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90% vs 100% Condition Duration

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Posted by: Tacgnol.8079

Tacgnol.8079

Hi there, I am also studying this question, and was happy to find your thread.
Something which might be interesting for you are the runes of the nightmare (http://wiki.guildwars2.com/wiki/Rune_of_the_Nightmare), which on top of giving you +183 condition damage, could help you to reach this last +10% you are missing…
Off course runes of the undead are also very good, especiially if you have rabid armor, but unfortunately do not provide the + condi duration %

Personaly, my plan for the moment is:

Giver pistol: + 10%
Giver shield: +10%
Runes of the nightmare (6/6): +10%
30 points in explosive trait: +30%
Pizza: +40%

Total: +100%

I just find so cool to have all durations doubles, I do not know why, but +90% dpes not fell the same :-)
But that is just me, I am maniac I guess !

As a side note, I do not like HGH so much, even if it would allow more damages, I simply don’t like to have to re-apply buffs all the time. But I still look for ways to improve my build. For exemple from another thread, I learned that shrpnel might be worth slotting for grenadier, you can also have a look, it is interesting as well.

Shrapnel vs. Incendiary Powder Analysis

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Posted by: Tacgnol.8079

Tacgnol.8079

(TLDR available)

Greetings fellow Engineers,

I have been playing my Engineer with Grenadier (3 Grenades), Incendiary Powder (Burn on Crit) and Napalm Specialist (+Burn Duration) since the beginning.
The last few Game Updates changed some traits (probably because of all the HGH builds) and made me rethink my trait selection. Note that I don’t play structured PvP and did this analysis with Grenade Kit and PvE/WvW in mind.

First Incendiary Powder was changed to:

  • 100% chance to inflict burning for 4 seconds on critical hits. This effect can only trigger once every 10 seconds.

Then Napalm Specialist was moved up one tier to Grandmaster and now reads:

  • Burns you apply last 33% longer.

Because i only have 20 Points in Firearms, Napalm Specialist is now no longer available to me and because of all the changes my burning uptime went from about 90%-100% down to about 50%.

So i did some theorycrafting to compare Incendiary Powder to

Shrapnel:

  • Explosions have a 15% chance to cause bleeding.

because it uses the same Trait slot and therefore would be an easy replacement.
Base duration of this bleed is 12 seconds.

I used my PvE Stats as a base:

  • 505 Condition Damage (unbuffed)
  • Level 80
  • +30% Condition Duration

I also made some Assumptions:

  1. For Incendiary Powder: Crit Chance is high enough so the fire always gets reapplied ASAP. (Best Case) (Not unrealistic with grenade kit and 50%+ crit chance.)
  2. For Shrapnel: Every Grenade hits. (Best Case)

I also used average values for Shrapnel because of the 15% chance.

Attachments 1 and 2 show the results for my stats for single target damage.

We can see that:

  • For (single target) fights that last less than 5 seconds Incendiary Powder is vastly superior.
  • For fights that last less than 10 seconds it still has the advantage.
  • For fights between 10 and 15 seconds both are about even.
  • For fights longer than 15 seconds shrapnel will do more damage on average.

The tables in attachment 3 show the ratio of Shrapnel Damage to Burn Damage for different Character Levels and Condition Damage.
Example:

  • 20 Second Fight – level 80 – 500 Condition Damage.
    -> Ratio: 1.24 (Shrapnel damage is 1.24 times Burn Damage so Shrapnel did 24% more damage)

We can see that Shrapnel profits more from Condition Damage and always does more damage in fights that take 20 seconds or longer – regardless of level or condition damage.

Condition duration:

  • DoTs only tick every full second.
  • If you have 0% the burn will last 4 seconds and the bleed will last 12 seconds.
  • at 10% the burn will last 4.25 seconds (rounded down to the nearest quarter second) and the bleeding will last 13 seconds. So the bleed will get another tick while the burn will not.
  • at 25% the burn lasts 5 seconds and the bleeding 15 seconds. so burn gets another tick and bleeding gets 3.
  • at 45% burn lasts 5.75 seconds and the bleeding lasts 17.25 seconds. Meaning that the burn still only ticks 5 times while the bleeding will tick 17.
  • This means that if you have 20%, 45% or 70% condition duration (just short of the burn getting another tick) shrapnel will profit a lot more.

Condition Removal:

  • Probably won’t happen in PvE very often but Shrapnel should have the advantage because the bleeding can be reapplied immediately and the burn has a 10 sec cd.

AoE:

  • As soon as you hit multiple enemies Shrapnel damage outclasses the burning damage almost immediately, because even if you hit 5 enemies with an explosion and all 5 crit – only 1 enemy will start burning. Shrapnel does not have this restriction and 1 explosion can apply bleeding on up to 5 enemies (I tested this behaviour)

Pistol/Rifle:

  • Incendiary Powder will apply to Pistol, Rifle and Shield attacks.
  • Shrapnel will not apply to Pistol, Rifle and Shield attacks. (not even pistol 1)

Conclusion/TLDR – When using the Grenade Kit:

  • If you only attack single targets and kill them in 15 seconds or less. go with Incendiary Powder.
  • If you attack multiple enemies and/or fights take 20 seconds or longer or you expect a lot of Condition Removal on your enemies go with Shrapnel.

I personally will use Shrapnel with the Grenade Kit for PvE and WvW now.

You know, sometimes you wonder: "Mmmm… Shrapnel looks interesting for grenadier… I wonder if I shall use it instead of IP ? Bah… everybody uses IP, better stick with it…

And then you show up with this very comprehensive analysis ! Thanks for that !!!

I also run with grenadier and want to go +100% condi duration, so I will definitly give a try to shrapnel, thanks to your post.

Keep up the good work !

Condition duration rounding

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Posted by: Tacgnol.8079

Tacgnol.8079

If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.

I’ve read some testing that says opposite, 90% condition with a 1 second bleed is still only one tic. Would run out and test it myself but at work. The only way it tics twice is with existing condition starting the first tic early.

I thinks it comes down to testing myself then, as I read many diverging results. Time to get my hands on a second guiver’s weapon I guess…

Condition duration rounding

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Posted by: Tacgnol.8079

Tacgnol.8079

Hello fellow engineers;
here is a math problem for you (not really :p):

I was wondering how are the condition duration values “rounded” (hope this is the right word, english is not my mother tongue).

From the official wiki I got: “The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip”. To me this would mean that for pistol 1 for exemple, we got 2 secs bleed * 1,9 (asssuming +90% condi duration) = 3.8 seconds, thus resulting in 3 ticks instead of four, as normally the ticks are rounded to the nearest quarter second (nothing is said regarding whether this is always rounded up).

But in another thread I heard that it was a common trick in the past to have +90% condi duration in order to get the 4th tick, which would mean that the condi duration is rounded to the nearest superior quarter second.

Another exemple: the incendiary powder: we should have also 4*1.9 = 7.6 rounded to the nearest quarter second which is 7.5, so we should have 7 ticks based on the wiki, no ?

Any hint is welcome, as it will impact my build !

Regards,

Colonel Bastos

Drakeco's Videos -New Roaming Video up!

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Posted by: Tacgnol.8079

Tacgnol.8079

@Grackelflint: Awesome that you had fun with it in PvE! Haven’t had much time to test it out in PvE, but I have felt like it would be a decent and at least very fun build to use there!

@Becks I have fixed the link now, it’s good old Speedy Kits that’s the first Trait!
To the second question, what Yamsandjams hold true, but there is actually another 2 reasons.
The other is, for a long time, and I think it still holds true, will a condition if it last for say 2,75 second, still give the last thick, you saw a lot of the HGH Engineer use this tactic with the old Incendary Powder, running 40% duraiton, and still getting the third thick! so the new Incendary Powdet will with 90% duration as an example also give me 8 thick’s, and not 7, You are right that Blowtorch and Rocket kick won’t get it’s max duration, but it will still be 9 second from Rocket Kick and 11 seconds from Blowtorch, which is more then enough, because I got 3 different Burning applying, so before the duration will run out, I can just apply the next, and the Cooldowns being 10, 12 and 16, means I will all ways have burning up, unless they cleanse it, which means the Duration wouldn’t have helpt either

The second reason is, for the rest of my conditions in that build, the durations is absurd long, even with only 90% duration! Sharpnel Grenades will give 23 thicks, I will have a very easy permanet uptime of posison, the Poison Volley will be able to do it for it self, but with posion grenade I see up to 1-2 min posion duration when I hit Ace! Any more duration just seems like an over kill anyway, because just tossing Sharpnel Grenade once, will deal 7k – 8k (depending on stacks), over the next 23 seconds if they don’t use a removal! =) So either they remove, or they die, 1-2 seconds from or to ain’t a big deal ^^

I won’t use Auto attack from pistol much, and all the other conditions in the build, Confusion, Blind, Chilled, Crippled and Vulnerbillity, won’t the extra 10% duration make much of a difference!

Also, only going with 90% duration means I can go with Runes of the undead, which in this build gives me 1267 condition power, instead of 995 which I have if I run with more condition duration runes:! So the damage output is a lot better when you build it that way!

@Yamsand, Thanks for taking time to help answear questions!

Hello,
first, thanks for this enlightening post !
I am however a bit confused by the rounding applied on condition duration.
From the official wiki I got: “The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip”. To me this would mean that for pistol 1 for exemple, we got 2 secs bleed * 1,9 (asssuming +90% condi duration) = 3.8 seconds, thus resulting in 3 ticks instead of four, as normally the ticks are rounded to the nearest quarter second (nothing is said regarding whether this is always rounded up).

Following the incenduary powder exemple, shouldn’t we have also 4*1.9 = 7.6 rounded to the nearest quarter second which is 7.5, so we should have 7 ticks based on the wiki, no ?

I think I need to perform some testing, now I am at work, so I cannot :-)

Anyway, thanks again for the tips, undead runes seems much more appealing now !

Role of the engi in WvWvW ?

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Posted by: Tacgnol.8079

Tacgnol.8079

Hello guys,
I was wondering what everyone is doing in WvWvW, or which “role” do you play there ? I mean, according to ANET we are supposed to be control freaks, but I do not see really how to “control” anything in world versus world, except maybe by carpet bombing a tunnel with nades… Maybe…

Personnaly, I am more a fan of defending keeps, or attacking with the zerg from a distance.
My build is P/S Grenade HGH with condi duration runes, and this is great fun.

So to put it in a nutshell, my questions are:

1) What are you guys doing in WvWvW ? (Roaming ? Defending ? Zerging ?)
2) What do you think shall be our role in WvWvW ?

Cheers

Mask's post May patch movie

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Posted by: Tacgnol.8079

Tacgnol.8079

Hey Mask, very nice build you have there ! Seems to be really effective. Mind telling us a bit on you runes selection ? I understand the water ones for the boon durations, but do you recommend the monk ones just to get more healing power ? Is it that critical to get some ? Also, don’t you miss the piercing shot ? I remember you used it in your previous build…

Thanks !

[WvWvW] Meet the Iron Legionnaire !

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Posted by: Tacgnol.8079

Tacgnol.8079

Wow. I was not expecting such negative feedback for a such a thread. I thought the tone of my post made obvious that the build is not meant to be taken “seriously”, but rather as a “fun” one, not all of us are going for maximum efficiency you know.

Uhm my post nowhere was ment to be negative, as i said i kind of figured you went for a thematic build, which you did, hence why i asked the question about HGH since i never see the Charr engineers (the Iron legion) chugg down any potions other then the Elixir H, i do see them use turrets though aswell as Grenades, but not sure if that’s a feasible build, but then again it’s a Thematic build, right?

Hi,
sorry, I made a general answer which was more aimed to Welswift and Adian.
I agree to your point, and did not consider your answer as a negative one. It’s actually true that I have also not seen Iron Legionnaires toss some elixirs. While this is indeed a thematic build, this small inconsistency does not bother me so much. But I could understand that it can bother some.

Apropos using turrets, I was really considering the use of the heal turret now that it has been buffed (Water field + shield 4 or supply drop sounds really appealing), but I still think this would lead to too much loss, as my healing elixir also removes a condition thanks to 409 and provides me some nice stacks of might.

[WvWvW] Meet the Iron Legionnaire !

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Posted by: Tacgnol.8079

Tacgnol.8079

Wow. I was not expecting such negative feedback for a such a thread. I thought the tone of my post made obvious that the build is not meant to be taken “seriously”, but rather as a “fun” one, not all of us are going for maximum efficiency you know.

As said, I had fun making my own adaptation of a pretty standard build and giving it a dedicated look / background. My post is not meant to be a demonstration of why it is superior to classic HGH, because as I wrote, I think it is not ! (Maybe you missed it).

I do not know how to make a video. I made this thread as a way to share the fun I had, and also to ask for advices in order to pick my armor and jewelry, that is all. I thought forums were the place to do that, but you make it seems like an examination tribunal.

And I do not see why my rune choice is “bad”. It would be bad if I was aiming for classic HGH, I agree, but I am aiming for 100% condi duration, and my runes are serving this. Did you even read what I wrote ?

Anyway, if anyone have fun using this build or can give me advice on which armor/jewels to pick, any feedback is appreciated ! Now if you want to tell me that my build is not as good as classic HGH, I know it, and guess what : I don’t care :-)

[WvWvW] Meet the Iron Legionnaire !

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Posted by: Tacgnol.8079

Tacgnol.8079

Gameplay:

- Basically whith this build you have two “modes”: When all goes well, you are running in your zerg / protecting / attacking your / their keep in offensive mode, with your grenade kit out.
I will not teach you when to use which grenades, you know it better than me, but important is to notice that as you do not have the trait reducing grenades
recharge rates, you will need to have a very effective grenade auto-attack. Therefore, the trait “shrapnel”, the earth sigil (60% chance to trigger a bleed on crit), the incendiary powder (burn on crit) as well as the steel-packed powder (explosion causes vulnerability) will ensure an optimal condition spread.
And this conditions will last for long: with the build you will sit at +100% condition duration, this means 8 seconds burns and quite long bleeds as well as vulnerability on your 1500 range autoattack. There is nothing like landing an incendiary powdered / shrapneled auto-attack on an overconfident foe who approached too much from your walls, only to see him run back with little (big?) numbers poping-up, finally going down a few secs later, not understanding WTF happened to his health bar. At least for me, this is priceless.
Also, I noticed that when foes are standing on a wall / approaching yours, they very seldomly let you touch them more than one time with your grenades, hence the importance of maxing condition durations: even if you touch them only once, the conditions will “work for you” even during the time when they are out of range.

- When things do go wild (Ex: a wild thief appears and starts to slice and dice your horny oversized cat butt), you will switch back to “defensive mode”, A.K.A pistol + shield. With that, you have the opportunity to stun any melee opponent with shield 5, or knock them back with shield 4 (Try to make it near cliffs, it’s very fun when you manage to push someone with it !). Once one of the shield skills connects, your opponent will likely stop moving for 1-2 seconds. This is then the perfect time to rush to him and blow your grenade barrage (HELLO 100 NADES HOW ARE YOU DOING ?). Then, I advise to switch back to grenade kit, pop-up freeze grenades at short range and start kitting. Due to the long condition duration, your opponent will be frozen for 4 seconds. This is plenty of time to mess around. If oppenent is still alive, sitch to flash grenades / static shock / elixir S…


Conditions spotlight***:

As we are speaking about it, I included hereundera small summary of the numbers you can reach with this build.

Shranel grenades: 24 secs bleed at 1500 range (OLOL Engi OP)
Flash grenades: 10 secs blind at 1500 range (Can’t see sheet, where is my zerg already ?)
Freeze grenades: 4 secs chill at 1500 range (believe me this feels alsmost as long as looooooooongcat, but colder)
Poison grenade: 10 secs poison at 1500 range (often forgotten as a damage condition, but this + burn + bleed starts to itch a little, I tell you)
Pistol auto-attack: 4 secs bleeds (OH HAI BETA WEEKEND 1 IS BACK !!! U MAD ANET ?!) → A reliable pew-pew while you are messing with your shield skills, nice !
Pistol poison shot: 4 secs poison
Pistol static shot: 6 secs blind

So you will tell me that against organised groups, conditions cleaning will pop-up quite often. This is right, but in my experience I seldomly met such groups

(My experience only !). On top of that, with the grenade auto you apply back conditions so fast that it does not matter that much is some are cleansed. And above-all, my build is not meant to be the most effective build.
I think classic HGH grenades does more straight DPS than mine, but I play to have FUN, not to be the best.

Defensive variant of the build:
A variant I thought about but did not test yet: if you feel like it it is possible to drop 10 points in Alchemy (bye bye HGH) and 10 in firearms in order to get cloaking device and the trait giving -20% recharge to shield skills and +90 toughness while wearing it. As you can imagine, I prefer the offensive version, but hey, I just wanted to mention it for the most defensive LEGIONNAIRES out there ;-)

Credits:
I will complete this section later; but among the posters and builds which inspired me, I wanted to mention Maskaganda for his awesome build that I used to roll before nerfmaggedon, as well as Goloith (hope my spelling is correct) for his idea to go all-in condi duration (but with pistol) as soon as the givers weapon got fixed.

PS: I just typed the post in one shot, and reading it back it could use a bit more formatting and cleared structuring, but let’s say that is all for now, and I will certainly update it later as I get my armor and runes (still farming badges and gold at the moment !).

[WvWvW] Meet the Iron Legionnaire !

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Posted by: Tacgnol.8079

Tacgnol.8079

Hello guys !
Here I will share my own build, created not so long ago after our last monthly ner.. patch.
While not fully tested yet, it has in my opinion a lot of potential, and above all, it is as FUN-FUN-FUN to play as spending a week end partying with Rebbeca Black. And that is saying a lot.
The original part of this build is that it also comes with a specific and original look and background. But enought teasing, let’s start.

Introduction:

- First of all, to play this build you must be an engineer (no kitten Sherlock !), and above all, you must be a Charr. Why you say ? Because it is named THE IRON LEGIONNAIRE §§§. So now this is clear. No Asura or other frogs on crack will be accepted. Seriously. The last time I saw one in the Iron Legion, it was on top of a stick, and it was surprisingly silent…
Side note: when creating a Charr, the size of your horns and teeth will directly influence your success rate on the battlefield, as well as at the black citadel nightclubs. So if you want to collect badges and score chicks, you now what to do. Trust me, I’m an engineer.
- This build is designed for WvWvW, I do not think it works in sPvP due to the unavailability of certain runes. Also, it might work for PvE. Maybe.
- This build excels at running with the Zerg, and especially at attacking / defending structures (I’ll explain why later).
- Ok, finally this build requires also some specific equipment. Without his kit, the Iron Legionnaire is not completely effective, because YES, LOOK DOES MATTER.

Look:

So here you go:

- Headgear: Get the starter googles. Seriously. The look it gives you is so steampunk, your enemies won’t know what to do. If you have not selected at start, create another toon so you can collect them at Charr select, and then transmute them on you usual headst

- Weapon: Get this pistol:
http://wiki.guildwars2.com/wiki/Legionnaire_Sidearm

No other choices. This is the most LEGIONNAIRE looking one.

- Shield:
Only possibility: The IRON LEGION SHIELD OF COURSE !

http://wiki.guildwars2.com/wiki/File:Iron_Legion_Shield.jpg

You can get it easily by walking out of the charr starting area, and trading it against a few charrma. Again, as the stats are beginners one, you will transmute it ASAP on your usual gear, to get its appearance.

- Backpack: If you can get your hands on it, the jetpack is really good-looking. Unfortunaletly for me, I am far away from my gaming computer so will likely never get the chance to drop one (snif !).

Ok, so now if you followed my advice, you should look like a true LEGIONNAIRE

[When I get a better connexion I will post a picture of my toon so that you can see what it looks like, to belong to the iron legion]

Ok, so now you are fully geared and look kitten. Fine ! Let’s focus now on the principle and charracteristics of this build. What does the IRON LEGIONNAIRE do
on the battlefield ? Go full velociraptor-in-your-face mode ? No, there is the blood legion for that.
Play around with a ninja suit and sharp butter-knife ? Again no, there is the ash legion for that.

No, the IRON LEGIONNAIRE is smarter than that. What he does -and does well- is to rain a fiery storm of nuclear destruction from afar, by using his grenades.
Oh noes ! Again a HGH grenades build I hear you say. And you are not totally wrong. But wait ! There is more…
Indeed, if the IRON LEGIONNAIRE does focus on the use of the grenade kit together with elixirs, the twist is that Elixirs are just used as a mean to cure conditions (409) and off course, to get a little boost to damages with HGH.
But the CORE idea of this build is to spread conditions like crazy via our express delivery tool, namely the grenades, and to MAKE THEM LAST as much as possible via + condition duration gear. And you will see that it is surprisingly easy to reach + 100% condi duration without sacrificing much of the others stats.

Build link:

http://gw2buildcraft.com/calculator/engineer/?2.0|a.1m.h5.e.1h.h16|0.0.0.0.0.0|1b.7g.1b.7g.1b.7i.1b.7i.1b.71h.1b.71h|1h.62.1h.62.1h.62.1h.62.1h.62.1h.62|u25b.a6.0.u2ab.0|30.d|2b.2g.2f.2j.30|e

Gear:

This is my biggest problem at the moment. While my sigils, runes, weapons and consumables choices are already fixed, I am still poundering on choosing my armor and jewelery. Basically, I would like to reach around 40% crit chance unbuffed (many of my condis depends on crit), 21K health and if possible around 1300 toughtness while always having 100% condi duration and as much condi damage as possible. As you can see, these values are not reached in the link I propose, and I still have to play around with the configuration tool to check wether this is possible. Any help from you guys on some good set-ups will be appreciated !

HGH P/P Cond Armor - What is best for WvWvW?

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Posted by: Tacgnol.8079

Tacgnol.8079

Between full Rampager and full Rabid which do you think would be better for WvWvW?

Well, the more I think about it, the more I think that there are no definitive answer to that question. Indeed, I think it mainly depends on what you and especially your build need to stay alive and kill the guys on the other side. For example, my build relies heavily on grenades and on-crit effects (IP and earth sigils), therefore I will for sure need to have some rabid pieces, as they bring me precision. Thoughtness is not so much a priority for me, as I will likely be quite far from the heat of melee. On the other hand, as I use grenades, power is also something useful for me, so carrion will still fit (given that out main interrest stays the condition damage of course).

All in all, I think a good way to decide is to set yourself some target values for the stats of importance. At the moment, I am still playing around with the build simulator, and consider aiming for 40% crit unbuffed, 1.3K thoughness and 21K health. I do not know if these values are realistic yet, but hey, you gotta start with something I guess…

Pistol/Shield Skins?

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Posted by: Tacgnol.8079

Tacgnol.8079

http://wiki.guildwars2.com/wiki/Godskull_Targe – Shield
http://wiki.guildwars2.com/wiki/Godskull_Flintlock – Pistol

Those are similar in a “skull/bone” theme. Too it might depend on your race, which is?

My engi’s a Charr. Do you think the bone weapons will look good on him?

You might want to get a look to this shield skin, this is the one I use and like it very much:

http://wiki.guildwars2.com/wiki/Iron_Legion_Shield

For the pistol, I do not find something really “steampunk”, so I cannot help you. Personaly I use a peral hand-cannon.

HGH P/P Cond Armor - What is best for WvWvW?

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Posted by: Tacgnol.8079

Tacgnol.8079

Interresting. I just tested sigil of earth in pvp, and it actually seems to melt quite good with the grenade builds.

On the other hand, strenght helps me to maintain a decent level of might, even if I do not seem to be able to maintain 25 stacks, not even reach once this magic value (I really don’t know how people do this).

One could imagine going earth + corruption for maximum condition spread + conditions damages (I do not like to switch weapons indeed, so battle is out of my options), but then, I assume my might stacks will be quite low, so I still assume strenght keeps the upper hand here.

What do you guys think ? Am I better staying with the strenght one (might on crit), considering that I will probably have + 15 % boon duration from runes in my final build ?

(edited by Tacgnol.8079)

HGH P/P Cond Armor - What is best for WvWvW?

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Posted by: Tacgnol.8079

Tacgnol.8079

When people talk about WvWvW they should distinguish between roaming and raiding. (and don’t say anything about 80 blob, it doesn’t matter how u play there but that’s not what people ask help for and noone needs to comment about it)

Roaming and raiding have a mile difference. Engi is one of the if not the top character as a solo player in wvw – for soloing camps, 1vX, occasional raid harrash with big nade range, doors.

Atm conditions are engineers strenght so roaming builds are(/were – confusion nerf – more data required to see wazzup with those specs) HGH P/P nades and 14 confusion toolkit/bomb P/P among other P/P variations. Direct dmg builds much less effective for roaming in general – unless you concider 1v1-1v2 succesful.

But how to spec for organised – or less organised guild/raid fighting. Where there is massive amount of condition removal – depends so much of the tier quality. It is not so simple for engis to incorporate their condition builds.

Anyway, I run the most OP spec in the game (atleast prepatch) P/P HGH nades for both solo roaming 1vX and occasional raid follow. That works great in the raid in my tier as our server are always the kite team.
FOR WHICH THE GEAR SETUP IS full Rabid (half half carrion&rabid if you have problem finding rabid jewellery for example), sigil of earth. 3x Might % rune sets or rune set of your choise. Rare veggie pizza. 20 stacks of solo bleeds each ticking upto 150 – nuff said.

But the instant you drop sigil of earth, you swap to carrion.

Hi, thanks for your answer, this was definitely instructive. I am also a fanboy of Conditions builds. I am at the moment building my own interpretation of the HGH grenadier build, which, while being maybe less overall effective, is very fun, at least for me. I will present it soon in a dedicated post, as such a fun build is worth sharing in my opinion !

Concerning the tier of my server, I believe to be on a tier One EU [Vizunah square]. I often run with the zerg, but appreciate especially sieging with my grenades, and also defending from walls (throwing grenades at people is the most fun for me :-) )

I do not intend to run earth sigil: while being nice, I prefer the “snowball effect” brought by corruption. Other sigil is strenght for might on crit. So I guess following your advice, I shall go full carrion. This was my original intention, even if I do not understand the reason why you say to go carrion if I do not run sigil of earth ?
On teh other hand, I think I also need a bit of thoughness, as well as some precisions for the on crit effect, so I think more and more about including some rabid gear as well, possibly as jewelery.

HGH P/P Cond Armor - What is best for WvWvW?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

@Vinceftw: ok I see, this helps already.

HGH P/P Cond Armor - What is best for WvWvW?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Shameless bump ! I cannot be the only one to be interested by this question, or ? :-)

Nerf it down

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

I try

I was walking through closed beta
And an engi walks up to me and bleeds me with his guns
“Run faster, burn better”
Engi, I’m not gonna let you melt people

I nerfed pistol to the ground!
You must think I’m a joke!
I ain’t gonna let you auto-attack people!
Man! Put your time into another class!

I go to my favorite spvp map
There’s a FT engi “I’m the juggernaut kitten!”
I said “Man, what do I look like? A stupid dev?”

Juggernaut, I nerfed it to he ground!
You don’t need Stability!
You’re an adult!
Come on!
You can’t defend points man!

In WvWvW, with my signet warrior
‘nades destroy me! Say it’s my fault!
Man, this ain’t my fault!
This is not intended!

100 nerfs to the ground!
What, you think I’m stupid?
This ain’t a part of the intended!
Engi is not a burst!
DUH!

Some poser bunkers a point at a tourney match,
What you want to do with your KR SE? Heal?

Kit Refinement to the ground!
I messed with the cooldowns too!
Welcome to our vision of the class, noob!

Two engi phonies try to play in a tourney
Ground!
No one wants to play with you phonies!

Then the two reach up
Turns out one is HGH
And the other sticks turrets in my butthole

Knocked to the ground!
Rockets didn’t let me up!
Static shot in the butthole over and over

I was screamin’ and squirmin’
My toon was on fire
The morale of the story is

You can’t trust an engi

Man!

Lol, very good one ! Keep’ them coming !

HAIL TO THE SINGING NERFGINEERS !!!!!

HGH P/P Cond Armor - What is best for WvWvW?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Hello,
sorry to necro a bit this thread, but I am very interested in the original topic, as I also am going to buy my WvWvW armor soon. I am specced P/S engineer HGH with nades, and was basically wondering which of rabid or carrion is the best. Or perhaps, which are the min HP / Thoughtness values recommended for overall WvWvW.
Thanks for your answers ! (Bonus question: as shields can also have carrion / rampager stats, which ones would you recommend ?)

04.30.13 Patch Notes

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

ALL HAIL ELIXIKITTEN

WILL GREATLY HELP ME TO INFLICT KITTYCAL STRIKES, GG§§

Nerf it down

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Thanks to both of you, glad you appreciated it ! I was bored and had some time to spend, so decided to do that as I thought the time was appropriated with the big patch tomorrow ! :-)

Nerf it down

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Ok guys, as an attempt to make fun of all of the ZOMGNERFENGIQQ threads and also to lighten up our monthly nerfbat treatment, here is something which crossed my mind as the latest linkin park song blasted on my car’s radio today. Plz take it with a grain of salt and do not sue me for copyright stuff… Thank you.

“Nerf It Down” based on original material from linkin park, all rights goes to them:

(This has to be understood as a kind of “dialogue” between community and Anet)

Lyrics:

“The cycle repeated
As end of the month was soon coming by
All that I needed
Was the one buff I couldn’t find

And you were there at the turn
Waiting to let me know

[Chorus:]
We’re making builds uuuuuuuuuuup
You nerf ‘em back dooooooown
We’re making builds uuuuuuuuuuup
To nerf it down
We can’t wait
To get nerfed to the ground

The patch notes conflicted
As the flame threads took on the forums.
I wanted to get fixes
But you couldn’t stop from tearing us down.

And you were there at the turn
Caught in the whining crowd
And I was there at the turn
Waiting to let you know

[Chorus:]
We’re making builds uuuuuuuuuuup
You nerf ‘em back dooooooown
We’re making builds uuuuuuuuuuup
To nerf it down
We can’t wait
To get nerfed to the ground

You told me, “Yes”
You held me high
And I believed when you told that lie
I played engineer, you played mesm’
And struck me down, when I respec’d again
You lost that right, to hold that crown
I make builds up, but you nerf them down
So when you fall, I’ll take my turn
And fan the flames
As your nerf my burns

And you were there at the turn
Waiting to let me know

[Chorus:]
We’re making builds uuuuuuuuuuup
You nerf ‘em back dooooooown
We’re making builds uuuuuuuuuuup
To nerf it down
We can’t wait
To get nerfed to the ground

When you fall, I’ll take my turn
And fan the flames
As your nerf my burns

We can’t wait
To get nerfed to the ground

When you fall, I’ll take my turn
And fan the flames
As your nerf my burns

We can’t wait
To get nerfed to the ground"

Ok now I am hungry, time to order some Sushi.
Hope you guys will enjoy it as much as I enjoyed writing it.

See ya on the battlegrounds and HAIL TO THE NERFGINEERS !

(edited by Tacgnol.8079)

Good side

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

We are good at math.

Getting multitool after char creation ?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Ok guys, as announced, here are the results of my little transmuting session from yesterday:
- No problem to transmute the multi-tool kit skin on the winterdays bag in PVE worked like a charm.
- However, impossible to do the same with the PvP version of the wintersday bag. too bad ! :-(
- The method described by Paradox also works for the engineer “metal googles” in PVE, I tested it myself, you just have to buy a mask from a random seller in Lion’s arch.

@Dano: You get nothing except the Über look of epic Zexyness, which is already something…

@Paradox: thanks again for the help, was greatly appreciated ! No problem, I finally managed to understand myself how to use the stone, it was pretty simple in the end.

If I manage to, I will post a screenshot of my chaaracter.

See ya !

(edited by Tacgnol.8079)

Getting multitool after char creation ?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

@Wuffles: yeah I know, probably a moment of weakness… :-)

@Paradox: thanks so much for this process ! Luckily I kept this wintersday thingy. I will try it tonight when I get back at home, and will let known the results tomorrow.

By the way, I have never used a transmut stone before… Is there a special order to respect in order to have the tool kit skin going on the Wintersday item and not the other way around ?

Getting multitool after char creation ?

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Hello all,
well, the title sums it up ! I really regret that I did not select the multi-tool kit at my character creation (went for the monocle instead), and I am now looking for a way to recreate it. If it helps, I am a leatherworker / huntsman.

I read previously about a way to transfert the skin of the multitool kit (from another character) to another back item via a transmuting stone, but after trying, this does not seem to work anymore.

I really think this item adds to the engineer “indentity”, and would love to get it back.

Any advices are welcome !

Thanks,

Tacgnol