Showing Posts For Takaidira.6501:
Speaking as a mesmer as my main class , i think people neeed to get there facts right. the culling affect problem isnt a problem with the skill but the server. with that in mind for that affect its anet that needs to fix it. and all those who still use portal bombing dont complain when it happens to u. to pull it off is nice when ur opposeing force is lock solid in there def line.
as to nerfing it. i think people need to get off mesmers portal and really get back on the theif bug right now(whitch relates to culling) its abused way more then any culling affect with portals.
as to the sweeping keeps for mesmers, all i can say is that has been an issue in this game since l2 with ncsoft. if u do not sweep properly for spies.mesmers or w/e then u deserve to lose it til u learn to. i myself have sat in certain keeps for hours. only 1 time so far ive been found and im 99% sure that is due to people useing un sportsmenship tactics of spying on the other side. (after 3 hours if u never once go by this spot then i remind the cmdr im hideing 5 mins later they find me. i find it highly suspect. but i digress.)
mesmers cant port/blink or teleport up walls/hills or thru them. the porting thru walls ur refering to is a bug with a skill . what happens is when u use something like decoy say it bounces u back a few feet. if angled wrong ull go thru a wall(glitched terrian) ive done it myself in the intesne fights. aside from that and the culling affect i dont see how there so op as say thiefs being perm stealth dureing fights becuase of culling affect or being perma stealth in keeps/tower/depot circles.
or how bout the newly discouered ele build where u can take on 6-8 people and right as ur about to die u get some kinda telly that allows u to speed run away . basiclly leaveing u trying to chase them down. now i know moa and there sunk but still ur complaining about portals. these have way worste affects on the game.
Xia,
were not mad becuase they give up and log out. they log out and back in to prevent the points to be taken or shown. its not right either way u look at it
The skill itself doesn’t seem to be the problem. There’s a very natural counter to it – you see a mesmer, kill the mesmer. I suspect the portal utility was anticipated and so was mesmer targeting. The balance to that is mesmer clones.
The problem does truly seem to be the skill use in conjunction with the bugs currently plaguing WvW. The skill isn’t an AOE like every other one that should be capped at 5 people. It’s a small portal, time restricted and based on the mesmer’s location. Recall that the portal entry and exit only appear where the mesmer is standing. Without the invisible people or flying hacks, this issue almost ceases to exist.
If you’re going to ask for something as bonkers as a 5 person cap, then I think it should use a targeting reticule and work on any surface like Portal.
Mesmers are generally not too durable (yes, there are builds that emphasize durability, but generally speaking). That’s balanced by some stealth ability and movement related utility (blink and portal). The penalty for not finding and killing them is exactly what’s been described. Again – talking about the uses without all the nasty bugs in place.
Keep in mind that calling for nerfs on abilities that permit emergent gameplay is a slippery slope my friends unless you’re looking for an experience entirely on rails.
i do believe he is on to something^^.
i never agree with them calling for nerfs. becuase in all honesty if u want to nerf portal ud have to nerf all the cloak/port/invisible/clone skills to balance. as i stated before ive fought people who were dead to rights gonna die even in downed state and were able to jsut port away,revive themselves some how even with me and 3 clones on it dpsing.
i rember jsut i think it was 2 days ago in yaks bend around db i chased some one all the way to the bottom right camp. as i watched the whole time they were porting futher and faster away with what looked like no cool down or wait between there ports. i think this should be looked into more then portals. cuase not only that they used that stuff in engagements where they are in the thick front lines at the garrison then within secs there porting away out of it at one of the forts.
i admit my mesmer small teleport from clone skills might of seemed op at first. then i got into wvw and seen theifs/other class’s doing way more then jsut this.
what most games do is prevent u from logging out period when fighting/attacked/etc. what anet needs to do is put this into full affect even if they alt+f4 there char will be forced to stay in for a minute or two. and prevent them from jsut relogging so easily. its an unfair advantage/glitch if u want to call it that there takeing advantage of and basiclly makeing it unfair to the rest of us.
or what they can do is call it unbalanced/unfair advantage w/e they call it team play and punish people for doing it.
i find it funny that most those calling for the portal to be fixed/scaled down are those who also used them. ive seen tons of it used. good at timeing but it is a tactic.
but i agree the invisible stuff gotta go. people use teleport/rendering issues to gain advantage to much. ive seen tons of people useing that in the form of teleports to get glitchs.
btw i have seen sor or the other server verus yaks bend use these tons of time this week. so why are u so hell bent to call it op when u do use it 30-50% of the time to avoid real challenge battles? i have seen db/sh taken with no walls dmg anywhere and only the lord room in danger. obvoisly u guys in sor or the other server northern peaks do not have an issue when u use this tactic.
ive chased down people who use teleport stuff just to run when there about to die and easily get out of deaths becuase of that or the glitch. it is an issue . but apprently its only a major one when u lose to it>< funny how that is isnt it?
(edited by Takaidira.6501)