Sea Of Sorrows Commander
(edited by TakaEagle.9486)
After reading rumors that the 4 sec reveal nerf will only be revoked in PvE (and perhaps WvW), but NOT sPVP, i am not only left baffled but additionally frustrated by such a flawed proposal. It is evident Anet realizes the nerf was a mistake, it should be revoked completely, not partially. It’s almost as if they aren’t willing to take responsibility and will not fully admit it was an unprecedented implementation in the first place!
Whilst much of the community have been encouraging sPVP, WvW and PvE to be split in regard to class balancing; i believe this is only an appropriate solution for dps problems RATHER than splitting the mechanics of the class itself. The intrinsic reason as to why this is flawed is due to the fact that splitting the stealth mechanics of the class is essentially forcing the player to learn two methods of gameplay. For example, personally as a P/D player, i would have to do 2 autoattacks between c/d chains in WvW/PvE, however, in sPVP i would have to do ~3.25 autoattacks (Yes, ~0.25 secs because 4 seconds reveal ruins the natural fluidity of the autoattack chain). I am only guessing from a D/P, D/D perspective that this would apply to them as well in a similar fashion. Anet must realize the repercussions of their implemented balances. They are asking us to learn two different types of rotations. How do you expect players to improve when they are constantly forced to change the way they play?
Furthermore, it puzzles me that sPVP is the area that they would want to keep the stealth nerf. Stealth is terrible in terms of holding nodes. Not to mention devs have demonstrated a recognition of the thief’s failure to contribute equally to other classes in tPVP. There is no reason why sPVP should suffer such unnecessary punishment.
I hope Anet can demonstrate ownership of their mistakes and show some professionalism. IF NEED BE, and they still believe after this month’s atrocity, that the thief’s stealth mechanics need to be nerfed, i believe it would be appropriate for a 3 sec reveal regardless of stealth-attacking or not (That’s a personal opinion though, i agree with the majority that chaining C/D is nothing but a annoyance because it opens the opportunity for “perma-stealth”, i couldn’t care less about this though).
(edited by TakaEagle.9486)
You obviously have not played any tPVP, because if you had, you would know backstab builds are anything BUT overpowered. The fact that you are letting backstab builds hit 10k+ on you, is purely because you decided to roll a squishy build. That is simply a consequence you should deal with and not whine about. A backstab thief can’t do kitten to a tanky guardian/warrior. The fact you are asking for nerfs simply demonstrates your lack of understanding of the class. The purpose of the thief as anet has described is to: get in, kill quickly, get out. Nerfing the backstab/HS would just hinder the WHOLE POINT of the thief. Yes thieves have high burst damage, but they also have ~12k hp, they can just as easily be burst down at the same rate.
That’s a surprise! ANOTHER request for a thief nerf! How original!
./end sarcasm.
Yeah, that’s what i was thinking :/ Shortbow really does do pitiful damage whilst daggers require you to be in close range which really doesn’t help when i have a squishy build and the bosses do relatively high damage.
The reveal nerf is essentially a nerf to our dps, i don’t see why Anet doesnt just reduce damage if they are so worried about the burst, leaving this ‘clunky’ mechanism in sPvP/tPVP is beyond me. If they are worried about continuous stealthing, a “regardless of attacking” nerf should be implemented. These are two far more reasonable decisions than splitting pvp with pve/wvw. Or better yet, replace last refuge with 3 sec reveal: “two birds with one stone” type scenario.
How have other P/D thieves taken the stealth nerf, caltrops nerf and “dodgetrops” buff?
Personally, i find my dps has been significantly harmed. Instead of using the pre-patch chain (C/D ->2 autoattacks-> C/D), now i have to use 3 autoattacks. I would have much preferred the expected (but not implemented) stealth nerf where we would be revealed regardless of attacking or not. At least this is reasonable as it removes the problem of perma-stealth. Instead we are hit by a nerf that does not address this problem, no, we get a nerf which simply drops damage. This contradicts the very purpose of the implementation of the nerf…
It’s unfair that P/D users have to suffer, we were already a small population which are nearly never found in spvp tournaments.
But this is just me, i have been deterred from P/D and now i am encouraged to conform and play D/D glass-cannon that everybody complains about, which i DO NOT want to play.
What do you think? Discuss.
(edited by TakaEagle.9486)
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