Showing Posts For Tabaqui.5028:

Crafting is tedious.

in Crafting

Posted by: Tabaqui.5028

Tabaqui.5028

How about a tab system? Will work for most crafts, and possibly for cooking.

Tier/Tab 1: Refinement (ore to ingots, wood to planks).
Tier/Tab 2: Dowels/insignia etc
Tier/Tab 3: Base parts (blades, hilts, leather soles etc)
Tier/Tab 4: Final items.

When discovering you need to build the lower tier stuff. Once a recipe is known you can craft directly from Tab 4.

Adding a level band to all stages to aid in making kit for sale/alts would also be very useful. Ie is it copper, iron or steel for a lvl 15 weapon?

Moral Event Participation

in Battle for Lion’s Arch - Aftermath

Posted by: Tabaqui.5028

Tabaqui.5028

Even more fun on an overflow last night in Lornar’s. With all the afk’ers & people in the Priory it took over 10mins to clear the gate as they kept spawning champs!

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Tabaqui.5028

Tabaqui.5028

Agreed. A wardrobe where skins are stored, and can then be stuck onto a character. Maybe relabelling the transmutation stones to character or account would solve the gems/shop element of the problem (would need to allow a one time swap to remove the existing stones from the game) when the skin is added to the wardrobe. All of the existing armour should be available too – so trenchcoats etc can be worn covering all armour types.

Altering the equipment equip panel to have columns with “equiped (for stats)”, “outfit 1”, “outfit 2” etc would also allow multiple looks to be saved.

Suspect this would increase the use/sale of skins as they’re not then destroyed if equipment is upgraded when levelling. Would encourage more gold to be removed with cultural sets being bought too.