of it, you guys want to flat-out buff the guard.
But don’t you think, even with his flaws, the guard is in a good spot for the current meta right now?
The mentality of “increase skill X by Y amount” won’t cut the deal in the balacing issue overall. Other classes have the same problems as guard.All these skills you mentioned, which are considered “dead” or “useless” can serve a purpose in the current content, they are not completely off the table.
barely anyone uses them
the use of them is toooooooo niche
and usualy taking them means you just cripling yourself.
I can’t agree on that, how often do you play high level fractals as guard?
As I mentioned earlier, it depends on the content you’re dealing with.
And then again, other classes have these “niche skills” too, which makes it somewhat balanced in a wider view.
I want to see the healing of Staff vastly improved to compete with Revenant and Druid.
I mean, for pete sake, Guardian is the successor of MONKS and we have the healing cross as our class icon!
We should be up to par with the other healers just by virtue of being a Guardian.
The support a heal guard offers, does not primarily lie in his healing output, but in his utility support: boons, blinds, reflect, cc.
In terms of raw healing he is inferior, but in terms of the amount of utility support he is superior to revenant and druid.
~ just my opinion
(edited by TEGG.2859)
Weapons:
Sword:
- Skill 3: No root, moving with the same speed as whirling wrath
That’s a good idea I would agree on, since other classes have similar skills; ele earth dagger #2 comes to mind.
In general, as far as I get the gist of it, you guys want to flat-out buff the guard.
But don’t you think, even with his flaws, the guard is in a good spot for the current meta right now?
The mentality of “increase skill X by Y amount” won’t cut the deal in the balacing issue overall. Other classes have the same problems as guard.
All these skills you mentioned, which are considered “dead” or “useless” can serve a purpose in the current content, they are not completely off the table.
(edited by TEGG.2859)
Better (faster) Hammer AA.
Haven’t they announced to give the third hammer swing a 0,5sec cast time?
@Zoltreez.6435
@Amber.2637
First things first: what kind of content are we talking about?
You seem to talk about PvP, while I mean PvE.
As for PvE, I consider these skills to be niche skills, not main & spamming skills.
And for that, they are fine as they are now in my opinion.
(Yes, the CD on some feels high, but that makes them somewhat “balanced” in a way)
“lots* of guardian players even forget they exist* even traited […]”
That’s because they don’t know how/where/when to use them, but there are definitely situations for them, keep in mind I mean PvE.
(edited by TEGG.2859)
The first major thing that comes to my mind:
Sword auto-attack chain #3
It needs some pre- and aftercast mechanical changes. That’d be a minor QoL change to the few situations where you can use sword, i. e. fractals or PvP.
Everything you want to be changed looks like an overkill to me. Flat out less cd and increased effects, nope, can’t agree on that.
These skills&traits are fine as they are now ~ just my humble opinion.
(edited by TEGG.2859)
@Omega Zoa.3859
Just to be clear with this, what kind of content are we talking about? Because my statements were all about the current PvE meta, for PvP the overall reasoning in this thread is quite acceptable.
“Take away our greatsword perk and what do we have for damage?”
Have you checked the normal DPS build for warrior? GS + Axe/Mace (or even Axe/Axe) still does decent damage. Something between medium and high, have to look up the DnT dps spreadsheets for that, tho.
“Take away our banners […] AND ps?”
I just said one banner, since I do realise all of them would be an overkill. And yes, PS needs to be tweaked down, either with an internal CD or in the might duration.
“We are one of the most balanced classes out there atm.”
Has it occurred to you, that warrior is a must have in every PvE group? Have you done some math on the passive damage a warrior gives with his traits/banners/PS? For the current PvE meta, you can’t build a group-setup without a warrior.
My intention was to distribute what the warrior has in abundance among classes which have no reason to be picked in PvE. The necro totem was just one suggestion.
I have to apologize, I got a bit salty in the first post. But I can’t comprehend people complaining about warrior being “balanced” or even “weak” somehow (in the current meta), since he is cleary not to me.
Maybe I have a narrow view on that topic, tho. Feel free to prove me wrong.
(edited by TEGG.2859)
Give PS an internal CD or a fixed might duration, not affected by +boon duration.
Give one of the offensive banners to necro and call it totem.
There, I did it, fixed warrior in PvE. The class is balanced now.
#KappaPride
It’s not like the other alternatives are worse thant 150 toughness, right?
Stalwart Defender:
In the light of the new shield changes, -20% cd reduce is neat. Probably might out-do +150 toughness with “active” defending via skills.
Communal Defense:
Ever tried melee bursting fractal bosses with you as guard actively blocking/dodging him and keeping your group cosy and warm while doing so? More aegis helps a lot.
Strength in Numbers became a kitten trait to me recently, but I guess it depends on the content you play.
(edited by TEGG.2859)
Rejoice, with more and more unblockable skills being implemented, there is a higher chance of heal (cleric/zealot) guards becoming meta, unless they keep the druid as he is right now.
And DH only has the traps in terms of higher damage output, compared to the current meta guard.
The trait + traps, then again, eat up valuable trait and utility space, which might not be worth it in my opinion, since the guards needs them to secure his job.
(edited by TEGG.2859)
“Now it’s power guardian’s turn.”
I don’t know what kind of content you are playing, but have you actually tried the current PvE meta zerk guard? Zeal/Radiance/Virtues – that’s the current “power guard”.
The only alternation I can imagine for the current meta, is to swap Radiance for Dragonhunter and to gain access to the traps. Which eat up utility slots, which are often needed for other skills, depending on the content you play.
As for the traits pros/cons in terms of damage:
DH: – 10% against crippled foes
Radiance: – 15% crit chance with 1H main weapon; mace in the current PvE meta, which is quickly swapped after casting #2 and the torch rotation
– 2x torch #4 in short fights or 10% damage gain while buffed with retailation
– 10% crit chance against burning foes
= Radiance is superior in terms of damage output in this scenario, as far as I see it.
As there are rarely any situations where the dragonhunter-trait can be of use in the current meta, besides some niche situations, the only positive feedback that comes to mind is about the core changes:
Shield #4 + #5 – good stuff, very appreciated
Just that tiny addition of aegis on #4 made it insanely viable again.
Some freshman guards seem to have diffuculties getting size of this skill, though.
A little addition to range,- width,-cone,-indicators in the tool-tip could thelp them out.
As for #5, removing the rooting channel was long overdue.
The way you made it now feels very smooth, maybe the duration could be tweaked a bit, since 4sec seems to be quite powerful in WvW fights.
(edited by TEGG.2859)
But then, does a guard have the space for taking this trait and sacrificing utility slots for traps in the current, and even the upcoming, meta?
I think not, maybe for the current meta in some niche situations.
It might be fun to play, tho, since it is a change to the playstlye for the guard for once.
But the dragonhunter has no particular benefits to the guard as far as I can see for now.
It highly depends on how we have to deal with the raids and how any of his utility skills / traits can be of use.
Good idea there, but if you’d do that, you’d have to make “Alacrity” become a boon, too.
But then again, boon duration might stir everything up a bit.
It’s just bothersome to see these new “buffs” not being counterplayable like regular, oldschool boons. Makes it feel stiff to play with them, sadly.